What you DON'T want in raids list

What you DON'T want in raids list

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Posted by: TheFrighteningFrenchFry.3275

TheFrighteningFrenchFry.3275

forum bugs for deh winz

Necro>warrior confirmed ty nemesis for single handedly saving the gw2 community!!

/s

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Posted by: Nova Stiker.8396

Nova Stiker.8396

A DPS check set’s a standard that can be measured against. If you don’t measure up then you don’t get the rewards. With this in place they can more aggressively reward those who can complete it. I feel a DPS check encourages better gameplay by nudging you to see how far you can push your damage and still be able to complete the content. It’s common knowledge to wear gear with no defensive stats requires more skill than playing with defensive gear (ie soldiers, clerics, dire) Dealing more damage means the enemies will die quicker and thus you can complete content quicker. Without a DPS check it would allow builds that don’t risk anything to be rewarded in content that is supposed to reward skillful play.

It encourages WORSE gameplay, hindering what you contribute to your team and reducing viability. Encouraging the only builds that seen success.

You are confusing difficulty with DPS checking. If something can be beaten to easily by playing defensive, then the issue is it can be beaten easily.

That simple. It’s not a matter of gear check, it’s just lazy mechanic to excuse bad game design.

(edited by Nova Stiker.8396)

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Posted by: OIIIIIO.7825

OIIIIIO.7825

It encourages WORSE gameplay, hindering what you contribute to your team and reducing viability. Encouraging the only builds that seen success.

DPS builds don’t hinder what you contribute to your team. To clarify DPS builds don’t hamper or cause delays in what you contribute to your team. It will encourage you to bring DPS foucssed traits and utilities, however this actually does the opposite of hinder your team.

You are confusing difficulty with DPS checking. If something can be beaten to easily by playing defensive, then the issue is it can be beaten easily.

DPS checks add difficulty by adding requirements for completion.

That simple. It’s not a matter of gear check, it’s just lazy mechanic to excuse bad game design.

I don’t think adding a mechanic (new to GW2) is lazy or bad design. This is something that has been requested often and by is considered by many good game design / exciting.

A victor gives no quarter when the victor shows no clemency or mercy
and refuses to spare the life in return for the surrender at discretion (unconditional surrender)
of a vanquished opponent.

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Posted by: Nuzt.7894

Nuzt.7894

Underwhelming loot, at this point in the game why even include or make it possible to get rare and lower, especially for difficult content. IMO a raid boss SHOULD always drop an ascended piece or Legendary, I would go as far to say that even Exotic gear is pointless as a drop unless its a precursor but at least you can get some ok salvage off an Exotic or a couple gold.

After reading the blog all I can say is, For the love of god Anet don’t included rares and below into Boss loot, it just makes the encounter underwhelming and unrewarding. I just don’t understand the thought process of being stingy with loot rewards, even 3 years in we’re still getting blue and green rewards in chests, and rares in large chests. What is the purpose/point of this ? Reward difficult content with up to date rewards, if raids will eventually require ascended pieces wouldn’t it make sense to reward a boss kill with a 100% chance of Ascended item and a lower chance at a legendary mat ?

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Posted by: icewyrm.5038

icewyrm.5038

Unintentional ping checks. There needs to be enough warning in animations or other tells that savvy international players can beat encounters when playing with latency upwards of 300 ms.

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Posted by: Walhalla.5473

Walhalla.5473

The guy above said “we don’t want ppl to cheese with nomads”. What game is he playing?

Guild Wars 2. And Bosses don’t have THAT many OHKO Mechanics.

At this point, nomads would be welcome. Groups that could beat a boss with Nomads could beat it faster with better gear.

Nope.A Full Nomad Group could cheese the Mechanics in the first Boss Fight. The Lightning Orb itself is strong enough to kill off most of the DPSlers. In the Raid I have seen a few People surviving the Orb and no they weren’t Full Defense because otherwise the VG would’ve attacked other People than me and I was Half Cavalier Half Zerker. If People without full Defense can survive it, a Full Nomad Group can survive it without Probs and Heal up the Rest of the Damage.
You know what that mean? That would mean you could ignore a Mechanic with fzll Nomads Gear and killing a Boss with Full Nomads doesn’t mean that you can kill it with other Gear and Builds.

