Where is the Dungeon Armor i wish to have?
you can you are free to do so, dungeon sets are for skins not stats use a transmog stone that is what they want you to do
Thats sad. then why give three different types then per dungeon -_-
Not all PvP amulet stat spreads are obtainable in PvE for some god unknown reason. Shaman’s Amulet in sPvP is Healing, Condition, Toughness, the closest in PvE also Shaman’s is Healing, Condition, Vitality.
The set you’re looking for Knight’s Amulet does not exist in PvE, the crafted PvE exotics with the Knight’s insignia is Toughness, Power, Precision, that’s probably the closest.
And yes, I don’t know why its not consistent across both aspects of the game, don’t ask me why, I think it’s stupid too.
Thats sad. then why give three different types then per dungeon -_-
to have a decent stat armor till you can afford to transmog….. lol I dunno, a lot of Anet logic eludes me, it seems like they try to prioritize Gem store sales this way
dungeon sets are for skins not stats use a transmog stone that is what they want you to do
if that was really the intention they could easily put the armor up like hom-items and buy the rune extra. that would even boost crafters and remove some of the crafting mats rotting in the TP.
but right know it’s obvious it’s another sink to make you buy fine trans stones. good thing this game has no sub, right?
It isn’t so bad Gray. By the time you get something like a full set you probably can buy a set using Gold -> Gems.
ATM 1 gold + 10 silver = 207 gems which is 5 Xmute stones. So for a full set it is: 3 gold + 20 silver IF you use dual wielding weapons and Xmute underwater. Less is you use 2 handers and ignore underwater weapons.
Of course that changes to be lower/higher depending on the market.
I know, but don’t forget gem price is rising steadily.
don’t get me wrong, I don’t think their sole intention was to force you to invest in fine trans stones (you can also can get them via chests/keys you get via drops, but that’s again depends on your luck). it probably is a tiny part of it tho – people forget way to soon that anet wants people to buy gems. a little “nagging” gameplay wise to make it more attractive is one way to achieve that.
like I said separating skins from actual armor would boost crafters, reduce the price (atm it’s look + stats + rune) and put a larger focus on the look, while making other dungeons attractive to run as well (run dungeon A for the look and dungeon B for the rune). it would also “fix” the cultural T3 being rare and fix OPs problem.
they already expect people to figure out their dungeons and coordination by themselves, I think people that do that manage to get an armor from a crafter just fine (before someone argues it’s to complicated).
(edited by Gray.9650)
I’m still just curious as of why the Knights gear is toughness in PvE and not Vitality in like it is in PvP? As guardian who has a very tiny health pool I am curious.