Fractal Difficulty Feedback
Do T3, problem solved.
fractals have a level for a reason.
if your skill is not high enough and you also don’t want to raise your skill level, u don’t have a static group to play with or you don’t want to wipe in higher levels, then play the ones you have fun in….means lower level.
yes, you don’t get as much loot, but thats how it is and not a design flaw.
if you want to play high level fractals: git gud or reroll necro.
(edited by skarpak.8594)
Or t1, which has the ‘press 1 and win’ difficulty you are after. Daily t4 takes a total of 20-30 min depending on the maps you get and are hardly difficult for any team where the players have a clue of what they are doing and are decently geared.
Tldr: git gud or do lower levels
DPS Benchmarks, Raids, Low-mans etc.
the idea behind the system they have in place for fractals is that the higher you get the harder it gets and you are rewarded accordingly for each tier.The fact that you and so many ppl think after so much time into this system that every tier is for everyone is funny as all hell and it shows how ignorant ppl are.Tier 4 is only for those with a better knowlegde of the game and mechanics of each encounter for the rest there are simply lower tier with less rewards ofc because it would be unfair for the t4 runners if a tier 3 made the same rewards.
There is no other way of progressing in tier 4 than to simply practice learn the new instabs and learn ways to play around them oh and know what to ask for when making a group.
you where here from beta huh i started a month or 2 after hot and i now clear t4 every day without having any problems while doing it.
I have done hundreds, if not thousands of fractals and I will never do one again until you fix them.
What is broken? They are working as intended, which is that T1 is nearly as easy as any dungeon (i.e. it can be soloed) and T4 is challenging group content, much less difficult (in theory) than raids. All sorts of people manage the current T4 fracts. Some needed 4.2 seconds of time to adapt and some have needed several attempts (and failures) to adjust.
And then, of course, as there inevitably is after any mechanical changes, there are some who don’t want to adapt; they were happy with the old system.
Fortunately, one can still choose: adapt or do the easier fractals. Or, as the OP plans, to opt out.
I’m sorry, OP, that you aren’t enjoying the challenge as much as I am. I think you’re missing out by deciding that fracts are too hard now. I hope that you’ll come back to them and give it another try.
Yeah, tried T4 new fractal yesterday, and we are by no means ‘noobs’. It’s just not fun to play, bosses take ages to take down and if you fail you can begin anew. You make your way to the end eventually, but it’s by no means any fun. But yeah, at least we can do lower tiers.
‘would of been’ —> wrong
It’s still the same easy boring content that they made out of it since HoT…
Yeah, tried T4 new fractal yesterday, and we are by no means ‘noobs’. It’s just not fun to play, bosses take ages to take down and if you fail you can begin anew. You make your way to the end eventually, but it’s by no means any fun. But yeah, at least we can do lower tiers.
If bosses go down slower than before the most recent change you’re doing smth wrong. It should go a lot faster.
“What have you done "
Make fractals a lot more fun to play :> .
This post was horrible to read. Please rewrite with proper spelling, grammar and punctuation. Otherwise no ones gonna bother seriously discussing this.
Amaimon I do nto care about spelling or punctuation if you can not put a breath in when you need one I’m not going tell you when to breath.
For the rest of you if you think that the new fractals are in any way fun to play the T4s I have a bridge to sell you The I have put my time into fractals and gotten my 150 AR there is no way on a level 88 with 150 AR 2 ticks of agony should kill me in 4 pulses That is first second the adding of the stuff from pvp is just out of what they are to be the fractals are to be mini dungs not a crazy new way to die.
About the reroll necro well guess what I have one and unless you have 5 of them it is harder then hell to still do the T4s. Making them a challenge sure but almost impossible and not fun no they should not be that.
Anet fix the fractals for t4s to something that is reasonable where it is a challenge but not something that ppl are going to quit doing them because of them being way out of the box. PPl that have never done fractals now have 0 chance to getting them done unless they are a necro and that should not be the way.
Please correct fix change to something that works for all so I can return to what use to be the funniest part of the game as the new content is not fun and I have completed it in 30 min like I said.
