What's the harm in disabling kicking?

What's the harm in disabling kicking?

in Fractals, Dungeons & Raids

Posted by: Doon.2364

Doon.2364

Kicking seems to cause more harm than good. I rather no one has the ability to kick. At the end of dungeon runs, you should get to rate your party members. If someone gets a bad rating enough times, their account will be temporarily suspended from dungeons only. Any one who purposely gives out bad ratings to grief other members will also suffer similar consequence.

You can even add an achievement for accumulating a number of good ratings.

What's the harm in disabling kicking?

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Posted by: dlonie.6547

dlonie.6547

Nothing is off the table, this idea is definitely doable. Keep the ideas coming guys!

What's the harm in disabling kicking?

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Posted by: J Eberle.9312

J Eberle.9312

I’m scratching my head on this one

What's the harm in disabling kicking?

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Posted by: Jerus.4350

Jerus.4350

I’m very ok with the idea of removing kicking for now until they can actually take the time to put in a working system. The rating thing… cool idea, but I’d much rather they spend the time building a working LFG/grouping system.

What's the harm in disabling kicking?

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Posted by: sMihaly.1492

sMihaly.1492

As long as anyone can join/merge parties from LFG without asking permission from the party, we cant live without kicking.

What's the harm in disabling kicking?

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Posted by: Shinki.8045

Shinki.8045

If that were to happen what precisely would stop someone from joining your dungeon group and afking the entire time?

If you thought kicking was bad wait until a sea of botters rides that sweet wave of free gold by autojoining every dungeon party on lfg.

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Posted by: Jerus.4350

Jerus.4350

… exactly. It’d ruin LFG to the point that we’d be forced to go to old methods of advertising our parties that hopefully would allow a bit more control than the current mess of an LFG system we have.

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Posted by: DonQuack.9025

DonQuack.9025

Good ol “GLF2M ele/sin mo/me” Where people pinged builds by default and everybody paid in for consets with little fear of scammers. But then again in that mysterious game(iirc) you could report them and they would be punished without the need for this sillyness. Where everybody knows your name.

Concerns about HoT pre-order? Check here!
https://www.youtube.com/watch?v=Am9gVQB8gss

What's the harm in disabling kicking?

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Posted by: Wollowitz.9174

Wollowitz.9174

I`m not OK with this idea.
Simply because it would be worse than the current system.
If people(pugs) decide that got to go, they simply might go offline—> have fun 4 men.
As already mentioned: afk leecher.

There is no problem with the party system we used to have for 2 years. Kicking is indeed needed sometimes. 3 Votes would be better tho.

The only problem I(!) see is the childish community. But there are kitten everywhere, each MMORPG has them I guess.
Kitten here, kitten there, kitten simply everywhere!

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Posted by: Tom Yzf.5872

Tom Yzf.5872

This is a terrible idea. We already lost our ability to own a dungeon, this would take away even more tools to protect ourselves.

What's the harm in disabling kicking?

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Posted by: dlonie.6547

dlonie.6547

Can I plug the EQ party system again?

What's the harm in disabling kicking?

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Posted by: Jerus.4350

Jerus.4350

Can I plug the EQ party system again?

Please do.

And I’ll admit my support of this no kicking idea is purely in the sense of a “fine burn it all” frame of mind.

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Posted by: Stooperdale.3560

Stooperdale.3560

Players do need to kick or do something similar. I know one player in my old guild who used to have a few beers and fall asleep on the keyboard, quite often. We were quite willing to start a dungeon with him and kick him if he went AWOL, but we’d have been in a worse position without kicks.

At its best, kicking ensures that a group of players can continue the run regardless of the problems of one player. It doesn’t matter if that problem is technical, social, game related, or just falling asleep. It is bad players that turn kicking into a problem.

What's the harm in disabling kicking?

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Posted by: dlonie.6547

dlonie.6547

Players do need to kick or do something similar. I know one player in my old guild who used to have a few beers and fall asleep on the keyboard, quite often.

Huh? I don’t remember you being in my guild >.>

Rest of your post was spot on. It’s all the kitties in the game that are making this an issue :-/

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Posted by: Doon.2364

Doon.2364

How to deal with afk leechers, it’s simple. The whole group just regroup again without him by leaving the instance. Yes, you lose a bit a time but better than rewarding the leecher. Once the group disband, the dungeon run is consider over and everyone will gets to rate each other, now you punish the leecher with a bad rating. If the whole group gives him a bad rating, then he will quickly have enough bad rep to warrant a suspension. After his suspension is over, if the player continues to do the same and rack up bad ratings, then he has violated his term of service and account is now permanently ban.

What's the harm in disabling kicking?

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Posted by: sMihaly.1492

sMihaly.1492

What about placing a 10min debuff on everyone joining a party making them unable to start a vote kick.
edit: Merging parties should be disabled, worst LFG feature ever.

(edited by sMihaly.1492)

What's the harm in disabling kicking?

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Posted by: sazberryftw.3809

sazberryftw.3809

I start my dungeon run with 3 guildies and a PUG. The PUG turns out to be an kitten. They’re angry, aggressive and won’t cooperate. We want to kick them and 4 man it. We can’t, and the path takes over an hour because of this PUG.

At the end we vote them down, they gets suspended. What are we gonna get out of that? We will never get our wasted time back, and we may never see this loser again.