Right now the Orb is strong enough to kill off enough DPSlers so that you can call a Wipe, or trying to recover ( but for most of the Time you would call a Wipe ).

What I don’t want to see in Raids.

1. Nerfing the Encounters
2. Patchwerk Fights
3. HotW Style Fights
4. Safe Spots that disable Mechanics
5. Impatient People ( will kick everyone who is whining after the first Attempts. This is a Raid not something we should be able to Steamroll )
6. Kicks because of Ascended Armor ( srsly. Armor isn’t worth the Effort )

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Posted by: Mallis.4295

Mallis.4295

I just stated, a bearbow team can beat the DPS checking. It’s not like they are running clerics. No, these rangers are running sinister and zerkers, spirit and trap utilities, swapping pets as soon as they get low, you got a recipe for easy success.

9 bearbow rangers is nowhere near the optimal DPS. An optimal team is going to be a tank plus a mix of Chronomancer/Berserker/Engi/Druid/Revenant. Other classes will also be useful but not extremely optimal, but it’s not like people ran comps of the best class in WoW. For AoE fights you never saw 2 Prot pallys and 23 enhancement shamans. That would be stupid.

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Posted by: KOTOKO.5107

KOTOKO.5107

Dps checks should and always will be apart of games.

I am totally fine with a DPS check and here is why…. if the dps of the group is not pulling their weight then we need to know about it. You cant go into battle with pool noodle and expect to be effective.

here is what GW2 does not. DPS meter leetness to call out players. the failure of a group is be pinned on the group not performing. Not just a few players. Everyone should be expected to pitch in and push what ever they can.

We should have a way to check DPS. If you are running healing power when you should be running dps specs we should know about it.

Although I like leetness and DPS meters, having this will make certain classes redundant, everyone to roll the most op dps class and how are you going to measure the effectiveness of supporting classes such as PS warrior and Choronomancer?

I.E As PS war, my dps is lower than say Condi Eng but I give group 25 stacks of might which is not added to my dps meter.

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Posted by: KOTOKO.5107

KOTOKO.5107

Raids is next week, however, it’s been proven time and again that ArenaNet can make amazing PvE and well as painfully bad PvE design.

So I’m making a quick list of things I don’t (and I’m sure many others) don’t want to see.


2. Only 1 chest per boss/event/room.
What’s wrong with 1 chest? Nothing, but it hinders design. If you want players to take the challenge to the next level, give them next level challenges. Reward those groups that are effective and are at their absolute best.

Beat this boss in just 5 minutes?! Well, that bolds a 3 chest rewards. Tripling the chance at those rare items.

This is where you can apply those stat checks or add even extra challenge. You could run through this trap filled room with your team, or you could do it naked with your team.


4. Stupid boss mechanics that makes no sense.
Remember the Vale Guardian? It wasn’t bad but brings up so many bad designs. First off, you needed 5 players to stand on a circle that randomly spawns around to prevent a whip.
Okay, so, what the kitten? Why does the Vale Guardian have that? Who is casting it? Why does it require 5 people? Why does the key to his defeat just randomly appears?

Just like Mai Trin, she is technically unbeatable, but she has a friend that holds to key to her defeat.

This is what you call, stupid mechanics. Why not have players beat Horis, take his cannon and shoot Mai Trin, reducing her shield?

Why not have an artifact that you drag around to protect you in the Vale Guardian fight? Players that pick it up or drop it, till provide the AoE safe shield that requires 5 players to stand in. But it’s not so simple, while it does provide a shield, picking it up will slowly kill the holder. Not only that, the artifact will lose it’s protective charges the longer it is not held. Meaning that you HAVE to keep it held as much as possible meaning that you cannot just leave it laying around.

The lesson: If it seems dumb in design, it probably is dumb design. Put some extra thought into it.


Your point 2 contradicts point 1 in the sense that if beating the boss faster grants u more chests and raids are on a one WEEK cool down, why would anyone roll with a lower than max DPS party and get 1 chest when they can lfg a max dps party aiming for 3 chests?

