When is first wave of dungeon changes coming?
Many of us like the dungeons. Most of us who do are playing the game.
Rampage Wilson – Charr Engineer
Sea of Sorrows
Sorry, I only skimmed this thread, and what caught my eye was Angry Loner’s post on seeing gear.
I was always interested in this myself.
Has ANet ever stated some philosophical reason for not being able to view gear of other players? Maybe it’s because my mommy always advised me against talking to strangers, but I do prefer to just bring up a menu instead of asking a person what skin that is (which may or may not even get a response).
I would definitely push harder for it in suggestions if there’s been nothing said about it, as I do want the feature.
However I generally respect game designer’s philosophical choices (for instance the separation of sPvP and PvE in this game) and wouldn’t post about it if that was the case.
Which should win: your desire to see their gear, or their desire to having their gear private?
Rampage Wilson – Charr Engineer
Sea of Sorrows
Given how easy the dungeons are and how there’s a general lack of gearchecks (Simin notwithstanding), there’s no place for player gear checking. It creates a catch-22 for pugs (must have dungeon exo gear to farm dungeon exo gear) and the players who ‘need’ to gearcheck to filter players are the type of trashy, incompetent player that can’t do content until there’s a huge wiki and video guide for them to slavishly adhere to so they can get carried by the players who actually learned the content and cleared it. Or, they’re the type of imbecile that tries to pug speedclear, which is another barrel of laughs
gear checking, along with other cancer like dps meters or whatever, are features demanded by the impaired so they can substitute metrics for skill
HeeHee… got a kick out of this post, there’s a lot of truth to it too. …Seen players in full exotic who died more often than my level 60 guildmate who was wearing Rares/greens. Even at 80… I completed a lot more dungeons in rare MF%-hybrid gear last month than I’ve done so far in full “soldier’s of the monk” (pure tough/vit/heal) Exo’s this month.
But that doesn’t mean we shouldn’t get some kind of inspection panel that tells us the truth about another player’s Spelunking career. We already do that with our Eyes anyway when they join and we notice they’re wearing a bunch of COF/Karma gear and we roll our eyes at the exploits & zerging involved.
But that doesn’t mean we shouldn’t get some kind of inspection panel that tells us the truth about another player’s Spelunking career. We already do that with our Eyes anyway when they join and we notice they’re wearing a bunch of COF/Karma gear and we roll our eyes at the exploits & zerging involved.
Not entirely correct, my character is a human guardian and i find 98% of the heavy armor skins as incredibly ugly. the only viable skins in my opinion are the pit fighter (levlel 35 +) and gladiator (crafted level 80) exotics doesn’t have a huge advantage over rare about 10 armor and +3 in stats. my toon is using exotics that enhance my character stats an not something to show off, the gear i use compliment my playstyle, zerging and constant farming make me sick. when you first see my toon yo see a level 80 with a gladiator outfit and a pit fighter dress, dose it say something about my gear? nope. Do i want you to inspect my gear? nope. Want to how i fight and what is my team mentality then give it a try i do the same when i agree to join the team. all of this talk about gear and inspection is only elitist talk of people that don’t respect the game mentality. i do a lot of dungeon crawls most of my deaths happen when i try to res or steal aggro from an injured team m8, i don’t care about those deaths, but hi i’m using easy to achieve armor pieces it must say that i’m a bad player.
/rent
In my opinion Anet are starting to do something right, the difference in the mini dungeon layout is apparent, a new multy level dungeon is about to be shipped. thy are learning.
I can’t wait to be kicked from groups, because they think my magic find isn’t high enough, or because I’m too much focused on magic find.
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)
Personally I think rewards in dungeons could use a minor a buff. Not much, just a slight change in drop values. I think end dungeon rewards are fine. Plenty of EXP, always enough silver to offset even the worst run in repair costs, and a nice chunk of karma. The one problem I hate with dungeons, and one that has given me huge problems finding a group for COE is the damage sponging of bosses. Subject Alpha destroyed me the first few times, now I can do him with 1 maybe 2 deaths. I still HATE this boss simply because I just sit there auto-attacking and damage buffing. He’s not fun. He’s a GREAT concept and I love the Resident Evil feel of him, a triple layer boss is pretty cool…his health pool just destroys the fun of the dungeon though, and I really think this is the problem many of the dungeons have.