“What have you done "
Make fractals a lot more fun to play :> .
Indeed. For the OP, I think three letters are sufficient: l2p.
There is no loyalty without betrayal. -Ann Smiley
Anet fix the fractals for t4s to something that is reasonable where it is a challenge but not something that ppl are going to quit doing them because of them being way out of the box. PPl that have never done fractals now have 0 chance to getting them done unless they are a necro and that should not be the way.
You realize this level is different for everyone right? What fractals were before made me walk away out of boredom. Now they are actually pretty decent again, still not as good as fractals were before HoT but much much better than they were a few months ago.
This is why there are tiers and level scaling in fractals though. Step down until you’re comfortable. Though, I understand people’s pride won’t let them do that, so I guess, just thanks for reinforcing the idea that multiple scales of content doesn’t work. Always nice to have another thread to crosslink to the raid ones
A set of daily T4s take less than 30 minutes even if you take the three longest ones. Are some of the new instabilities annoying on certain fractals? Sure. It still didn’t make them that hard as long as you know how to deal with them.
This post was horrible to read. Please rewrite with proper spelling, grammar and punctuation. Otherwise no ones gonna bother seriously discussing this.
I couldn’t get past the first…“sentence”? I had to skim it and read the comments to get a vague idea of what (s)he meant.
This post was horrible to read. Please rewrite with proper spelling, grammar and punctuation. Otherwise no ones gonna bother seriously discussing this.
I couldn’t get past the first…“sentence”? I had to skim it and read the comments to get a vague idea of what (s)he meant.
Yea, the OP also doesn’t wanna discuss his problems, so I’m not sure why he made this post in the first place. I guess this is all just steam, and a dev will delete this in a day or two
fractal levels are there are for a reason. get good or do lower level fractals
I did fractals way before, probably around the year they were implemented and it just didn’t stick with me. I stopped doing them and didn’t go back unless I had to for a collection. I was interested with the changes fractals got thoughout the years but I thought I simply had fallen behind and was afraid of not knowing what to do. But I went ahead and tried it out a month ago so I could play with my friend. Yesterday was my first run at T4 and boy I had so much fun. Here I was trying to kite the ice elementals in final boss in dredge, having the mark on me and bam I got downed by Champion Rabbit. We wiped that fight due to rabbit and mobs, but we learned from it and finished the run. I got an ecto while other people got ascended chests, but it was very worth it anyway.
Yeah, tried T4 new fractal yesterday, and we are by no means ‘noobs’. It’s just not fun to play, bosses take ages to take down and if you fail you can begin anew. You make your way to the end eventually, but it’s by no means any fun. But yeah, at least we can do lower tiers.
If bosses go down slower than before the most recent change you’re doing smth wrong. It should go a lot faster.
Yea, I did some more, it was actually just from my first experience, we did Chaos boss the other day. But then again I only did Chaos boss once weeks before on T1.
‘would of been’ —> wrong
I don’t care for the new instabilities, they’re messy and annoying. Combat is already a visual clusterkitten by default, and adding a bunch of other stuff into the mix just makes it feel tedious.
Was perfectly happy with fractals up until the update to swamp. Partially because I’m a mediocre gamer and have little to no interest in improving. T4 fractals were pretty accessible and rewarding for long time, and those relaxing laid-back runs were a nice part of my daily routine.
Really not keen on finding new ways to beat old content. I’d probably be much more open to dealing with the flux bombs and poison trails if those mechanics were a part of fresh, new fractals.
The new instabilities are cool to me because they actually do something. There’s a lot of criticism for them, but I’m curious if people can even remember the names the Instabilities they replaced.
Lethargic and Boon Thieves were boring and added next to nothing to the Fractal they were in; the same goes for the old Social Awkwardness. Really curious to hear the defense of these old Instabilities other than, “They did nothing, that’s why I liked them.”
Jahroots.6791Was perfectly happy with fractals up until the update to swamp. Partially because I’m a mediocre gamer and have little to no interest in improving. T4 fractals were pretty accessible and rewarding for long time, and those relaxing laid-back runs were a nice part of my daily routine.
Really not keen on finding new ways to beat old content.