Increasing rewards for faster kills is almost the same as a dps check coz people are greedy and u have a 1 week cd for raids thus makes no sense to get 1 chest a week instead of 3.

The mechanic u talked bout for M Trin, if ur party defeats Horrick and uses his cannon, then the next phase of when horrick is “unleashing” his cannon and party needs to dodge is automatically nerfed making the encounter too easy.

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Posted by: UnbentMars.9126

UnbentMars.9126

To all the people who don’t want the timer and to all the people who do want a timer to ensure that you cant nomad/afk a fight:

A good compromise would be to have some mechanic (like mob spawns or a DoT effect) that increases in damage over time so that you have a soft cap rather than a hard enrage timer. This opens the door to a variety of challenge matches, including but not limited to:

Kill the boss after surviving x amount of time without the boss falling under 50% health (to really build up that DoT or mob spawns)
Kill the boss without killing any additional mobs (gotta kill it fast)
Kill x number of mobs within x number of seconds (have to tank a high number of mobs until you build up enough)

I think this would pair very well with the Challenge Mote mechanics we’ve started seeing in fractals.

Additionally, adding something similar to Mistlock Instabilities would be great as an extra challenge with an extra reward for completing with one or more. Thoughts?

Rev, Ele, Burnzerker
“Beware he who would deny you access to information,
for in his heart he dreams himself your master.”

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Posted by: Mallis.4295

Mallis.4295

A good compromise would be to have some mechanic (like mob spawns or a DoT effect) that increases in damage over time so that you have a soft cap rather than a hard enrage timer. This opens the door to a variety of challenge matches, including but not limited to:

Kill the boss after surviving x amount of time without the boss falling under 50% health (to really build up that DoT or mob spawns)
Kill the boss without killing any additional mobs (gotta kill it fast)
Kill x number of mobs within x number of seconds (have to tank a high number of mobs until you build up enough)

That’s just a soft enrage and achievements. Pretty sure we’ll be seeing both of those considering they already exist in GW2.

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Posted by: Quickfoot Katana.8642

Quickfoot Katana.8642

I dont know why people care at this point.

It was made clear that the OP clearly is not going to change his mind even with logical and plausible arguments.

Also, are you expecting for Anet to remove “DPS Check” from raids a week before Launch?

If it was wrong, which it isnt (as you can see from the overwhelming responses here), Anet is not going to change the system. Period.

At this point, and considering OP’s negligence, this is pointless discussion.

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Posted by: Exciton.8942

Exciton.8942

I dont know why people care at this point.

It was made clear that the OP clearly is not going to change his mind even with logical and plausible arguments.

Also, are you expecting for Anet to remove “DPS Check” from raids a week before Launch?

If it was wrong, which it isnt (as you can see from the overwhelming responses here), Anet is not going to change the system. Period.

At this point, and considering OP’s negligence, this is pointless discussion.

If you believe something is bad design, you’d better voice your opinion. This is an active MMO and things will keep changing. You, as a player, by giving suggestions to the company can help the game go towards the direction you want.

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Posted by: JPUlisses.8756

JPUlisses.8756

I fear raids MAY kill Guild Wars 2.

They should stick to World Open Bosses, they did it great like no other game did, they just had to improve map queue for more people to come in into maps, but the fights themselves are cool.

Raids do exist in other games, they have a lot more experience in doing them, plus, more content, all the raiding and forced end-game style causes us to leave that style of game and made us go to guild wars 1 and more pvp game and then to Guild Wars 2 because there was NO RAIDING.

Some people will enjoy raiding, yes, but from the people that can enjoy raiding, and from the people that will actually enjoy raiding will be reduced, add to the factor that most people that play guild wars 2 do not like raiding because of certain factors such as guild, getting a group, organizing, seeing tactics and so on that are often solved in world bosses will cause a mess.
This can be solved if the rewards for raiding will not be exclusive, say a pvp track, if they are exclusive to raids…and people won’t raid because they merely do not want to raid, even if they are good and could success, im seeing the game having a bad time.

I compare this more or less to jumping puzzles, some people do not like them, however since they are optional it is fine, and by optional i mean you can literally get everything you could get from them (except achievements) in other places.

