Where Did GW2 Adapt The Roll?

Where Did GW2 Adapt The Roll?

in Fractals, Dungeons & Raids

Posted by: Admired.7461

Admired.7461

Everyone likes to do dungeons!
I noticed from experience how invaluable rolling (dodging, evading, whatever) has become to almost every boss. It gives you nearly 100% invulnerability. The first 1/10 (estimate) of the roll you can take a hit, but after that, you are free from danger. In fact, about 1/10 of a second after the roll, you are still considered dodging.

My question is:
Where did you (ANet) adapt the roll? Was it from Monster Hunter?
Yes, I played Monster Hunter where rolling was a significant part of the game. Of course, only a very small part of the roll allowed invulnerability. If you did not get it from this, how was the idea ever brought up?

I guess another would be:
Is it fair how some bosses heavily rely on your dodging capabilities but to the point where the standard Endurance Regeneration isn’t enough? ie tougher path encounters make Subject Alpha more aggressive, so you have to use your roll. Of course, some professions lack the ability to gain enough Endurance to constantly roll. Eventually, this leads to their death (lack of Vigor or hidden evasive/invulnerability abilities)

For those of you fans of the games, yes, I am AdmiredFob from YouTube. I self-proclaim myself to be the best American MH player. www.youtube.com/admiredfob

Where Did GW2 Adapt The Roll?

in Fractals, Dungeons & Raids

Posted by: Eridanus.6283

Eridanus.6283

The so called “panic dives” would be lulzy.

When the going gets tough, make a complaint topic and claim you won’t play the game.

Scrub Logic.

Where Did GW2 Adapt The Roll?

in Fractals, Dungeons & Raids

Posted by: Admired.7461

Admired.7461

The so called “panic dives” would be lulzy.

OMG, I completely forgot about that. Just imagine how funny we would look in-game.
Of course, we wouldn’t need it since the rolls in GW2 already give next to full invulnerability.

Where Did GW2 Adapt The Roll?

in Fractals, Dungeons & Raids

Posted by: codpin.6542

codpin.6542

Monster hunter isn’t the only game that has dodge mechanic. A good example is the souls series (demon souls and dark souls)…

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Where Did GW2 Adapt The Roll?

in Fractals, Dungeons & Raids

Posted by: Rising Dusk.2408

Rising Dusk.2408

The mechanic is also used frequently in games like Devil May Cry and Darksiders and things like that.

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Where Did GW2 Adapt The Roll?

in Fractals, Dungeons & Raids

Posted by: Maestro.5376

Maestro.5376

As an example of MMOs that have roll-like mechanics, Dragon Nest and Vindictus both have fairly roll-like moves.

Where Did GW2 Adapt The Roll?

in Fractals, Dungeons & Raids

Posted by: MithranArkanere.8957

MithranArkanere.8957

To me, they look and behave exactly the same as the dodge-rolls in The King of Fighters.

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Where Did GW2 Adapt The Roll?

in Fractals, Dungeons & Raids

Posted by: Nialiss.6459

Nialiss.6459

Everyone likes to do dungeons!

Lolwut? Oh right, I forgot that dungeons are so much better now and that’s why there are 50%+ less people looking to do dungeons other than CoF p1 on gw2lfg.

Wait…