Where did the Dungeon Gold go?
It went away to pay for all the bloom and particle effects in the new maps.
It’s dead, Jim.
This is an interesting question. They claimed dungeon rewards were being removed to go to fractals and raids… clearly they didn’t end up in fractals… Will they end up in raids? Who knows… it’s going to be months before those even come out lmao. At least we can still grind SW trains until our brains leak out of our ears and our eyeballs bleed (but Queensdale and Frostgorge trains were also nerfed because they needed a reason for people to even go to SW).
I think generic white male aka john smith is doing a great job with the economy.
Encryption boxes always drop high value junk items, from 10s to 5g. The money isn’t gone, it’s just slightly randomized now. A full run of 3/4 fractals usually now gives out way more than before hot
It went away – it’s not coming back.
Just as other things have been nerfed in the past – they just took it.
If it does end up in Raids it still won’t be relevant to most people since most people will struggle in Raids while dungeons were easily accessible to most if not all players could complete.
And to address your point miljac – that’s exactly what we needed – what we asked for with FOTM rewards – MORE RNG.
Because every post in the Fractals CDI didn’t scream out “stop the RNG” – they made a brilliant move adding the gold behind RNG as well.
Even if that’s the case I have the level 3 mastery and I have yet to see any cracked encryption drop, and you can subtract 20s from each encryption you open since that’s the cost of a key. Yes I have found a 5g trophy but that was once in who knows how many boxes opened.
Encryption boxes always drop high value junk items, from 10s to 5g. The money isn’t gone, it’s just slightly randomized now. A full run of 3/4 fractals usually now gives out way more than before hot
but the average is still low. https://forum-en.gw2archive.eu/forum/game/dungeons/1000-Fractal-Encryption-Result/first
from what I have seen you are getting a 1 gold trash item from the 51+ dailies, and something like 50s and 20s from the journeyman and adept respectively. Prior to HoT, you, I think, received 1 gold per set of 4. Now, add in fractal encryptions using just the keys you had drop and you come out a little ahead on the Master dailies, you might break even compared to pre-xpac on the journeyman levels, but be behind on the adept. In other words, all that really seems to have happened was liquid gold moved from adept to master fractals.
It did end up in fractal, but it an awkward, weird and unintuitive system.
Even someone without HoT get at least 3 encryption box per fractal without county the daily and each box can give you 19-22 silver of profit, meaning that 3 fractal (which is faster than an old 50) will give you at minimum 1.7-2 gold. Of course there is rng in the trophies you get so some might be more profitable, but on average you get more gold than we used to. It’s just that it’s hard to see it and a lot of person still buy key directly which is the biggest NO NO ever. That’s the best way to kill your reward.
Sorry to burst your bubble.
Before dungeon nerf, I made 20g each evening in about 2-3 hours.
Now I get around 10g doing the fractals for the same amount of time.
Before dungeon nerf I had the option of doing dungeons and fractals.
Now I only can do fractals and get even less because dailies are already done.
But hey, at least I now got enough ascended recipes to fill up my bank space again.
(edited by Yasi.9065)
Sorry to burst your bubble.
Before dungeon nerf, I made 20g each evening in about 2-3 hours.
Now I get around 10g doing the fractals for the same amount of time.
Before dungeon nerf I had the option of doing dungeons and fractals.
Now I only can do fractals and get even less because dailies are already done.
But hey, at least I now got enough ascended recipes to fill up my bank space again.
Sadly this is working as intended. You shouldn’t be making so much money for your game time. Also you should spent your game time where Anet wants you to be not where you want to be.
It did end up in fractal, but it an awkward, weird and unintuitive system.
Even someone without HoT get at least 3 encryption box per fractal without county the daily and each box can give you 19-22 silver of profit, meaning that 3 fractal (which is faster than an old 50) will give you at minimum 1.7-2 gold. Of course there is rng in the trophies you get so some might be more profitable, but on average you get more gold than we used to. It’s just that it’s hard to see it and a lot of person still buy key directly which is the biggest NO NO ever. That’s the best way to kill your reward.
if you dont buy the keys, you build up extra boxes, if you salvage for keys, you lose money sometimes.
also, the truth is the keys/chests are likely to continue to drop in value until they are almost exactly vendor price. The only hope they have is unique crafting recipes, but who is going to want to spend a ton on the recipes, when making ascended itself is one of the most annoying things in game
they are going to have to add value to those chests if they want em to be worth more than 15 silver, maybe 10 due to keys
Sorry to burst your bubble.
Before dungeon nerf, I made 20g each evening in about 2-3 hours.
Now I get around 10g doing the fractals for the same amount of time.