Is as you read my mind – this is exactly how I think also. New ways to beat old content :-)) Is one of the best description of all the “new” content in the GW2. What surprises me is that a lot of people fails to this and considers the recycled content as new.
Stajan.4581I’m sure am not the only one that feels this way and if you want to get rid of fractals then just do that and stop making every one feel stupid that they can not get the job done.
They have no guts to openly do this. They had no guts to get rid even of dungeons – despite the statements that dungeon is dead content, outdated, with no interest from ANet devs, the dungeons are still here, in game. They have no courage to give them a proper burial.
Is the same with the fractals. But here we have a bigger issue: The only end-game content in GW2 is now (according to the devs) the Fractals and the Raids. I think that the Fractals were never intended to really be the end-game content. The fractals were used as a sugar tablet to attenuate the bitter taste the players had (I think they still have) when ANet killed the dungeons.
So, my conclusion is that ANet slowly kills the Fractals also. They don’t dare to do that at once. But instead they uses now a slower method: a combination of diminishing the rewards + raising the difficulty. And if the players still plays the fractals, then another ingredient: changing the rules during the game (instabilities, mechanics etc.)
In the end ANet will have a game with only one end-game content – the raids – played by the 10-15% of players.
And I think they will try to raise this percentage. By forcing the other 80-85% non-raiders to leave the game they will have a much bigger percentage of players playing the end-game content :-)).
Out of topic Question: Is MO involved in any way with the new Amazon’s project? The MMO killer?
Maybe instead of making health sponges that 1hKO everything, they should add attacks to boss fights that make it more interesting. More going on, more.. you know.
Like, grawl fire ele: instead of it taking ages to scrape its health down, while constantly moving, reduce its health, but instead, make it rain fire/falling boulders like previous. Sometimes have a big burnign boulder roll over the field. Or with every bubbleshield phase rise the lava so the running field gets smaller
@Amaimon
If health sponges are too hard to deal with now and we have multiple threads like this, adding your changes will only make it worse. Not to say it wouldn’t be great to have extra mechanics to deal with instead of a health sponge, but just saying.
Multiple threads are no argument. There will always be some whiners, probably even if you’d just have to look at the boss to make it die and hand out the loot.
There is no loyalty without betrayal. -Ann Smiley
You’ll always have people that struggle to adjust. For many of us it was very refreshing to be effective on a power class again and the meta shift away from stacking necros made what I previously considered horrible content actually fun again.
I’m confused as to what ppl really struggle with though. Is it social awkwardness? Toxic trail? Honestly while the instabilities ask for some extra awareness on your part it’s hardly rocket science to avoid.
I’m confused as to what ppl really struggle with though. Is it social awkwardness? Toxic trail? Honestly while the instabilities ask for some extra awareness on your part it’s hardly rocket science to avoid.
The thing I find is that those with ability, especially if they’ve had it for long enough or are naturally skilled, have a hard time empathising with those who do not. We see this time and time again across various real-life scenarios, and of course it is far more noticeable in the gaming community where many of us are arrogant, smug and disingenuous towards others (the ‘gg ez’ and ‘git gud’ crowd, for example)
But in reality, many MMO players aren’t necessarily good. People have asked me to help them through content I personally found incredibly simple. And even with the old instabilities there were certain parts in fractals where lots of groups consistently struggled. The difference now is that instabilities demand your attention, rather than being relatively minor conditions in the background. Players who were just barely getting by under the old system will definitely have a hard time adjusting – some may even come to realise that T4 is now beyond their level of ability.
I’m confused as to what ppl really struggle with though. Is it social awkwardness? Toxic trail? Honestly while the instabilities ask for some extra awareness on your part it’s hardly rocket science to avoid.
The thing I find is that those with ability, especially if they’ve had it for long enough or are naturally skilled, have a hard time empathising with those who do not. We see this time and time again across various real-life scenarios, and of course it is far more noticeable in the gaming community where many of us are arrogant, smug and disingenuous towards others (the ‘gg ez’ and ‘git gud’ crowd, for example)
But in reality, many MMO players aren’t necessarily good. People have asked me to help them through content I personally found incredibly simple. And even with the old instabilities there were certain parts in fractals where lots of groups consistently struggled. The difference now is that instabilities demand your attention, rather than being relatively minor conditions in the background. Players who were just barely getting by under the old system will definitely have a hard time adjusting – some may even come to realise that T4 is now beyond their level of ability.
