What is really counted as an Arah "Speed Run"?
There is no limit to where you draw the line, until every single mob in the instance is killed there will always be someone that is not satisfied. There will never be a “right” way unless Anet publishes this information directly.
However, there are some very big differences between blatant exploits and fighting optional content. It is quite obvious when something is not intended, aka waypoint kiting, wall jumping some extremely remote area or even standing in a location where mob’s pathing is bugged to the point where they won’t attack.
(edited by Kevin.2176)
You forgot the fight of first 2 bosses from the big spike flower next to their spawn point. The warrior will be struck not attacking , both bosses can be pwned ranged from that spot.
And when aggroing spiders, the jump on the mountain next to the 2nd boss, all spiders and any eventually adds aggroed will reset, if boss begins his fight, he resets.
When everything is calm, if someone is dead near the boss is rezzed, if someone is dead too much near spiders, he run back to the 2nd boss area again, running to the mountain again. I can provide pictures of those spots easily if needed, so they can be fixed.
Just so you know, i don’t lead any generation. I’m just a player who don’t kick someone because new to a dungeon , acting as “i’m a pro, shush noobs and watch” attitude, instead i explain to a newbie every single fight, even the tiniest add. Everyone who met me, confirm it
(edited by Lucas Ashrock.8675)
Only problem is that usually skipping is much easier, faster and you don’t really lose any loot than when fighting.
I’m all for stealthy approach but I think if enemy aggroes then it aggroes. They are there to kill you, not just “oh he run to mountain 5 meters away, can’t be bothered”. If you wanted to lose aggro you needed to really outrun them (cripple, immobilize, swiftness) or disappear.
(edited by Wethospu.6437)