Q:
The reason I’m making this a question thread is because I’m hoping a dev answers this.
As the title suggests, I’m baffled about the decision to make the tokens required to buy dungeon armor and weapons that you get from the respective dungeons soulbound to the character who acquires them. Why must I go through 100+ runs of explorable mode on a single character to get everything I want when it would be funner and more beneficial to me to do these runs on other characters?
Let me clarify a bit.
Since release, I acknowledge 4 different forms of prestige someone can obtain in the game: Legendary weapons, tier 3 cultural armor, dungeon armor and weapons, and titles (mostly pvp oriented). Of these 4, all but 1 of them can be obtained through a collaborative effort of as many characters as you like, and the remaining one must be done through a single character.
- Legendary items – These are extremely hard to get, requiring 200 skill points for a bloodstone shard, 2 different gifts – which are crafted by buying a 10 gold recipe for each, combining large amounts of very hard materials to get, and doing so at a max crafting level – and requiring a specific exotic item. To me, I already see a future in getting one for myself. I already have the gold necessary to buy the recipes, I’m at 150 skill points with only 100 skill challenges completed, and I have the patience to farm for the materials I need. While this will take some time, with patience and some effort, I can obtain one in a reasonable time, using all of my characters to help accomplish this (aside from the 200 skill points).
- Cultural Armor – These require around 100 gold to buy. 100 gold seems like a lot of money, but all of your characters can further this goal through normal play or farming. You do not need to do this on a single character. Granted, 100 gold may seem like a small amount later on, considering the game has barely been released, but the fact that you can use any to all of your characters will still remain.
- Titles – These are obtained by maxing out a specific achievement line. However, achievements are, again, across your account, meaning any of your characters can help, many times by normal play.
- Dungeon items – These items are unique in that they require their own currency to buy. They can only be bought by the tokens obtained from their respective dungeon, cost hundreds of tokens per piece, and on average, you will get 15-30 tokens each run. These tokens are also soulbound.
To be entirely honest, I’m fine with this grind. I really enjoy doing dungeons for their difficulty and the teamwork it requires to complete. No matter what dungeon, I have always been able to complete it, on any character with any combination of professions, by just looking at the problems and building our strategies around them. Completing these dungeons is personally rewarding for the difficulty, and you earn a decent amount of money on the side. To be honest, I see the tokens as the bonus.
However, making these tokens soulbound means you MUST complete the SAME dungeon 100+ times with the same character just to get a full dungeon set if you desire it. This is completely different from every other prestigious object in the game, and is counter-intuitive.
In order for using tokens to buy dungeon armors to make sense, 2 things can be done:
- All dungeons must contribute the same token which can be used to buy dungeon armor ( which is stupid, why should you be allowed to complete Ascalon Catacombs 100 times and get Arah armor).
- Each dungeon gives its own token but these tokens are account bound, meaning I can casually play these dungeons with any of my characters, get the rewards I want (challenge and some money and experience), and still be progressing towards my goal of a prestigious reward, like all the other prestigious rewards currently in the game.
Please do something about this, or provide me a suitable response explaining the rationality in designing this aspect of the game this way.
Thanks.
- Lokí