Q:
Where is point in dying?
I never understood the logic behind that part of path 2. I mean, the dungeon is designed for level 75 and up, so who were the testers that fought their way through the spawns while Magg charges the bomb and thought ‘yea, that’s about right’.
There’s no way your average group could kill each wave before the next spawns for the amount of time it takes for Magg to finish. It seems a bit dumb that the only viable option is a death chain.