(edited by Deathmond.7328)
Why Anet don`t want to make hard mode?
I support, but living story, WvW, sPvP…
because it caters to a minute portion of the playerbase.
the end.
Because even if they did we all know it’s gonna be like the living story “hard mode” rewards. Some random loot junk, geodes etc. you get 10 times more of if you spam 1 randomly with some mobs nearby.
Because even if they did we all know it’s gonna be like the living story “hard mode” rewards. Some random loot junk, geodes etc. you get 10 times more of if you spam 1 randomly with some mobs nearby.
Even increase a gold reward for hard mode completion bring people into it.
But when I look on gold reward for fractal completion at 39,49 etc…I understand you…
Since the introduction of gambits I’m surprised they haven’t brought them to dungeons. Depending on how hard they make it and how much longer it takes to complete, I could see rewards being raised per gambit. New achievements and a title for completing each path with x gambits. And the possibility of having to use some gear besides berserker with the exhaustive gambit, etc.
A very easy way to take the tools already in place to add some flavor in light of the lack of new content.
Can you imagine the QQ about adding something to the game that cannot be achieved by the lowest common denominator?
As an example, in pvp there’s people who play worse than capture bots with r80 dragon finishers because they can mindlessly farm hotjoins. So they added a new armour set for the tourny players and the QQ was insane. People don’t like having to get good at the game to be rewarded, and they don’t like the idea of other people getting better at the game to be rewarded more.
Personally I would like a Hard Mode but yeh , there’s still people complaining that the LS backpack is too hard to get because they have to do fractals.
(edited by J Eberle.9312)