First off great game, pve level’s 1-79 awesome, second to none. With that being said the Dungeons Exp modes leave something to be desired.
The most annoying thing about Dungeons is the bosses/champions health levels. Many of the fights are easy with few mechanics and know you will kill the boss by 85% health but have another 5+ boring minutes of hacking away till he actually dies. I’d like to see more deadly, less tanky bosses with better mechanics. Boss should hit hard and punish you for your mistakes, however if you know the dance and do it well it should not take you 7 minutes plus on some bosses to kill it. Champions are even worse often just straight i hit hard attackers and it takes the whole party beating them in a corner for 5 mins just to kill them. THAT’S REALLY BORING! Sure they should have more health sometimes so your forced to leave them last but not take five minutes after the silver mobs are dead.
Next Big thing is boss mechanics or lack of. Some bosses are well designed, many of the story modes were challenging and fun. Like SE finally boss was good, even the golem dude was fun even though he was like 4 bosses in 1. TA final boss was good. TA exp first giant wurm boss was good adds and aoe to watch for. Cof story last boss was pretty fun, too easy but fun, AC exp with the gravling horde is a great boss probably best I’ve done. But then there are the Exp mode bosses I just finished all of HoW explorable and was wow’d how boring the entire 3 routes were. Every boss was easy, had tons of health, and next to zero mechanics. Ice troll hits hard, mage on steps aoe’s and attacks you shouldnt die here, butcher totems respawn to quick and is a slow kill, frozen oakhearts kites fest with millions of Hp, twice lol. The under water bosses even worse no way you should lose but its going to take forever.
The next thing that I think was a bad choice was tokens. Tokens are just grind fests, that encourage players to find the easiest of the 3-4 routes and grind that to death. This would be made ok, if all the paths were even difficulty and time. This is far from the truth as CoF is a glaring example being able to be done in 15 mins. HotW butcher another good example as it is much easier than the others. I think specific drops from each boss would make players do different routes to collect their gear, tokens could be kept as well for other things. Even if bosses only dropped rares or a token for one rare that could be upgraded later by current tokens to exotic.
My suggestion is for future content make it hard not artificially extended due to hp bars that take forever to drop. People want to see bosses that are memorable and fun. Many boss rooms are too cramped and lacking mechanics. make them big where its not just the boss but sometimes the environment you have to watch for. I would like to see boss that die in 3-5 minutes or wipe your group by then because the group failed the mechanics. And please please lower champions health there’s nothing more boring than the champions that do nothing and just have huge health bars. Anet, you have the best game I’ve played with the exception of the pve EM modes, if you could fix these the game would be amazing.