Why are dungeons "static" in the year 2013?

Why are dungeons "static" in the year 2013?

in Fractals, Dungeons & Raids

Posted by: CratZ.6270

CratZ.6270

DISCLAIMER: even if the text below has the word “skippers” this post is NOT about skipping.

Something that I was thinking about whilst being bored in a dungeon stacking in a corner, autoattacking a boss to its death and yawning.

How come game devs keep making these predictable and repeating dungeons? Especially in mmos where they sort of are endgame and to some degree expected to be replayed.

People on these forums constantly moan about skippers etc, but the reasons very much boil down to bad bosses and enemies with gazillion hit points.

But another reason is that these dungeons give ZERO entertainment value for repeating them. The random troll event does not cut it since its optional as well.

I even did the new TA path twice but I’m struggling to find a reason to go there again, It won’t offer anything new to experience on my third attempt, so why bother except for a mindless grind?

I wish there was something more, something I cannot predict until I am engaged in the encounter at hands and force me to react in a dynamic way. Even fractals feels repetitive after you learn the different maps and mechanics they offer. It’s getting boring to use the exact same tactics on every dungeon run to beat it.

Just my random rant and I acknowledge we cannot have nice things in this economy….

Why are dungeons "static" in the year 2013?

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Posted by: colesy.8490

colesy.8490

I think rolling the pug lottery makes dungeons a lot less static.

Also, I find enjoyment in bettering myself. For example today I skipped the last section of trash in Arah p2 without dying once whereas normally I’ll faceplant at least once. Then there’s the whole “let’s see how quickly we can kill this boss” thing.

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Why are dungeons "static" in the year 2013?

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Posted by: Stooperdale.3560

Stooperdale.3560

It’s the same every time because it is a computer game. Most computer games have the same content if you repeat them again and again. Skyrim was a pretty good RPG computer game, it’s dungeons were pretty much the same when repeated, and I’ve got more hours out of play from GW2.

If you want unpredictability you need human intervention to create fresh challenges. A designer is not going to be sitting there creating a new dungeon for you by hand each time you want one, so go to PvP for human challenge with unpredictable opponents.

Why are dungeons "static" in the year 2013?

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Posted by: Black Box.9312

Black Box.9312

I’d say that the problem lies more in the fact that there’s no incentive to do any more than the bare minimum in order to get rewarded for completing a dungeon. AC, for example, has the ghosts underneath the stairs, the initial graveling nest, and the cave troll, but there’s no reason to do any of it because the reward you’ll receive is negligible. The same thing applies to trash mobs in general: Hardly anyone wants to bother taking the extra time killing them when they’re most likely going to get the same reward just for making it to the end regardless of what they did along the way.

There’s also the fact that the majority of the game’s bosses require virtually no strategy other than pure DPS and the occasional dodge. What they need to do is implement bosses that have less HP and tankiness, but have more unique mechanics that make it take more than sheer damage bursts to kill. It seems like they’re taking a step in this direction with the world bosses, but what Anet really needs to do is take care of the existing dungeons and finish reworking them as promised, because from what I’ve seen that’s where the majority of this game’s PvE endgame lies anyway.

Why are dungeons "static" in the year 2013?

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Posted by: CratZ.6270

CratZ.6270

I guess what I’m wishing for would be more or less randomized (naughty word, huh?) content on the main path, not the optional events / mobs / bosses.

Consider following: There could be like 3-4 different bosses in the Spider queen room in AC, but only 1 of them will spawn. Players only know which boss spawn at the very moment the boss spawn and get the aggro. Even 2 different possibilities would already create some unpredictability when entering the room.

The molten alliance actually had this system for the fight at the end of the tunnel if anyone remembers that dungeon. Fractals also has this to some degree with 2 possible paths on a few lvl. The problem is that this alternation is still so few and far between that is does not create the feeling of being surprised at all.

Stuff like this could be expanded and built on so much more, and create a truly dynamic feel every time you enter a dungeon. Just my daydreams again but one can wish a dev reads this and gets the cogs rolling

Why are dungeons "static" in the year 2013?