As for gear previewing. I don’t believe it should be instituted. When people can preview gear, you instantly create an elitist mentality. I am already seeing groups popping up requesting group members with only exotic gear for dungeon runs. I personally have all exotics, but I am using my tier 2 asuran racial chest piece, vigil pants, and boots, and a karma tier 3 rifle, shield, and pistol. The only visible exotics are the cof shoulders and gloves. With previews, group leaders can preview each members gear and if he doesn’t like the stat combo, or rarity, he might kick. Happened in WOW, it would here. I don’t want that.
The problem with gear inspection is that people will be refused to join parties, based purely on narrow views of the party leader, of what gear is required to tackle the dungeon. It is the exact opposite of the general open PVE design of GW2 where anyone can join in and have fun.
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)
Any player can ask to see another player’s gear in chat what this does is leave it up to the discretion of the individuals involved. So that pretty much covers gear checking.
I for one do not think gear checking beyond that is necessary. For starters I don’t want someone who thinks they know what they are doing telling me what to equip and what runes to use. Yes I know that 6 superior runes of the eagle are better than what I have but I don’t have the resources to invest in that yet. Give a more passive version of gear checking next will come trait checking again if I need help I’ll ask.
Players will be picked solely on what they are equipped with and not given a real chance to prove themselves, or even learn how to play a dungeon which takes a different mentality than just random PVE play. Similar instances have already been cited in other MMOs in this thread.
Furthermore, I’ve seen lvl 80s with better gear get spanked and sent home by dungeons and lvl 35s thrive, they were probably alts but still we are talking strictly gear here.
I think the way Anet has handled the issue with gear so far has been the best way, there’s other things they should devote resources to like fixing bugs and game balance.
(edited by MastaNeenja.1537)
Add optional gear-inspection to be toggled on or off. No one asked for gearscore, no one asked for WoW. Nothing about it is elitist. Worried about not being invited to a group? There has already been group-stacking where players specifically look for Warriors and Guardians and refuse to use other classes.
The players afraid of gear inspection clearly have confidence issues. Your privacy isn’t violated, and no one actually cares that much about how you, as a stranger, choose to play. It’s not about that.
Elitists whine is the only reason for gear inspection.
It’s like you join a mountain climbing trip and they send you home because you’re not wearing Arc’teryx. Here’s an idea, don’t group with the rest of the player base.
no one asked for WoW. Nothing about it is elitist. Worried about not being invited to a group? There has already been group-stacking where players specifically look for Warriors and Guardians and refuse to use other classes.
The players afraid of gear inspection clearly have confidence issues.
+1 to this.
…1 Arah group for example formed and recruited specifically from these very Forums, had an unprepared Ele with 12k HP whom unbeknownst to himself, was going to guarantee that we couldn’t beat Lupi. We didn’t tell him to leave either. We got to Lupi… he died constantly, and eventually it sank in and he excused himself from the group at which point we replaced him with a more prepared player and beat it without a single hitch. We weren’t being elitists. Though maybe we should have b/c that little episode added 45 minutes onto an already very long Path1 …but it’s not like we even had the tools in the first place to see what his career dungeon experience was. Not even he himself had those. We could have demanded that he pinged his gear before we started …but again… that doesn’t actually tell us anything about his total stats, his build, or his Experience in general. All it would tell us is how deep his pockets are.
…hence the Photoshop image I posted earlier which focuses much more on career achievement dedicated to a variety of paths & stats instead of just gear itself.
(edited by ilr.9675)
I think one change that would make dungeons dramatically more fun is if the silver-ringed enemies were substituted out for like, pve veterans or something. Even that would make such a big difference, and make it an kitten more fun than killing the current mobs.
I think one change that would make dungeons dramatically more fun is if the silver-ringed enemies were substituted out for like, pve veterans or something. Even that would make such a big difference, and make it an kitten more fun than killing the current mobs.
Replacing the dungeon vets with regular open world vets would be a big mistake since it would make trash way too easy. Yes, it’s trash, but it still should fight back and not just sit there and and get slaughtered.