I guess. I do have a hard time wrapping my head around the idea they can’t even faceroll it with that reaper pug “meta” (however awful it may be post patch).
However, not everyone being able to do T4 is basically how the fractal level change was originally announced. This was supposed to be more challenging than the original 50s. It’s not because it was originally horribly poorly implemented that everyone can just demand a a free T4 now imo.
Fractals are working as intended. If you’re not good enough to complete T4 then you don’t deserve the reward. Sure it may sound harsh but that’s why scaling is there in the first place.
However the lack of build diversity is completely on Anet. If they keep making punishing instabilities for melee classes who already have to deal most with mob mechanics the easiest way to victory is, surprise surprise, an effective range comp.
The new instability where random things spawn now and then is amazing as it spices the fractal with unpredictability that doesn’t seem unfair as most of the things are okay to deal with as long as you know what you’re doing. Social awkwardness and toxic trail to lesser degree on the other hand are terrible instabilities in my opinion. They discourage efficient play and staying together as a team for boonsharing. Also having more than one melee class on a single enemy becomes very very dangerous.
There’s still more than enough space to stay within boonsharing range when social and toxic are active. Likewise, 4 or 5 melees around a small hitbox target aren’t a big issue. It’s just highly annoying when there are some people in a group who think they are need to be a bouncing ball on speed.
There is no loyalty without betrayal. -Ann Smiley
There’s still more than enough space to stay within boonsharing range when social and toxic are active. Likewise, 4 or 5 melees around a small hitbox target aren’t a big issue. It’s just highly annoying when there are some people in a group who think they are need to be a bouncing ball on speed.
This.
TBH toxic trail on a single enemy or multiple enemies that aren’t moving can be ignored entirely as well.
There’s still more than enough space to stay within boonsharing range when social and toxic are active. Likewise, 4 or 5 melees around a small hitbox target aren’t a big issue. It’s just highly annoying when there are some people in a group who think they are need to be a bouncing ball on speed.
Okay sure maybe very dangerous is a bit over the top but it certainly discourages melee more than ranged.
No doubt many mechanics put melee players rather at a disadvantage, but imho the new instabilities are the smallest problem among them.
There is no loyalty without betrayal. -Ann Smiley
However, not everyone being able to do T4 is basically how the fractal level change was originally announced. This was supposed to be more challenging than the original 50s. It’s not because it was originally horribly poorly implemented that everyone can just demand a a free T4 now imo.
That’s true, but somewhat problematic to me for a couple reasons:
The first is consistency. You make deliberate changes that result in a bit of content being easy for months, players are going to develop reasonable expectations for it to remain that way.
Secondly, this game is arguably in it’s twilight years. Seems odd to me to design so much of the instanced PvE content in a way that will effectively ‘gate’ regular players out at this stage. Especially since it was much more accessible from launch up until HoT.
Its not melee vs ranged they are trying to do in fractals I think, but rather having players use them both effectively. It is apparent from instabilities that they don’t want players to just camp melee, but we also have breakbars that are always there in an important attack, encouraging players to melee and break it. If they made breakbars more worth to break in T4 as well (such as in swamp) with a damage increase, melee may be more balanced with range and the end result is a more fluid gameplay of defensively ranging for the opportunity to go offensive with melee.
Melee and ranged are perfectly balanced imo. Ranged is safe and slow, melee is full buffed and if you do it correctly you just destroy bosses, but comes with a bit more risk (not even that much tbh). Ofc for melee to be effective, people need to know what CC is.
I’m finally enjoying Fractals after years of finding dungeons and fractals boring. The recent changes to Fractals have all made them far more interesting and engaging. If you find tier 4 fractals too difficult, then do NOT play them as they are clearly not made for players like you. Fractals multiple difficulty levels, and the high level fractals are designed for players who run decent builds and understand the mechanics, as they should be.
