Why CritDmg scales so badly in low dungeons?
i think it is because in the early levels your armor only has 2 stats, so you don’t really have the possibility to get crit damage before level 55( when armors start to have 3 stats)
But why people with other armors get to use their 3-stats?
Probably because at level 35 you can’t get too much of Critical Damage equipment, as all you can get has 1-2% Damage increase at most.
And yeah, I noticed it as well, and I didn’t like it much either, but as a warrior you shouldn’t complain about your damage in AC while running full berserk set.
Which leads to another question, why is CritDamage so poor on equipment at lower levels?
So you can’t solo them.
/sarcasm
80Rng – 80Wa – 80Thief – 80Grd – 80Ele – 80Engi – 80Necro
AC p1 was fine but I think I seriously lack damage for p2 traps.
I am using power vit toughness, but I agree this needs to be fixed.
This is the exact reason why I use my soldier’s set over my zerkers set during AC runs, the bonus is just so small that it’s far better to take more HP incase you miss dodging once of those scavenger leaps or something.
I’m not sure if I’m picturing this right in my head but should it scale down at all? It’s based off your other damage… which is scaled down. Shouldn’t that make it the same ratio of DPS you’re doing in Arah as you are in AC?
really bad engineer
Yeah, value shouldn’t scale, at all.
Maybe also posts this on the bug report forum? It might be a bug.
Other percentage value, critical chance, is being scaled down appropriately. You only need 6 precision to increase critical chance by 1% at level 35. So I really see no reason why anet made crit damage being so bad at downscalling.