Before dungeon nerf I had the option of doing dungeons and fractals.
Now I only can do fractals and get even less because dailies are already done.
But hey, at least I now got enough ascended recipes to fill up my bank space again.
Or you’re not bursting any bubble. I never said that the Fractal was equal in gold per hours to the old dungeon. Remember that they said that they wanted to give that gold reward to fractal and raids. We’ll see what raid will give us. My point is that people are spreading lies like fractal make you lose gold now, or that the gold reward is worst than it used to be. The gold reward from fractal is higher than old fractal.
It’s still a stupid system and Fractal isn’t as repeatable as dungeon were. At best we gonna do 11 fractals for between 1.5 hours and 3 hours depending on level/groups. More than that and you don’t have any more daily. Dungeons, you could do 5-8 hours of different paths each with their daily and with a better reward per hour.
if you dont buy the keys, you build up extra boxes, if you salvage for keys, you lose money sometimes.
Salvaging won’t make you lose money. Ok ya if you salvage one or two it might. But on average each ring salvaged will give you 5.6 Matrix, which is around 11 keys. If you don’t have any salvaging to do? Buy Matrix on the tp and your key will cost you 12 silver instead of 20.
if you dont buy the keys, you build up extra boxes, if you salvage for keys, you lose money sometimes.
Salvaging won’t make you lose money. Ok ya if you salvage one or two it might. But on average each ring salvaged will give you 5.6 Matrix, which is around 11 keys. If you don’t have any salvaging to do? Buy Matrix on the tp and your key will cost you 12 silver instead of 20.
if salvage is an average of 5.6, and each attemp cost 1 gold, each key costs 17.8 silver.
raw gold return according to the 1000 box guy was 16.7 silver
this means
paying 1 to 2 silver per salvage for 2.3 teir 5 mats (which most are currently under 50 copper) and 2 agony infusions
BUT if you just sold the ring you would make 4.5 silver, so its still a bad idea.
basically only reason to try open these aside from using keys you got by accident is for the collection/acievement whatever, and if you are looking for a rare ascended armor recipe?
I dont think any recent content has a payout this low.
which is fine, as long as ascended armor/weapon rate is like the old, but i highly doubt that.
Well, liquid gold may be higher now, but what about ascended gear??? for an altoholic like me, factals have been nerfed to the ground.
if salvage is an average of 5.6, and each attemp cost 1 gold, each key costs 17.8 silver.
raw gold return according to the 1000 box guy was 16.7 silver
this means
paying 1 to 2 silver per salvage for 2.3 teir 5 mats (which most are currently under 50 copper) and 2 agony infusions
1) 5.6 Matrix (not keys) which mean 11 keys (because you can exchange 1 matrix for 2 keys) 1 gold / 11 = 9 silvers.
2) The 1000 box guy had a return of 262 gold for 1000 box after tp tax.
264 gold / 1000 = 26.2 Silvers not 16.7 silver like you said. And when you check the list of item he get, I end up more around 280-285 gold total for it’s 1000 box, not 262. So it’s more around 28.5 Silvers per box.
Something to point out is that their intention was to reduce the gold generation disparity, not the overall gold generation rate.
What that means is that the intended result is that each individual player will have a smaller max gold amount under the new system, with an offset of MORE individual players getting rewarded resulting in the net amount of gold being generated remaining similar but the number of players generating gold going up.
People who did many dungeon runs each day will see an overall DECREASE in gold generation while people who used to do none/few dungeon runs will see an INCREASE in gold generation for stepping into Fractals under the new format.
Something to point out is that their intention was to reduce the gold generation disparity, not the overall gold generation rate.
What that means is that the intended result is that each individual player will have a smaller max gold amount under the new system, with an offset of MORE individual players getting rewarded resulting in the net amount of gold being generated remaining similar but the number of players generating gold going up.
People who did many dungeon runs each day will see an overall DECREASE in gold generation while people who used to do none/few dungeon runs will see an INCREASE in gold generation for stepping into Fractals under the new format.
And how is this something that promotes skilled play?
I have nothing against people mindlessly farming the open world for gold – but fractals as a concept was put forwards as a more difficult 5-man oriented content type that was supposed to reward players that take it on at higher levels – requiring higher levels of teamwork, coordination, skill and dedication.
Yet what you’ve just explained ( which is true by the way) works completely against that by taking rewards away from the skilled few and spreading them out to everyone.
I understand how the process works – I don’t understand why it is associated with FOTM given FOTM’s initial ( and currently stated) goal and how exactly did the developers not realize it contradicts the very concept of what FOTM should be.
Maybe the devs thought that the average player would make 2-3g/day from dungeons, so they moved that reward to the fractal dailies