“Beware he who would deny you access to information,
for in his heart he dreams himself your master.”
Many people have opened forum posts discussing their dissatisfaction with the lack of support to dungeons. Instead of QQing, I’d like to have this thread be about dungeons that could be opened up instead to spur some discussion (maybe give the devs some ideas as well).
I’d love to hear what dungeons you would like to see in the game and what they’d explore story-wise, or types of fights that would be fun.
Additionally, please include the location in the overworld (HoT or Central Tyria) and level requirements!
I would love to see a dungeon in Tangled Depths that explores the ruins of Rata Novus to discover some more about the Asura that lived their. Maybe it could expand on the relationship they had with the Exalted that was touched on in the Personal Story, possibly through helping an Exalted find items that they need. This could potentially be paired with a new fractal showing the fall of Rata Novus similar to the Fall of Ascalon fractal, only instead of being the attackers we could be defenders that get steadily pushed back.
I would also love to see a dungeon exploring the Exalted and how their powers deal with Mordremoth. Maybe a dungeon based on defending Glint’s egg from Mordremoth’s attempts to steal/destroy it and we can learn some more about the Exalted in the process and their relationship to Glint.
What would you like to see?
Just going to paste from an older post I’d made in another thread:
Using the preexisting environments within the dungeons, why not add bookend story/exploration wing chapters to them?
Ascalonian Catacombs – something mist themed to do with finding clues to Rytlocke’s disappearance. Perhaps utilising that hidden room with the invisible bridges accessed via the staircase above the Howling King’s chambers? Find residual energies from the ritual – perhaps when Rytlocke fell through tot he mists a shade of something or someone from Ascalon’s past escaped and found its way into the catacombs.
Caudecus Manour – a battle within the grounds where the floating statue in the garden and other hoarded magical inventions within the estate have attracted the attention of mordrem.
Twilight Arbour – Strange, carnivorous tendrils and pods have begun sprouting throughout what of late was believed to be the abandoned Aether complex.
Sorrows Embrace – more reports of strange plant activity that have come about due to the Dredge and/or the Inquest’s ‘delving too deeply.’ Something akin to Moria but with a Mordrem theme.
Citadel of Flame – Attracted by the magics employed during Gaheron Baelfire’s attempt at ascension, a Mordrem behemoth has tunneled to the citadel leaving a path behind it for Destroyer beasts to follow it through – the breach must be contained.
Honour of the Waves – Something deep below the waves has breached the ocean’s floor and is warming the waters. The ice is beginning to melt, the glacier ships are calving and and if something isn’t done, the Kodan way of life will be threatened. Perhaps a cameo by one or two Norn heroes who as yet are not convinced of the enormity of the Mordrem threat.
Crucible of Eternity – A distress call was received by the council in Rata Sum, but from the Inquest! Parts of the Crucible complex have blacked out. Something has begun to drain power from the infinite coil reactor, and worse -test subjects once believed to be well locked away in the depths of the complex have escaped. If that wasn’t bad enough, many of them appear to have further mutated, with strange plant/spore outgrowths and horrifying new abilities.
The Ruined City of Arah – Druids deployed with Pact forces left behind to garrison the ruined city as it and the lands around it recover have detected a disturbance. The the flow from the ancient healing spring beneath Orr has begun to slow. The creatures and the plant life that had slowly begun to return to the land after the Pact’s victory over Zhaitan, have become aggressive, feeding on everything -whether living or unliving- and no one is safe. Wander the once believed lost path to the Underheart beneath the ancient city with help from a Druid and a Revenant -the returned spirit of Orr’s last King- and solve the mystery together.
A bit of scripting, some additional voice works if they need it, but in other words dungeons that build upon what we have and which help bridge the older contents to the newer in HoT.
As to level requirement mid sixties to eighty depending on whatever the cap of the respective instance is so that each is still something of a progression for players playing them through in order.
(edited by Iozeph.5617)
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