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Posted by: Harrahou.4518

Harrahou.4518

If you want random stuff to happen , stop grouping with
Guildies . You wont get anything special from them .
Pugs are better just to make it funnier . The other
Day i joined a party and.the guy who started the
Dungeon knew that we wont kick him so he removed
All his armor atacked lupicus.and started tu run
In circles . The players make those boring
Dungeons a fun experience !

…Why do you write all your vaguely dumb forum posts, in short lines. If I want to read poems I go to school…A t s e……….please stop!

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Why are dungeons "static" in the year 2013?

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Posted by: a t s e.9614

a t s e.9614

Bobby stop immediatly , i know they didin’t feed you but this has to stop .

Why are dungeons "static" in the year 2013?

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Posted by: Harrahou.4518

Harrahou.4518

Bobby stop immediatly , i know they didin’t feed you but this has to stop .

No…just….stop! Arrgh. Quit these forums and go farm spvp for gold troll with those casuals….

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Posted by: Anicetus.1253

Anicetus.1253

This thread makes a little bit inside me commit suicide.

Why are dungeons "static" in the year 2013?

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Posted by: laokoko.7403

laokoko.7403

People are just farming. If people dont’ mind clicking 1 all day champ farming. They probably don’t mind stacking in a corner auto attacking the boss.

It’s like the new TA, sure it is interesting. But I doubt the farmers will go back again. They rather do the easier dungeon which give guaranteed reward.

Why are dungeons "static" in the year 2013?

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Posted by: Bright.9160

Bright.9160

In GW1, DoA (the ‘hardest’ elite area in the game to most people) also boiled down to organized pulls to certain pull spots and spiking the balls when they were done.

For some reason, back in GW1, very little people complained about this.

It might have looked static, but when your goal is to better yourself and get the best out of runs, it is far from static.

Legion of Doom [LOD] – Death ’n Taxes [DnT]
“People wanting content where Berserker sucks should remember that it needs be so hard
that they will cry, not just a river, but a huge ocean.” – Wethospu

Why are dungeons "static" in the year 2013?

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Posted by: Harrahou.4518

Harrahou.4518

In GW1, DoA (the ‘hardest’ elite area in the game to most people) also boiled down to organized pulls to certain pull spots and spiking the balls when they were done.

For some reason, back in GW1, very little people complained about this.

It might have looked static, but when your goal is to better yourself and get the best out of runs, it is far from static.

Wait, whats this post about? I didn’t read OP, I just saw A t s e post and had to make my mark.

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Why are dungeons "static" in the year 2013?

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Posted by: Bright.9160

Bright.9160

In GW1, DoA (the ‘hardest’ elite area in the game to most people) also boiled down to organized pulls to certain pull spots and spiking the balls when they were done.

For some reason, back in GW1, very little people complained about this.

It might have looked static, but when your goal is to better yourself and get the best out of runs, it is far from static.

Wait, whats this post about? I didn’t read OP, I just saw A t s e post and had to make my mark.

Boils down to “I don’t like dungeons because I don’t like stacking and LoS tactics”.

Legion of Doom [LOD] – Death ’n Taxes [DnT]
“People wanting content where Berserker sucks should remember that it needs be so hard
that they will cry, not just a river, but a huge ocean.” – Wethospu

Why are dungeons "static" in the year 2013?

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Posted by: Ethics.4519

Ethics.4519

No tl;dr means I dr.

Dungeons are static because the dungeon team was removed and force to spew out horrible content every two weeks for the living story.

RIP in peace Robert

RIP in peace Robert

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Posted by: MastaNeenja.1537

MastaNeenja.1537

No tl;dr means I dr.

Dungeons are static because the dungeon team was removed and force to spew out horrible content every two weeks for the living story.

RIP in peace Robert

Yeah the dungeon team is gone and now new dungeons fall under the Living World jurisdiction. Can’t wait to see what Lolet and the Herpblades will do to the other dungeons.

The upside to this be that the LS team is 3 for 3 with making decent paths.

(edited by MastaNeenja.1537)

Why are dungeons "static" in the year 2013?

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Posted by: Harrahou.4518

Harrahou.4518

Ponnies are sexy

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