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Posted by: Eponet.4829

Eponet.4829

Full dps, metazerk – it’s all u need.

You might want some viper/trailblazer in there too.

If I recall, there’s a boss that’s literally immune to direct damage.

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Posted by: Kulvar.1239

Kulvar.1239

DPS Meter => no
Enrage Timer => yes, but not everytime

It prevent full bunkering team to kill the boss with AA watching netflix, but there are other mechanics that can act like it.
We have already seen AoE that can grow slowly, debuff that stack themselves slowly.

A boss putting a growing AoE at the beginning of the fight will make a hell for bunkering team after few minutes because the AoE will cover everything.

A boss putting a debuff on everyone at the beginning of the fight that deal 100 DPS, increased by 20% every 10s will counter full bunkering too.

  • 0min : 100 DPS
  • 1min : 299 DPS
  • 2min : 891 DPS
  • 3min : 2662 DPS
  • 4min : 7950 DPS
  • 5min : 23737 DPS

By adjusting the interval of increase, the amount of increase, and the initial DPS, devs can scale how much survival people need as a base to survive it, and how lengthy the fight can go before being too punishing against bunkering.

But we also need fight where bunkering is helpful. And fight where conditions are useless. And fights where direct damages are useless. And fights where critical are useless. And fights where condi cleanse is needed.

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Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

I fear raids MAY kill Guild Wars 2.

They should stick to World Open Bosses, they did it great like no other game did, they just had to improve map queue for more people to come in into maps, but the fights themselves are cool.

Raids do exist in other games, they have a lot more experience in doing them, plus, more content, all the raiding and forced end-game style causes us to leave that style of game and made us go to guild wars 1 and more pvp game and then to Guild Wars 2 because there was NO RAIDING.

Some people will enjoy raiding, yes, but from the people that can enjoy raiding, and from the people that will actually enjoy raiding will be reduced, add to the factor that most people that play guild wars 2 do not like raiding because of certain factors such as guild, getting a group, organizing, seeing tactics and so on that are often solved in world bosses will cause a mess.
This can be solved if the rewards for raiding will not be exclusive, say a pvp track, if they are exclusive to raids…and people won’t raid because they merely do not want to raid, even if they are good and could success, im seeing the game having a bad time.

I compare this more or less to jumping puzzles, some people do not like them, however since they are optional it is fine, and by optional i mean you can literally get everything you could get from them (except achievements) in other places.

You’re someone who doesn’t like to raid, but still wants the rewards, right?

It’s not gonna happen and that’s good. Being able to get unique raid rewards from PvP Tracks would be disgusting.

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Posted by: nacario.9417

nacario.9417

I dont want raids to be tied to certain classes over others so that we ended up with must have rosters in the hardest raid encounters, so hopefully balance happens “rapidly”. It would be great if their vision was more “take any class” where it came down to builds, even though x class can do something better. Skill should factor over the classes you bring.

Power Ranger PvP
I used to be a power ranger, now not sure anymore

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Posted by: Quickfoot Katana.8642

Quickfoot Katana.8642

all the raiding and forced end-game style causes us to leave that style of game and made us go to guild wars 1 and more pvp game

I dont know about you, but I dont know a single person who played GW1 for the dress-up casual game.

My friends/guild were always doing end-game CHALLENGING elite zones activities like UWSC, FOWSC, DoA, Urgoz/Deep and Heroe’s Ascent (PVP).

There was always also the more casual PvP but quite fun, like JQ, FA and RA.

Name one of these features in GW2.

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Posted by: NikeEU.7690

NikeEU.7690

News flash: DPS checks are also defense checks. If you have to go full glass to beat an enrage timer what do you suppose that means for your defenses and support? They will be a lot less. it will then be a lot harder to survive and do the DPS. You’ll wipe more. You won’t kill the boss until you get good.

By making the DPS requirement for a boss higher, they can indirectly make the SUPPORT and DEFENSE requirement for a boss harder too.