Let me guess, every person saying L2p or get better are probably all necros. Conditions are absolutely insane now. I can throw every condition removal I have out there, I still drop in a few seconds UNLESS you have a druid. I doubt many of you remember when the game launched it was supposed to be play as you want and no more tank/healer/dps. Seems ever since HoT anet has gone against every promise they made about this.
Let me guess, every person saying L2p or get better are probably all necros. Conditions are absolutely insane now. I can throw every condition removal I have out there, I still drop in a few seconds UNLESS you have a druid. I doubt many of you remember when the game launched it was supposed to be play as you want and no more tank/healer/dps. Seems ever since HoT anet has gone against every promise they made about this.
No, a lot of the people play other classes. Necro’s big advantage is that it’s very tolerant of mistakes, so it’s great in PUGs or with groups that aren’t efficiently coordinated.
There are lots of ways to manage T4 fractals. There are more mechanics that hurt more now, but nearly all of them are nearly always avoidable. (The exceptions, in my opinion, are more when you get several mechanics at once.)
In other words, there are things that every class can do to survive.
In my usual crew, we’ve had some trouble adapting to the new mechanics. When that happens, we slow it down and try T3 (or even T2) until we (as a group) get experience dealing with the new hazards. In other words, my group is “learning to play” — I don’t consider that an insult; just a description of our current progress.
Let me guess, every person saying L2p or get better are probably all necros. Conditions are absolutely insane now. I can throw every condition removal I have out there, I still drop in a few seconds UNLESS you have a druid. I doubt many of you remember when the game launched it was supposed to be play as you want and no more tank/healer/dps. Seems ever since HoT anet has gone against every promise they made about this.
Sorry, I don’t even have a necro on my account. Your rant sounds as if you need to git gud. Tanks still don’t exist in fractals (because one crucial thing about being a tank is missing) and while a healer certainly makes a lot of stuff easier, you can do everything without one without encountering any big obstacles.
As to the old, dumb “play what you want”, it’s still there. You can do fractals on your full shaman spirit weapons guardian. Go for T1 and you’re fine, unless your group decides that they don’t want to carry dead weight. Just don’t expect every nonsense to work in the very few parts of the game that are actually supposed to be challenging.
There is no loyalty without betrayal. -Ann Smiley
You’re not the only one that feels this way.
Just one of the very few… :/
Maguuma – Predatory Instinct [HUNT]
Necromancer
The bosses are just ‘cheap’ hard instead of ‘interesting’ hard. Take Dark Souls for example. They are hard bosses, but you will ultimately learn.
In GW2 there are always these two aspects to make it harder: give it a kitten ton of health and make them hit for 20-30k, i. e. single shotting. Also, it’s shear impossible to go melee. If you like this playstyle you have to adapt. It’s okay to change builds etc. But not if you have to swap your whole gear.
I can live with it, but just lower the health. It just takes too long to kill.
‘would of been’ —> wrong
(edited by ProtoGunner.4953)
The fact that power Zerker builds are back and the SUPREME GOD again just shows that anet has screwed things up again. Zerker is crap through and though and you have 0 defence and with the new instabilities you will be downed if not dead in seconds, Just get rid of them already if a full necro reaper team is having trouble with t4s then there is a problem. Saying not everyone is going to be able to do T4 is again crap all you do is open them up to what we will say 25% of the community that is a sure way to lose ppl playing the game. The rewards for t1-2-3 are all crap and everyone knows it so no ones dose them unless they are building to t4s what is the point if you can not complete them. ANET do us all a favour please listen to us for once in your life, Change the fractals back to what they were add in a few different mechanics of something and then leave them alone and let ppl enjoy their daily runs. It is bad enough you give us little bits of new content then you go and make what once something fun horrible and no one wants to do it. I for one have not done t4 fractals in a bit and I will not do fractals again until they fix them and almost all of my guild is with me. We have players of all skill levels and even the elites are bowing out so there is a huge problem here and you need to correct it sooner then later or you need to get rid of fractals and have just the 10-20% of the ppl that run raids do that then lose 90-80% of your community and watch your game go under, which is what I think your plan is ultimately and if so just drop the game and we the ppl will move on to something else.
