Which +9 Infusions for Raids & Fractals?
For luxury boosts, I strongly recommend clarifying the goal of your build and spending to support it.
In the case of Assassin’s, your goal is damage. Your biggest obstacle is being squishy: if you have no trouble staying above the threshold of 90% health for the 10% bonus of scholar’s runes, then might is the only sensible option. If you find yourself below 90% too often, I’d recommend toughness (vitality means you’ll need more healing more often); be careful of condi damage.
In the case of Boon Share, your goal is… well, sharing boons. None of the 6 options help with that, unless you’re self-interrupting your rotation often to heal yourself. In which case, I agree with Vitality — you’re probably at or near diminishing returns for adding Toughness.
Incidentally, that’s a huge amount of resources to spend on luxury stats. Are you sure you wouldn’t be happier outfitting another toon that serves another role? What about some bling?
Even if you’re using Magnetite to buy ghostly infusions, I’d consider selling them on the TP and using the funds to buy yourself something really shiny (or a lot of ordinarily shiny gifts for your friends for Wintersday, who can’t afford them).
Regardless, gz on having the wherewithal to afford the option.
For luxury boosts, I strongly recommend clarifying the goal of your build and spending to support it.
In the case of Assassin’s, your goal is damage. Your biggest obstacle is being squishy: if you have no trouble staying above the threshold of 90% health for the 10% bonus of scholar’s runes, then might is the only sensible option. If you find yourself below 90% too often, I’d recommend toughness (vitality means you’ll need more healing more often); be careful of condi damage.
Yeah, that’s basically what I was thinking. Just nice to have someone else to ping the idea off of.
In the case of Boon Share, your goal is… well, sharing boons. None of the 6 options help with that, unless you’re self-interrupting your rotation often to heal yourself. In which case, I agree with Vitality — you’re probably at or near diminishing returns for adding Toughness.
The idea for Vitality is that in Raids, if I have more HP, then the heals the Druids/Tempests are doing will go to lower HP targets that really need the heal.
Incidentally, that’s a huge amount of resources to spend on luxury stats. Are you sure you wouldn’t be happier outfitting another toon that serves another role? What about some bling?
Even if you’re using Magnetite to buy ghostly infusions, I’d consider selling them on the TP and using the funds to buy yourself something really shiny (or a lot of ordinarily shiny gifts for your friends for Wintersday, who can’t afford them).
Regardless, gz on having the wherewithal to afford the option.
Haha, thanks ^__^
I already have two backup Raid characters (Ele and Engi) that are in Ascended. They just have legacy +7 infusions, but I never take them into Fractals, so I don’t worry too much about that.
As far as shinies go…. I’m sitting pretty good =D
go for might infusion in both tbh more dmg is always welcome and if i was to go to extrimes i would go for zerk armor as well assasins gear is situational doesnt do more dmg in every encounter.
you’re probably at or near diminishing returns for adding Toughness.
How do you think toughness works?
Well, I’d say your plans are sound then. You have the luxuries you want, you have the toon and build flexibility, and so spending a lot on a little extra seems very sensible for you (even if it would be a bad idea for lots of others).
Gz again and may all your drops be better than average.
go for might infusion in both tbh more dmg is always welcome and if i was to go to extrimes i would go for zerk armor as well assasins gear is situational doesnt do more dmg in every encounter.
I thought Assassin’s was the gear of choice for Mesmer…. that’s why I converted my Ascended Berserker set into Assassins, lolol
you’re probably at or near diminishing returns for adding Toughness.
How do you think toughness works?
How do you think it works? Adding toughness always reduces damage taken, but adding +10 toughness doesn’t always reduce it by the same amount — armor is defense + toughness, but the reduction is from dividing damage by armor, so it takes more & more toughness to get the same damage reduction as your overall armor goes up.
In other words your return of damage reduction is diminished. That means that, depending on your goals, you can get more durability for the same cost by investing in Vitality instead (or different buffs, including spending on a regeneration booster from the gem shop, given how expensive stat+5 infusions are).
It’s never “bad” to add toughness for increasing survivability, but that doesn’t mean it’s always the most efficient choice.