[DnT]::Nike::
www.twitch.tv/nike_dnt

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Posted by: doddbox.8153

doddbox.8153

Given the first boss has 20m HP you only really need an average of 33k DPS over the duration of the fight, obviously when you include the splitting it’s sligthtly higher but never the less that’s not a particularly difficult number to achieve. If you can shave off some pure damage in favour of consistency you will be far better off in the long run.

I also recall their being Adrenal Mushrooms(?) inside which inflate the DPS of cool-down based classes exponentially making raw DPS even less of an issue.

Unless there has been major changes to this boss it’ll definitely be a case of strategy/efficiency over pure DPS IMO.

very special guild tag [tX]

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Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

Given the first boss has 20m HP you only really need an average of 33k DPS over the duration of the fight, obviously when you include the splitting it’s sligthtly higher but never the less that’s not a particularly difficult number to achieve. If you can shave off some pure damage in favour of consistency you will be far better off in the long run.

I also recall their being Adrenal Mushrooms(?) inside which inflate the DPS of cool-down based classes exponentially making raw DPS even less of an issue.

Unless there has been major changes to this boss it’ll definitely be a case of strategy/efficiency over pure DPS IMO.

I think those were Speed Mushrooms (as in cooldown reducers, not resetters), but I’ve only took a glimpse at some videos. Still makes it easier, though.

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Posted by: Ritt.3069

Ritt.3069

There’s so much false/biased information here…

DPS Check =/= Full DPS Comp
The OP here seems to be arguing that DPS checks encourage people to only run dps specs, which is false. The checks are likely to be balanced around a comp containing an optimal number of Power, Condition, Support and Control players. That means the DPS checks are there to ensure a degree of decent play from these comps: i.e. you can’t beat a DPS check if half of your DPS players are dead while it’s happening. I doubt going full dps will be an optimal comp to play, as Anet seems to want to encourage all of the roles take part in the raids: either it will be completely impossible to survive mechanics without dedicated support/control classes, or extremely difficult to do so. If you can’t beat a DPS check designed for a versatile comp, you didn’t fail because “the dps check is a stupid mechanism”, you failed because you/your party we’re not consistent enough under pressure, and that’s all there is to it.

“If it can be cheesed through with Nomads, the fight itself is too easy”
Wrong again. Going in with full attrition comp and surviving otherwise lethal mechanics only means that you slotted too much survivability to survive intended 1-shot KO mechanics. If we make full Nomads a viability, we either a.) Increase the damage across board to kill them or b.) force more one-shot mechanics onto the raid. The first solution would only serve to kitten all but attrition specs, while the latter would only make it a stale-mate: your survivability doesn’t save your failures. We can also argue about adding a soft enrage timer, i.e. increasing damage over time, but in the end that’s another sort of enrage that will eventually destroy you. In a lot of other games, the people whining about DPS checks seemed to think that dancing around mechanics is the only metric of “skill” , which is just wrong. DPS checks are there to push people to not only dance around the mechanics, but also get better at dealing damage while doing it. People not able to act under pressure and deal with both mechanics and the DPS checks are just not really good at all: it only serves to prove that people have problems tunnelvisioning if they can only do one of the two.

“The mechanics don’t make sense”
They don’t have to. As long as we’re having a good, challenging raiding experience, realism doesn’t matter. Games are hardly designed to make sense anyways.

“People paid hundreds of gold for their gear”
So? It shouldn’t mean, that I should be able to clear the raids on my Power Bearbow Ranger (example) running an obviously unoptimal condition set for example. Knowing how to spec optimally (not necessarily pure DPS) is a part of being good enough to complete the raids. If you think a full Nomad group is optimal anywhere, there’s a distinct lack of knowledge of your class. With the DPS checks being worked around having a versatile party, you can probably bring a Nomad player of two: however, you can’t and should not be able to have all classes spec into bunker role. As I said earlier, it will probably be at least extremely difficult to clear raids with a full, squishy DPS group. If someone (vast minority) are good enough to clear it with as minimal survival as possible, good for them. If people can cheese through the fight with attrition however? Uhh what’s the point of “difficult content”?

“Greater rewards with quick completion”
As mentioned, why would anyone want lesser rewards on a weekly basis? They could add a babymode of the raid fights for those who want to get it easy, and the actual raids for those looking for challenge. That kinda defeats the purpose with ading top-tier end-game content though.