1. What’s the name of your guild? And I really like to see other members supporting you in here because I cannot believe what you are writing. Fractals are faceroll if you know the mechanics and your class.
2. A full necro reaper team shouldn’t have any problems at all! It’s still so easy to play through with that comp in a decent amount of time even with the recent patch. I’m really asking myself what you are doing in there. Trash is melting in seconds due to epi, you are still safe due to jagged horrors + your shroud and you can avoid toxic trails by standing a bit ranged.
How the hell are you dying?
So many ppl are pugging T4 and even groups without the “necro stacking” – I rly don’t get your problems in there.
3. Back in the days level 50 wasn’t possible for everyone. Actually it was harder than the T4s now so you are wrong with your claim of “fixing fractals” to an old easier version. Seriously, they should be more difficult than they are now.
4. Today it was
a) Solid Ocean – one of the easiest – no need to mention any tactics or hints
b) Uncategorized – Old Tom can be a problem for some groups, but not with necromancers and definitely not with collecting enough tears. The final boss should be a joke due to corrosive poison clouds of necro; in a 5 reaper group you should always have one up.
c) Swamp – was nerfed to being hilarious again. If you really wipe there after several times practicing it nobody will be able to help you. Just run in circles and dodge his rampage attack on you. If you miss the dodge use shroud or any stun break.
5. My request: Can anyone of your guild/group record one of your runs maybe? And please link all of your builds. I think we can help to improve your playstyle and showing you the clear fact that T4 fractals are easy.
(edited by Vinceman.4572)
O grand Pooba of fractals how about you stuff it I know you are wrong, we are not elites all of us. The fractals should not have to be build specific that is what raids are for and pvp and wvw, and pve with the zerker every kit thing. How about some of use hate meta and think meta is a joke, how about there is no best build just best at builds. I think you need to watch some of Nemisis videos and listen to what he has to say and realize the game should be just as easy with any build out there.
I run 2 builds is a toxic tank necro and the other is a perma protection elle and when I get 2 ticks of agony when I have full 150AR and if takes 21K HP away in 2 ticks time line there is a problem with the fractal.
I have mastered all the levels and was able to run them with any class I wanted with little to no issues and it was fun now it is not even worth my time to look at them.
The meta are now 4 necros and a druid which is a stupid class in the first place or 5 necros. trying to run them with anything else is pointless. and that is the problem if you can not see that then you are as blind as ANET
As my last post got deleted I’ll say this again in a different way:
4 Nec + 1 Druid is not the only way to play fractals, it’s a boring, safe way that takes forever and the druid in that comp is now outdated anyway.
If you’re talking about social awkwardness ticks, each hit from social awkwardness takes 10% of your max hp and applies a stack of agony, so at worst you’d lose 20% health + some minor damage from agony. If it’s other skills that hit you, you should have dodged or negated the hit otherwise.
Nemesis is not a good source of information as he heavily tries to twist numbers into his favor and comes up with things that simply are not true. From what I know he also stopped making videos long ago, so all of his content should be outdated by now (thankfully) – Besides, if every build was equally good at handling every situation, they might as well remove all skills besides one set of fixed skills because it wouldn’t matter at all. Requiring different things for different situations is good, this is calling adapting and something you should be able to by the time you hit t4 fractals.
The problem here is simply that you are not good enough for t4 fractals as it stands. Tons of people complete them daily in all kinds of weird and sometimes utterly ineffective comps without having many issues, so no, it’s not that the fractals are over the top – and as it has been said, old 50s were more difficult than current high scales.
I’d also like to add something in response to your “trying to run them with anything else is pointless. and that is the problem if you can not see that then you are as blind as ANET” but I’d rather not get my post deleted again, so I’ll just say that neither of us are blind and fractal difficulty is not over the top.
O grand Pooba of fractals how about you stuff it I know you are wrong, we are not elites all of us.
Yes, we all are not elites. But nevertheless every day thousands of people pugging fractals in various team compositions without having any problems. It’s not the fractals that stop you from succeeding, it’s your lack of skill.
