Why Anet don`t want to make hard mode?

Why Anet don`t want to make hard mode?

in Fractals, Dungeons & Raids

Posted by: Deathmond.7328

Deathmond.7328

I understand that such types of update don`t bring any cash in your vault but…
In game already exist such things like “gambits system” and “fractal instability”. So, why it can`t be implemented into dungeons that already exist in-game?
Why you can`t create a time-runs for dungeons with better reward and ratings system? You don`t need to create new dungeons! Just make some content(…and rewards) for people who love dungeons and group PvE…
Our community want to see this in-game!
/please support this thread

(edited by Deathmond.7328)

Why Anet don`t want to make hard mode?

in Fractals, Dungeons & Raids

Posted by: rojak.1894

rojak.1894

I support, but living story, WvW, sPvP…

Why Anet don`t want to make hard mode?

in Fractals, Dungeons & Raids

Posted by: vespers.1759

vespers.1759

because it caters to a minute portion of the playerbase.

the end.

Bristleback can’t hit anything? Let’s fix the HP bug instead.

Why Anet don`t want to make hard mode?

in Fractals, Dungeons & Raids

Posted by: robertul.3679

robertul.3679

Because even if they did we all know it’s gonna be like the living story “hard mode” rewards. Some random loot junk, geodes etc. you get 10 times more of if you spam 1 randomly with some mobs nearby.

Why Anet don`t want to make hard mode?

in Fractals, Dungeons & Raids

Posted by: Deathmond.7328

Deathmond.7328

Because even if they did we all know it’s gonna be like the living story “hard mode” rewards. Some random loot junk, geodes etc. you get 10 times more of if you spam 1 randomly with some mobs nearby.

Even increase a gold reward for hard mode completion bring people into it.
But when I look on gold reward for fractal completion at 39,49 etc…I understand you…

Why Anet don`t want to make hard mode?

in Fractals, Dungeons & Raids

Posted by: Shanks.2907

Shanks.2907

Since the introduction of gambits I’m surprised they haven’t brought them to dungeons. Depending on how hard they make it and how much longer it takes to complete, I could see rewards being raised per gambit. New achievements and a title for completing each path with x gambits. And the possibility of having to use some gear besides berserker with the exhaustive gambit, etc.

A very easy way to take the tools already in place to add some flavor in light of the lack of new content.

Why Anet don`t want to make hard mode?

in Fractals, Dungeons & Raids

Posted by: J Eberle.9312

J Eberle.9312

Can you imagine the QQ about adding something to the game that cannot be achieved by the lowest common denominator?

As an example, in pvp there’s people who play worse than capture bots with r80 dragon finishers because they can mindlessly farm hotjoins. So they added a new armour set for the tourny players and the QQ was insane. People don’t like having to get good at the game to be rewarded, and they don’t like the idea of other people getting better at the game to be rewarded more.

Personally I would like a Hard Mode but yeh , there’s still people complaining that the LS backpack is too hard to get because they have to do fractals.

(edited by J Eberle.9312)