I am an experienced raider from another game. Generally the people complaining about DPS checks (that don’t involve time-gated gearing) were just not good enough in general and wanted the clear in the off-chance that they could dance around the mechanics.

William Van Dine/Aria Entreri/Weaver of the Dream
Thousand Lakes Alliance [TLA], Desolation
4 Champion titles, solo/duoq Legend, best old LB rank 64.

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Posted by: SirMoogie.9263

SirMoogie.9263

“The mechanics don’t make sense”
They don’t have to. As long as we’re having a good, challenging raiding experience, realism doesn’t matter. Games are hardly designed to make sense anyways.

This assumes that raids should only have one goal (provide a challenge), which is a silly imposition to place on them as a medium for delivering content. They could offer challenging encounters, while also making logical sense within the lore and physics of the universe if that was what Arena Net wanted. Many games are actually designed with systems of rules about how their universe operates, and definitely strive for consistency (at the very least in story and presentation of that story). There is a reason Arena Net moved from quest chains to dynamic events, it presents a more realistic experience. From the Guild Wars 2 Manifesto:

You’ll get quest text that tells you ’I’m being attacked by these horrible things,’ and it’s not actually happening. In the game world, these horrible centaurs are standing around in a field, and you get a quest step that says ‘Go kill ten centaurs.’ We don’t think that’s OK. You see what’s happening. You see centaurs running to the trading post, knocking the walls down, burning and killing the merchants.

To say Arena Net (or any game designer) has no concern about realistic depictions of events within the rules and story of their game’s universe is incorrect. Arena Net clearly wants to move MMOs to more realistic portrayals of what’s supposed to be going on in the world at the very least.

(edited by SirMoogie.9263)

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Posted by: nekretaal.6485

nekretaal.6485

I just went through the challenge mote on story mode for the Mordermoth fight. Migraine Achievement..

It was difficult as hell, perhaps even overturned, but had no bull-crud fail timer. For that I am grateful.

#24 leaderboard rank North America.

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Posted by: TheFrighteningFrenchFry.3275

TheFrighteningFrenchFry.3275

I compare this more or less to LS rewards, fractal backpack and fractal weapons etc. some people do not like them, however since they are optional it is fine, and by optional i mean you aren’t forced to do it

Fixed for ya: )

Necro>warrior confirmed ty nemesis for single handedly saving the gw2 community!!

/s

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Posted by: JPUlisses.8756

JPUlisses.8756

all the raiding and forced end-game style causes us to leave that style of game and made us go to guild wars 1 and more pvp game

I dont know about you, but I dont know a single person who played GW1 for the dress-up casual game.

My friends/guild were always doing end-game CHALLENGING elite zones activities like UWSC, FOWSC, DoA, Urgoz/Deep and Heroe’s Ascent (PVP).

There was always also the more casual PvP but quite fun, like JQ, FA and RA.

Name one of these features in GW2.

It is funny how you say you dont agree with by saying everything to agree with me. Yes they should focus on those things. Yes pvp casual wqs very fun. Rather have that or improve than raids.

I compare this more or less to LS rewards, fractal backpack and fractal weapons etc. some people do not like them, however since they are optional it is fine, and by optional i mean you aren’t forced to do it

Fixed for ya: )

What a deprevation, i did not say that. In fact it must take a lot of hits in order to imagine something like that.. Dont use the quote system to write things i did not that is being a coward too.
If raids do have unique rewards then they are forced to so it in order to get the rewards, there is no way around, making the raids the forced end game like in many other games, instead of having a free ending of pve pvp and wvw like we had in which we could do what we through it was most fun, now I will have to raid and hate just because I want the rewards and that might cause me to search for non raiding mmos despite i have been into gw since the start.

Hoeeverfrom what I seen the raids are a easy joke so even though i hate them i can probably pug a raid and faceroll them and be done with it. It will be loke the weekly forced grind till I collect all the rewards, then back to have fun.

