When will dungeon designers learn that.....
It makes more sense to actually give us the players the option to use our abilities to play..
What is the point of giving us all these abilities like stealth and what not, then scripting all events to make it useless? When you skip mobs you loose on drops, so its trade off.
I really can’t stand these meta gaming restrictions like locking us in rooms and what not, Id rather have an encounter being trivial because of player ingenuity vs. having my hands tied to play it ONE WAY and only that ONE WAY. It really really breaks immersion for me, I understand others don’t feel this way, but those heavy handed raid tactics really ruin it for me.
Using abilities creatively during a fight is great.
Using them to bypass 3/4 of a dungeon is not.
Pulling a boss out of it’s room into a hallway where you avoid 3/4 of the mechanics of the boss is not.
Waypoint zerging is also lame imo, but that’s another argument.
it s like skip the second boss of AC cause you just can, or make him fight against the troll, or pull him at the entrence of the room for reset his 2 add ( but i’m ok with the last one cause add are so kittening strong in this game, so this boss with 2 add is so hard is you not have huge dps)
So so long as ingenuity in play styles doesn’t cause the game to bug-out, like the spider boss in the tunnel, then I’m with Deathfrost.9145 on this one.
I left the strict RAIDs behind in SWTOR pls dont bring them back in GW2. I like being able to get the upperhand in the dungeons. It would be one thing if the encounter didnt auto level you down. It does auto balance your stats so I need all the advantages I can get. I am NOT a min maxer I don’t know every nuance of every trait and skill and the perfect order to use them. I just wanna pick the game up and play it with out thinking my way through everything. I play games to have fun and be silly. I don’t wanna have to be serious about it.
You know that spider boss in Up path in TA Exp, if you do the fight right it would make no differece if you fight her in the tunnel or her room. Fighting her in the tunnel just makes sure people can’t mess up.
Makes it so people can’t mess up…..
So you mean like every other boss with mechanics you have to dodge etc?
That’s kinda the point of those mechanics, that you -can- mess up. Not just faceroll to victory.
But it seems as if I’m talking to people who don’t want a challenge, they just want free loot.
give me some more examples then of skipping boss mechanics because CoE would like to have a word with you
When the only point of trash mobs is to needlessly delay you, when trash provides twice the challenge but very little reward, when the only mechanic most bosses have is “make sure you dodge… NOW, btw I have 1 billion hp lol” I can’t say I really disagree with skipping as much as possible using clever mechanics.
The trash fights and most of the boss fights are completely uninteresting, and often unnecessarily frustrating and drawn out.
What about CoE? I’ve done all 3 paths multiple times. The hit points and armor of the bosses was already nerfed. Subject alpha is actually one of the most fun fights in the game. It just shouldn’t be in all 3 paths so you’re fighting the same boss. Should have been different bosses.
Trash will -always- “needlessly” delay you. That’s why it’s trash. It’s designed to slow you down, so it’s not just instant bosses all the time. Because there’s no way you can design enough bosses to keep people occupied long enough. Some of the trash is good, such as the golems in CoE that have various effects. And some of it is just annoying and badly designed.
If you dont enjoy the trash, and you don’t enjoy the boss fights then I really have to ask. Why in the world do dungeons? To get armor? And then do what? If you dont enjoy that, then you have dynamic events (which are faceroll with 20 people) or PvP.
i would rather have more of those “skill” challenges which are by far the most fun parts of any dungeon, it’s hilarious to go into CoE explorable the first time and watch as you and your party fail to cross the lasers.
it’s exciting to figure out how to use the Golem and the charge guns in the Arah Mursaat path, the nightmare minefield with net turrets to root you and possibly bugged mines that actually respawn, which only add’s to the hilarity.
there’s also the “pass the light orb before you die”.
CoF has the molten rocks of death whilst carrying a flame to the other side and the path filled with explosions that you not only must ascend, but also avoid the turrets that will attempt to kill you as you reach the top.
When designed well these parts of the dungeon are far more enjoyable than trash mobs will ever be, only thing i could ask for is to remove any armour-breaks from these little “mini-games” because everybody just gets naked to avoid the repair-bills anyhow, though this does again add to the hilarity.
Trash mobs just arent interesting and with their massive HP pools and insane auto-attack damage it’s very obvious that they are designed to add artificial difficulty to the dungeon which slows down the amount of fun im having.
@Kuthos- why do so many people not realize that the CoE HP nerfs were only to story mode, and still you can’t skip any boss mechanics in CoE
I completely agree about the various challenges. The laser field is hilarious and by far one of my favorite parts of any dungeons. I think they could vastly improve trash and make it a little more fun to fight, that I dont disagree with. I do disgree with people being able to skip most of it when using “clever use of game mechanics”. Same for the bosses.
I wasn’t talking about skipping boss mechanics in CoE, nor did I realize that the nerfs to CoE were only for story mode. They dont document changes very well for us to know what they changed.
As I said before, CoE is mostly a great dungeon. However, subject alpha should have only been one path, not all 3.
(edited by Kuthos.9623)
The TA fight you are referring to is, I am assuming, the one in the large, circular room where the spiders constantly spawn and explode in clouds of poisonous death? At least that’s what I recall from that fight…
That is the easiest fight in the entire dungeon even without pulling the boss out of the room. I, as an engineer, soloed the entire fight. Allow me to elaborate:
When I ran Twilight Arbor’s Story Mode I did it with a random group consisting of four individuals I had never had any interaction with up to this point. A few of them had run the dungeon before and gave a few pointers at various points of the run but none had anything to say about this fight. I can only assume that the exploit had not yet been discovered or they simply didn’t know about it.
Well, as a result of our inexperience with the dungeon we wiped on this boss twice. The third time around I decided to try something different and swapped out all of my utility skills with elixers. Not even a quarter of the way through the boss’s health bar all of my teammates were defeated and, for some reason, none bothered to respawn at a waypoint to run back.
I proceeded to spend the next six-minutes or so circle-strafing around the boss ignoring the spider adds entirely while quaffing elixers or throwing them at my feet for the various myriad effects they caused. My allies spent the entire fight commenting on how they couldn’t believe I was doing what I was doing. At the ten-percent mark they finally decided to run back and help me finish the boss since it was obvious that I wasn’t going to die.
The fight is easy enough without pulling it out of the room so I don’t see how simply adding a door that closes upon initiation of the fight would help in your example.
Because doing explorable mode is boring even after the first run (the promised random elements etc are nowhere to be found).
Of course ArenaNet also had to go back on their promise about max stat gear being easily attainable.
This, coupled with the fact that max stat gear is most easily attained through doing dungeons, makes people want to finish these as quickly and painlessly as possible.
Take heart. Finding and utilizing dungeon exploits was a sport in GW1, and it continues to be so in GW2. It’s not like you are ever going to get banned for it anyway.
Devonas Rest 4 lyfe
HEY GUYS, I DON’T LIKE HOW OTHER PEOPLE ARE PLAYING THE GAME THEY PAID FOR, PLEASE FIX THIS ASAP.
Join a guild, make a thread on the forums, or stop playing the kitten game. People like you are scum of the earth because you think you have the god given right to dictate who does what and how.
The laser field in CoE was a little difficult the first time i tried it, but now i can get it first time without fail. theres a simple method to follow
@Llethander
kiting the boss is actually easier if you are the only person alive. As he will never be able to spawn spiders in a location you dont know about. And they will never die unless you are the one who kills them.
Brangoire is probably the only boss in this game that is easier to solo than it is to fight as a team.