Nothing wrong with kicking, we just need majority vote.

| Lithia |

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Posted by: Wollowitz.9174

Wollowitz.9174

How to deal with afk leechers, it’s simple. The whole group just regroup again without him by leaving the instance. Yes, you lose a bit a time but better than rewarding the leecher. Once the group disband, the dungeon run is consider over and everyone will gets to rate each other, now you punish the leecher with a bad rating. If the whole group gives him a bad rating, then he will quickly have enough bad rep to warrant a suspension. After his suspension is over, if the player continues to do the same and rack up bad ratings, then he has violated his term of service and account is now permanently ban.

Not agreed!
Rating system can easy be abused. That`s really a bad idea. what if elitist decide to rate somebody bad because he isn`t that pro?
Leave the dungeons because of a afk leecher? That makes me cry! So if I do a daily dungeon run(ac, cof, hotw, se, etc etc) and my pug party has one of three cases a afk leecher. then I just reset the run? seriously?

What about placing a 10min debuff on everyone joining a party making them unable to start a vote kick.

Wow that`s actually an amazing idea. But this would help in first place the sellers. There are few parties who look for 2(3) more at the half/end of the dungeon, because people had to go offline.
Anet doesn`t care much about sellers…They are tolerated but undesirable.

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Posted by: sMihaly.1492

sMihaly.1492

Sad things is that griefing isnt only happening to sellers, but as you mentioned people at the end of dungeon looking for 2 or more people.
10min kick prevention would protect them too.

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Posted by: Wollowitz.9174

Wollowitz.9174

Anet probably thought that people play this game are grown up and wouldn`t abuse it. But as we can see some are not…Those should get punished who abuse it.

Or give us the old party system back, but with 3 vote kicks this time :P

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Posted by: IceVyper.6810

IceVyper.6810

This is such a horrible idea. So many times I make an lfg for fractals 49 and get a random 40+ level join us. If we cannot kick that person it would be a total waste of time.

I think the best solution for now is for people to play with guild and friendlist, and to minimize pugs to just one. Until Anet does something to fix the problem.

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Posted by: Harper.4173

Harper.4173

This is a horrendous idea – it would allow for massive amounts of grief being caused with NO way to counter it.

Take COF P1 for example – the brazier part of the path require all 5 players to cooperate in order to complete.
You need 5 people – in 5 distinct places doing the right thing or you won’t go further.

I’ve had lots of experiences with a 5th person being either too new, too bad or simply having his chat off / didn’t understand the language.
Without kicking we would have had no way to progress and finish.

If here they fall they shall live on when ever you cry “For Ascalon!”

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Posted by: Silberfisch.3046

Silberfisch.3046

I think that the ability to remove somone actively working to screw with the group is necessary, sadly. So I think disabling kicking is not an option. Reworking how it is handled however is a neccessity.

As for the Rating proposal: Flat out NO!

First reason: Simply because of new/inexperienced players. I’m afraid a lot of people wouldn’t care wether someone stated they are new/inexperienced or not, so them performing badly would result in a bad rating locking them out of dungeons. But how are they supposed to get better if they are blocked from participating?
A really good player would probably be able discern if someone is simply inexperienced or just bad at playing. There are some nuances, but I don’t think anyone can reliably always tell which is the case.
And I won’t even start on players who think they are god’s gift to the gaming community if they simply aren’t “believing” the could spot the difference.
Either way locking someone out for playing badly has the same problem as the lockout for inexperienced players: How are they supposed to get bette without training?
And what about people suffering from lags? Rubberbanding might be obvious, but missed dodges because someone has latency spikes are not always that easy to spot.

Second reason: kittens will be kittens.
It’s nice that you said that giving bad ratings on purpose should be punishable. But how will you decide what was a bad rating on purpose and what not?
If one rating differs greatly from the others, is malice truly the only reason for that? Maybe simply higher expectations or better understanding what the profession of the rated player can provide provoked the bad rating. What to do in that case?
Plus: If two or more people from the same guild (or simply friends in the same group) for example decided they don’t like player A, they could simply give him a collective bad rating and work towards him being locked out. Since there would be multiple bad ratings the system wouldn’t class them as outliers and apply them to player A’s bad ratings. Thus it opens the possibility for organized effort to lock out someone you simply don’t like.

If you happen to stumble across any typos,
you may keep them to rear new and interesting variants in your basement.

(edited by Silberfisch.3046)

What's the harm in disabling kicking?

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Posted by: Bri.8354

Bri.8354

Why not just add a way to disable kicking completely, possibly by vote, until the party is shut down?

If its not to hard for them to program in, it sounds like the perfect solution to me.

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Posted by: Esplen.3940

Esplen.3940

Why not just add a way to disable kicking completely, possibly by vote, until the party is shut down?

If its not to hard for them to program in, it sounds like the perfect solution to me.

Party options with either Democratic or Monarch leadership options.

Democratic options involve unanimous voting to convert systems/kick (other than the kicked person).

Monarch options have Party Leader. Party Leader is the #juantruegod of the party and has complete control.

Players will be notified of party options upon joining the party and may review the options at any time by right clicking on any party member.

Weeee-oooo, learning from other MMO’s.

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Posted by: Zaxares.5419

Zaxares.5419

^ I like this idea.

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