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Posted by: Nova Stiker.8396

Nova Stiker.8396

There’s so much false/biased information here…

DPS Check =/= Full DPS Comp
The OP here seems to be arguing that DPS checks encourage people to only run dps specs, which is false. The checks are likely to be balanced around a comp containing an optimal number of Power, Condition, Support and Control players. That means the DPS checks are there to ensure a degree of decent play from these comps: i.e. you can’t beat a DPS check if half of your DPS players are dead while it’s happening. I doubt going full dps will be an optimal comp to play, as Anet seems to want to encourage all of the roles take part in the raids: either it will be completely impossible to survive mechanics without dedicated support/control classes, or extremely difficult to do so. If you can’t beat a DPS check designed for a versatile comp, you didn’t fail because “the dps check is a stupid mechanism”, you failed because you/your party we’re not consistent enough under pressure, and that’s all there is to it.

“If it can be cheesed through with Nomads, the fight itself is too easy”
Wrong again. Going in with full attrition comp and surviving otherwise lethal mechanics only means that you slotted too much survivability to survive intended 1-shot KO mechanics. If we make full Nomads a viability, we either a.) Increase the damage across board to kill them or b.) force more one-shot mechanics onto the raid. The first solution would only serve to kitten all but attrition specs, while the latter would only make it a stale-mate: your survivability doesn’t save your failures. We can also argue about adding a soft enrage timer, i.e. increasing damage over time, but in the end that’s another sort of enrage that will eventually destroy you. In a lot of other games, the people whining about DPS checks seemed to think that dancing around mechanics is the only metric of “skill” , which is just wrong. DPS checks are there to push people to not only dance around the mechanics, but also get better at dealing damage while doing it. People not able to act under pressure and deal with both mechanics and the DPS checks are just not really good at all: it only serves to prove that people have problems tunnelvisioning if they can only do one of the two.

“The mechanics don’t make sense”
They don’t have to. As long as we’re having a good, challenging raiding experience, realism doesn’t matter. Games are hardly designed to make sense anyways.

“People paid hundreds of gold for their gear”
So? It shouldn’t mean, that I should be able to clear the raids on my Power Bearbow Ranger (example) running an obviously unoptimal condition set for example. Knowing how to spec optimally (not necessarily pure DPS) is a part of being good enough to complete the raids. If you think a full Nomad group is optimal anywhere, there’s a distinct lack of knowledge of your class. With the DPS checks being worked around having a versatile party, you can probably bring a Nomad player of two: however, you can’t and should not be able to have all classes spec into bunker role. As I said earlier, it will probably be at least extremely difficult to clear raids with a full, squishy DPS group. If someone (vast minority) are good enough to clear it with as minimal survival as possible, good for them. If people can cheese through the fight with attrition however? Uhh what’s the point of “difficult content”?

“Greater rewards with quick completion”
As mentioned, why would anyone want lesser rewards on a weekly basis? They could add a babymode of the raid fights for those who want to get it easy, and the actual raids for those looking for challenge. That kinda defeats the purpose with ading top-tier end-game content though.

I am an experienced raider from another game. Generally the people complaining about DPS checks (that don’t involve time-gated gearing) were just not good enough in general and wanted the clear in the off-chance that they could dance around the mechanics.

I can pretty much hop on my Chronomancer and 1v1 you all day long, everyday. I doubt you can even hit me once. Do not judge someones skill based because you fail to comprehend bad design.

There are many, MANY ways to hinder defensive teams/playstyles that doesn’t include 1-hit KO or stupid strong attacks.
How many of you doesn’t realize that is amazing.

DPS check is just lazy design, instead of implemented a boss mechanic that can limit the amount of recovery or defense a player has for a set time, the designers go SCREW IT and put a timer for the added difficulty.

The only justification you made is how dense you are about design and how naive you are wanting a DPS check, they are bad design.


Seriously, you are okay with mechanics making 0 sense? Mario would like to have a word with you, yeah, the mushrooms CONCEPT makes 0 sense but they are a crucial part of the games design and you will see those mushrooms everywhere.

We don’t question enemies popping into existence from nothing since level 1 but there is a limit to how much random or logically backwards logic people will accept.