Occam Pi (Ele), Acaena Elongata (Warrior), Finja Salversdotir (Ranger),
Bytestream (Engineer), Vim Whitespace (Thief)
I don’t think the loot is a big issue…chests dropping blues needs to be fixed and tokens need to be exchangeable for some sort of commodity (Ectos? lodestones?) but other than that loot is fine, you can get the best items in the game from dungeons.
The problem is that dungeons aren’t fun. Oneshots that you can’t see the telegraph for, packs that you have to skip (that pack with 9 silvers in CM Asura path???), the fact that literally every enemy in every dungeon has twice as much health as it should…those are the problems.
I realize this may sound like whining at a glance, but I do very much enjoy this game and would like it to be more fun and appealing to as many of my friends as possible, which is why I am criticizing it.
Short Version:
1. To make dungeons more rewarding for the short-term, substantially increase the chances of finding lodestones and rare or exotic gear from dungeon chests. We needed this over a month ago. Worried about hackers abusing this? Then fix that too. Stop punishing legitimate players.
2. To help parties and guilds gauge a player’s effectiveness in a dungeon, add player inspection to GW2. There is so much more that can and needs to be done towards this end, inspection is not asking for much. I want to know if our party is carrying someone in Cultural Tier 3 with a bad spec and level 65 trinkets, and I want to know when somebody is wearing magic find.
3. Balancing issues. PvP seems fairly balanced, while PvE is terribly balanced. We know. We don’t need damage meters to tell because it is so glaringly obvious to a good player. Specific groups of 2 Guardians and 3 Warriors is the superior composition for explorable dungeons. Other professions are much weaker, overall.
1. What does dungeon loot have to do with hackers lol?
2. Absolute no… There is nothing wrong with taking a player who is a little less geared then you, or even has a little less experience. We all had to start somewhere, as did you. Besides, there is no challenge in dungeons so let the challenge be helping fellow gamers? It is nice to learn a new player something and see him grow in the dungeon you are doing.
And the gear is barely noticeable, I run all my dungeons in rare magic find gear and carry my exotic set in my inventory. I even run smooth explorable runs on my alt characters in masterwork gear at lower level without problems. If you really think your team is failing because of bad gearing you should wonder if it isn’t just a bad play style.
For the love of kittens, please realise that;
1) Mega hitpoint mobs (trash or bosses)
2) Hard-hitting, One-shot killer mobs (trash and to some extent bosses)
3) “just kill everything” dungeons (for every dungeon)
ARE NOT FUN.
Mobs (trash and bosses) with special abilities and/or attributes that require a special attack/method to bring them down ARE FUN, provided they don’t One-shot kill every 5 seconds.
Regular dungeons are not fun but one of the new mini-dungeons vexa’s lab is brilliant. The enemies are regular veterans that have nasty abilities and i find myself trying to combat those abilities in order to win. Tons of HP is only an easy escape for the lack of any interesting abilities.
(edited by Rhinala.1739)
I loved Vexa’s Lab, that place is briljant. More of that please!
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)
I think one change that would make dungeons dramatically more fun is if the silver-ringed enemies were substituted out for like, pve veterans or something. Even that would make such a big difference, and make it an kitten more fun than killing the current mobs.
Replacing the dungeon vets with regular open world vets would be a big mistake since it would make trash way too easy. Yes, it’s trash, but it still should fight back and not just sit there and and get slaughtered.
-and like, double the amount of mobs there are. something like that, just so there are more, less powerful mobs, but it still retains the same difficulty. forgot to mention that.
I’d like to run through a dungeon and not leave with just blue items from chests and that one random costume potion they constantly give you.
player skill is far far more important than any gear they have, usually the players worried most about other players gear are the ones that have the least player skill.
Really full exotics does not necessarily mean you are actually going to be any good at a dungeon, especially if your a warrior with 5 signets and a greatsword for example.
When i look for players i tend to invite anyone that is above the minimum level (ie 55+ for twilight arbor explorable and so on) because dungeons are really not that hard, gear does not matter.
You want to see someone elses gear? Ask them to link it.