Raids is next week, however, it’s been proven time and again that ArenaNet can make amazing PvE and well as painfully bad PvE design.
So I’m making a quick list of things I don’t (and I’m sure many others) don’t want to see.
1. DPS Checking.
During the beta weekend event, the Vale Guardian was nothing more than a DPS check. Granted, it already has some pretty strong and deadly mechanics that required team play. There was one issue that should never show up in PvE, that was the bosses “Rage Timer”
You see, if you don’t deal enough damage, the boss will deal x5 the amount of damage and can easily wipe your entire team instantly. Unless he had 4% of his health bar left, it was GG.
The Rage Timer only encourages players to go full zerker and full condi, any sort of defense can mean defeat, which ironically goes completely against ArenaNets raid mantra of exploring builds.
The lesson: Do NOT have a DPS check! Seriously, if you want to reward teams that are fast and effective you give actual rewards! Speaking of…
2. Only 1 chest per boss/event/room.
What’s wrong with 1 chest? Nothing, but it hinders design. If you want players to take the challenge to the next level, give them next level challenges. Reward those groups that are effective and are at their absolute best.
Beat this boss in just 5 minutes?! Well, that bolds a 3 chest rewards. Tripling the chance at those rare items.
This is where you can apply those stat checks or add even extra challenge. You could run through this trap filled room with your team, or you could do it naked with your team.
The lesson: Eventually players will find the dominant strategy, something that can never fail, fast and is easy to do. It doesn’t matter how hard you make something, if it is designed to be beaten, it will be beaten then it will start to be beaten effectively. This is where you should apply those challenges.
3. Lack of audio and visual.
You know that the Hero Point in Auric Basin with Balthazar? His one attack he casually raises his arm and then make everything explode? REALLY?! Does that mean I can have a meteor shower that is very quiet? NO?!
I have no idea why ArenaNet just loves powerful, deadly and quiet explosions of death. If there is a super charged mega attack, I better kitten well hear and see it!
The lesson: Finish the combat. If everyone blows up and dies, I better feel like it was because we fail to react, NOT failing to see it in the chaotic attack animations from the players.
4. Stupid boss mechanics that makes no sense.
Remember the Vale Guardian? It wasn’t bad but brings up so many bad designs. First off, you needed 5 players to stand on a circle that randomly spawns around to prevent a whip.
Okay, so, what the kitten? Why does the Vale Guardian have that? Who is casting it? Why does it require 5 people? Why does the key to his defeat just randomly appears?
Just like Mai Trin, she is technically unbeatable, but she has a friend that holds to key to her defeat.
This is what you call, stupid mechanics. Why not have players beat Horis, take his cannon and shoot Mai Trin, reducing her shield?
Why not have an artifact that you drag around to protect you in the Vale Guardian fight? Players that pick it up or drop it, till provide the AoE safe shield that requires 5 players to stand in. But it’s not so simple, while it does provide a shield, picking it up will slowly kill the holder. Not only that, the artifact will lose it’s protective charges the longer it is not held. Meaning that you HAVE to keep it held as much as possible meaning that you cannot just leave it laying around.
The lesson: If it seems dumb in design, it probably is dumb design. Put some extra thought into it.
5. Bugs.
Be sure doors WILL open.
Be sure events WILL trigger.
Be sure bosses WILL follow the rules.
Be sure items WILL spawn.
That is all from me.
Who wants to add #6?
(edited by Nova Stiker.8396)