Which is better for paths?
rewards. that’s how you do it. fix as many exploits as possible, and reward a harder dungeon more. also a supplementary(but not too robust) reward for clearing a dungeon entirely.
Definitely rewards. It makes sense for some paths to be more difficult than others, but the rewards should reflect this. They should have some pretty solid data on how long groups typically take to complete paths, and how often they wipe — so it shouldn’t be too hard to scale the rewards on this basis.
And yes, that includes reducing the rewards for easy instances like CoF path 1 to reflect how simple they are. Fewer chests, perhaps?
[Gunnar’s Hold] [RPS]
Saphnabylni | Alyquia | Hrafn Halldorsson | Roshanai Abbasi | Aghrama Steamfur
Saphnabylni | Alyquia | Hrafn Halldorsson | Roshanai Abbasi | Aghrama Steamfur