smack..Wut?…smack…smack…
Why I didn't do dungeons
smack..Wut?…smack…smack…
For a very long time I did not do this games instances. For a very short time I did, just for cosmetic gear pieces I wanted. Since that short spurt, I haven’t done an instance for over 6 months. Why?
They are uninteresting. Dodge-athons, bang-on-meatbag-athons, down-athons, revive-athons. During the period I did them they were also glitch-athons, bug-athons, avoid-athons.
Why am I even bothering to post?
Anet just doesn’t seem to get it. When I ran the instances and those peeps who would reply when I asked why they did them would say “They are fun!” and I would ask “fun exactly how?” pointing out the dodge-athons, bang-on-meatbag-athons, and they would inveritably reply “cause I run past X” “cause I glitch out Y” “cause I bug out Z”.
Yeah. Leaving this post so perhaps the future dungeon design team at least reads it. While I am no WoW fan, the dungeons were far more entertaining (aside from Occulus).
Solike, you dont want to dodge things, dont want to hit things, dont want to ress people and dont want to go down, but you want to do a dungeon in guildwars 2. Ye I already kind of see the problem
For a very long time I did not do this games instances. For a very short time I did, just for cosmetic gear pieces I wanted. Since that short spurt, I haven’t done an instance for over 6 months. Why?
They are uninteresting. Dodge-athons, bang-on-meatbag-athons, down-athons, revive-athons. During the period I did them they were also glitch-athons, bug-athons, avoid-athons.
Why am I even bothering to post?
Anet just doesn’t seem to get it. When I ran the instances and those peeps who would reply when I asked why they did them would say “They are fun!” and I would ask “fun exactly how?” pointing out the dodge-athons, bang-on-meatbag-athons, and they would inveritably reply “cause I run past X” “cause I glitch out Y” “cause I bug out Z”.
Yeah. Leaving this post so perhaps the future dungeon design team at least reads it. While I am no WoW fan, the dungeons were far more entertaining (aside from Occulus).
Solike, you dont want to dodge things, dont want to hit things, dont want to ress people and dont want to go down, but you want to do a dungeon in guildwars 2. Ye I already kind of see the problem
/thread
“People wanting content where Berserker sucks should remember that it needs be so hard
that they will cry, not just a river, but a huge ocean.” – Wethospu
I guess world events are fun where you just mash 1?
While it isn’t much dungeons take a little more skill.
“I don’t like the way this works so I don’t understand how other people can like it because I’m a descendant of god and my opinion is above all others”
That’s all I read.
Just for the record, I enjoy doing dungeons, especially the new TA Path with those awesome mechanics. The atmosphere of certain dungeons like AC and CoE are just really enjoyable, like my human warrior tells me at the end of it: “An experience to remember”.
Anet just doesn’t seem to get it. When I ran the instances and those peeps who would reply when I asked why they did them would say “They are fun!” and I would ask “fun exactly how?” pointing out the dodge-athons, bang-on-meatbag-athons, and they would inveritably reply “cause I run past X” “cause I glitch out Y” “cause I bug out Z”.
I only do dungeons once in a blue moon, but there are plenty of things I do for fun in the game that I don’t expect other people to enjoy, either. That’s one of the great things about a good MMO, that there are multiple ways to have fun with it. If you don’t like one style of play, you’re generally free to find something else you do enjoy.