Which is better for paths?

Which is better for paths?

in Fractals, Dungeons & Raids

Posted by: gutz.7324

gutz.7324

Should they make them all balanced with one another for difficulty or should some offer better rewards because they are harder?

I would like to see them balanced so I could run them all and see the different stories. I’m not saying that they are impossible but some are a true pain compared to others, further because of that there are a limited number of people willing to do those paths for no real gain.

but that is just me, what do ya’ll think?

Which is better for paths?

in Fractals, Dungeons & Raids

Posted by: fony.5102

fony.5102

rewards. that’s how you do it. fix as many exploits as possible, and reward a harder dungeon more. also a supplementary(but not too robust) reward for clearing a dungeon entirely.

Which is better for paths?

in Fractals, Dungeons & Raids

Posted by: cbabd.8053

cbabd.8053

Definitely rewards. It makes sense for some paths to be more difficult than others, but the rewards should reflect this. They should have some pretty solid data on how long groups typically take to complete paths, and how often they wipe — so it shouldn’t be too hard to scale the rewards on this basis.

And yes, that includes reducing the rewards for easy instances like CoF path 1 to reflect how simple they are. Fewer chests, perhaps?

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