The argument of, “I don’t have to explain, it’s a video game hurr hurr” doesn’t work. You’d have a better chance of explaining why ArenaNet is having a 400,000 dollar cash pool in a completely broken PvP mess vs. Mai Trins only weakness.

(edited by Nova Stiker.8396)

What you DON'T want in raids list

in Fractals, Dungeons & Raids

Posted by: TheFrighteningFrenchFry.3275

TheFrighteningFrenchFry.3275

all the raiding and forced end-game style causes us to leave that style of game and made us go to guild wars 1 and more pvp game

I dont know about you, but I dont know a single person who played GW1 for the dress-up casual game.

My friends/guild were always doing end-game CHALLENGING elite zones activities like UWSC, FOWSC, DoA, Urgoz/Deep and Heroe’s Ascent (PVP).

There was always also the more casual PvP but quite fun, like JQ, FA and RA.

Name one of these features in GW2.

It is funny how you say you dont agree with by saying everything to agree with me. Yes they should focus on those things. Yes pvp casual wqs very fun. Rather have that or improve than raids.

I compare this more or less to LS rewards, fractal backpack and fractal weapons etc. some people do not like them, however since they are optional it is fine, and by optional i mean you aren’t forced to do it

Fixed for ya: )

What a deprevation, i did not say that. In fact it must take a lot of hits in order to imagine something like that.. Dont use the quote system to write things i did not that is being a coward too.
If raids do have unique rewards then they are forced to so it in order to get the rewards, there is no way around, making the raids the forced end game like in many other games, instead of having a free ending of pve pvp and wvw like we had in which we could do what we through it was most fun, now I will have to raid and hate just because I want the rewards and that might cause me to search for non raiding mmos despite i have been into gw since the start.

Hoeeverfrom what I seen the raids are a easy joke so even though i hate them i can probably pug a raid and faceroll them and be done with it. It will be loke the weekly forced grind till I collect all the rewards, then back to have fun.

So I’m a coward for pointing out the fact that lots of other content has unique rewards? I said: fixed for ya : ) Which clearly shows I “fixed” or changed it. >.<

“If raids do have unique rewards then they are forced to so it in order to get the rewards

Who says you HAVE to get the rewards? Who? You! Guess what, your not entitled to being able to do whatever you want and still get the rewards. GW2 already works like this. You have to do fractals for the legendary backitem. You got to do fractals to get your fractal skins. You got to do LS for the unique trinkets. And guess what? Your going to have to do raids to get raid specific armor. Rewards are going to be tied to specific content. Fortunately, all it is is different skins. You are not forced whatsoever to get those specific skins. Thus you aren’t forced to do raids if you don’t want to. But I HAVE to have those skins!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Necro>warrior confirmed ty nemesis for single handedly saving the gw2 community!!

/s

What you DON'T want in raids list

in Fractals, Dungeons & Raids

Posted by: DresdenAllblack.1249

DresdenAllblack.1249

A poor mechanic blames his tools.

Angelina is free game again.
Crystal Desert

What you DON'T want in raids list

in Fractals, Dungeons & Raids

Posted by: JVJD.4912

JVJD.4912

Why bother with a DPS check?

Because I don’t want to play with YOU in my group!

Edit If it can be beaten by a full bear bow team, I look forward to seeing your Day 1 Kill Video of the Vale Guardian… Don’t worry, I’ll wait.

Are you new to DnT or something ??, it was your group members who did the parsing on rangers soloing Lupi a while ago -they do have the dps

What you DON'T want in raids list

in Fractals, Dungeons & Raids

Posted by: Quickfoot Katana.8642

Quickfoot Katana.8642

Why bother with a DPS check?

Because I don’t want to play with YOU in my group!

Edit If it can be beaten by a full bear bow team, I look forward to seeing your Day 1 Kill Video of the Vale Guardian… Don’t worry, I’ll wait.

Are you new to DnT or something ??, it was your group members who did the parsing on rangers soloing Lupi a while ago -they do have the dps

We are talking about BOWBEARS, not rangers. Let’s split them in different bags here okay?

There’s the Ranger that wants to learn how to play properly, and there’s the bowbear.

About 5 Ranger Bowbear Lupicus, you didnt realise they were trolling when they did that?