The fractals should not have to be build specific that is what raids are for and pvp and wvw, and pve with the zerker every kit thing.
You can build anything you want. Even today I had a power necro, 2 tempests and 1 chrono with me. 1-2 were underperforming but the rest of us cared and so it wasn’t a fast run but in the end successful. Your argument is invalid.
How about some of use hate meta and think meta is a joke, how about there is no best build just best at builds.
You still don’t need to run meta.
I think you need to watch some of Nemisis videos and listen to what he has to say and realize the game should be just as easy with any build out there.
Sorry, last time I watched videos of that guy I had to laugh and shut them down within the first thirty seconds. I can’t take him seriously. Additionally, Novaan is already wrote it: Nemesis’ videos are old (8 months or older) and his builds are not the ones you want to use nowadays if you really want to follow a guide.
I run 2 builds is a toxic tank necro and the other is a perma protection elle and when I get 2 ticks of agony when I have full 150AR and if takes 21K HP away in 2 ticks time line there is a problem with the fractal.
Your builds are fine unless you find 4 players that want to play with you. That’s easy possible because there are enough groups in the lfg just asking for “T4 dailies”. You know why they don’t put requirements in the first place? The answer: Fractals are easy to be played with any class!
To your calculations/observations: I have a full zerk fractal char and a full condi fractal char. Both only offensive geared. And I have never ever experienced such things you mention in all of my fractal runs, except for the jellyfish underwater when this boss was bugging!
I have mastered all the levels and was able to run them with any class I wanted with little to no issues and it was fun now it is not even worth my time to look at them.
The meta are now 4 necros and a druid which is a stupid class in the first place or 5 necros. trying to run them with anything else is pointless. and that is the problem if you can not see that then you are as blind as ANET
Again, you don’t need to play “meta”, “pug meta” or any other kind of meta. If you have mastered all the levels you should be able to succeed in all of them, even now. If not, you have never ever mastered them a single bit!
I am able to run T4 with 1-2 dummies, so you should be able to run them with 4 usual T4 players. If that is not the case you are definitely lacking in skill. Sorry to tell ya!
(edited by Vinceman.4572)
One I do not lack the skill and two the fractals are out of control with these instabilities and the fact that anet just keeps changing them every time we the players find them to be fun. They become no fun at all or to difficult to run. I’m not saying you are incorrect you are very correct thousands of ppl do, do them every day but there is a large base that use to do them that no longer do them for the simple fact that anet will not leave them alone. If they do not like the fact that we the players figure out ways that make them easier for us to succeed then get rid of them or add new ones do not change the old ones. Add a T5 or T6 go up to a T10 where things like full necro teams or what ever are required. Leaving the base loots that are there now and raise the amounts as you go higher into the tiers. The T10s would be for the one percent who have no lives and have spent to much time on the game that they forget to breath some times. this makes everything playable for all and still gives the casual player a chance at some good loot. This is not a hard thing to do and it would challenge some players and once again allow the other to keep playing and to be happy
One I do not lack the skill and two the fractals are out of control with these instabilities and the fact that anet just keeps changing them every time we the players find them to be fun. They become no fun at all or to difficult to run. I’m not saying you are incorrect you are very correct thousands of ppl do, do them every day but there is a large base that use to do them that no longer do them for the simple fact that anet will not leave them alone. If they do not like the fact that we the players figure out ways that make them easier for us to succeed then get rid of them or add new ones do not change the old ones. Add a T5 or T6 go up to a T10 where things like full necro teams or what ever are required. Leaving the base loots that are there now and raise the amounts as you go higher into the tiers. The T10s would be for the one percent who have no lives and have spent to much time on the game that they forget to breath some times. this makes everything playable for all and still gives the casual player a chance at some good loot. This is not a hard thing to do and it would challenge some players and once again allow the other to keep playing and to be happy
You complain about the T4s being too hard yet it has the perfect design for you to select easier fractals i.e. T3 and below which gives decent loot, plus the mechanic you are complaining about in this post are called instabilities so thematically they would never be constant and subject to change……