Why are people complaining so much?

Why are people complaining so much?

in Fractals, Dungeons & Raids

Posted by: Apathy.6430

Apathy.6430

Really…why? I realize the vast majority of players are really, really bad (some players like to just keep running straight into AoEs), but seriously, do you really think the game should be toned down to the level of the completely inept?

I’ve done every story mode, and every exploration mode (at least one branch), with pugs. Some of the exploration modes are admittedly really difficult, and a couple pulls in story mode are dumb (4 dogs in TA), but it isn’t that difficult. You don’t need to run a “very particular set of skills”. I’ve finished half of the exploration modes with horrible players.

I’ve never “failed” a story mode. Not one single time. Literally every single group I’ve ever been on has finished. Exploration mode, yes, a few times we have just called it quits, but exploration is intended to be difficult.

I just don’t get it. Are people trying it underleveled and with only 2-3 people in the group?

Why are people complaining so much?

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Posted by: shatterwing.4760

shatterwing.4760

Without trying to be intentionally offensive to anyone, I think you crazily underestimate just how awful some players are, and how they seem to point-blank refuse to listen to any supporting evidence or suggestions to help them clear content they think is “completely impossible and broken omg.”

Why are people complaining so much?

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Posted by: Apathy.6430

Apathy.6430

Without trying to be intentionally offensive to anyone, I think you crazily underestimate just how awful some players are, and how they seem to point-blank refuse to listen to any supporting evidence or suggestions to help them clear content they think is “completely impossible and broken omg.”

Oh, no, trust me, I don’t underestimate how awful people are.

I watched TWO people in my group yesterday repeatedly run straight into the whirlwind instant kill boss in AC. Obviously, they didn’t dodge the spears, but even when I gave them stability or used Virtue of Courage to block the spears for them, they would literally leap straight into the whirlwind and die.

Two out of the five people on our team were that bad, and we still finished.

Why are people complaining so much?

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Posted by: shatterwing.4760

shatterwing.4760

“I should be allowed to survive using whatever build and strategy I like!”

Why are people complaining so much?

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Posted by: Deathfrost.9145

Deathfrost.9145

People complain when they aren’t having fun. Its a freaking video game, no matter how bad they are, its a legitimate gripe if they aren’t enjoying it.

But besides the general QQ, most people whoa are complaining have very specific criticisms about things, that everyone is just dismissing by asking them to L2P and to spec in toughness.

(edited by Deathfrost.9145)

Why are people complaining so much?

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Posted by: Papaj.9035

Papaj.9035

A lot of players are truly that god awful. A guild member of mine went in to farm quite possibly the easiest dungeon ever designed of ANY MMO (Citadel of Flame explorable mode, path 2) with 4 randoms because everyone else in guild was busy or tired of chain running this place in 20 minutes for hours on end.

He got in, the other 4 members (including 2 Elementalists) wiped about 6 times, meanwhile, he continues on his Thief, kiting, blinding, and barrel rolling around and eventually ended up having to solo the 1st pack of 3 Flamethrower spamming mobs. He asked, “Can at least one of the Eles go into water attunement and throw around some healing fields to combo/heal off of?” They both replied almost confused, “What? Water attunement does terrible damage.” This man is a patient one, but even that was too much for him; considering he had been spoiled by me rolling around every 8 seconds splashing AoE heals for 2.3k off every dodge roll w/ passive regen from the water attunement bonus.

Funny thing is Arah explorable has trash packs that are harder than that whole dungeon put together. I fear for humanity in 20 years.

80 Norn Elementalist
Violent Impact [VI] Guild Master (Blackgate)
http://www.impact-gaming.us

Why are people complaining so much?

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Posted by: Apathy.6430

Apathy.6430

they can be as awful as they want.

I think there’s a game that uses that motto that you might be interested in…here, lemme look it up…

Ah, yeah, I found it
http://www.hellokittyonline.com/

Why are people complaining so much?

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Posted by: Ahlen.7591

Ahlen.7591

“I should be allowed to survive using whatever build and strategy I like!”

I’m fairly sure that that’s anet’s tagline.

Why are people complaining so much?

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Posted by: Apathy.6430

Apathy.6430

“I should be allowed to survive using whatever build and strategy I like!”

I’m fairly sure that that’s anet’s tagline.

And, honestly, it holds true pretty much everywhere besides PvP and explore modes.

Story modes are incredibly easy for the most part. Some pulls are admittedly poorly thought out, but for the most part, there’s a LOT of leeway in story mode dungeons.

Why are people complaining so much?

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Posted by: Deathfrost.9145

Deathfrost.9145

“I should be allowed to survive using whatever build and strategy I like!”

I’m fairly sure that that’s anet’s tagline.

And the thing is I really do think this would be possible if some abilities would just last longer, there is quite a lot of utility included in all the builds and weapons, so many stuns, knockdown, pushes, heals, condition removals and what not.

Unfortunately it would make pvp very frustrating if they increased the durations of CC type abilities.

Why are people complaining so much?

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Posted by: Florianna Mu.1248

Florianna Mu.1248

People are complaining more about the level of interest than the level of difficulty, if you read through the threads in this forum.

Huge numbers of mob hitpoints = boring
Running a dungeon 120 times to get level 35 armor (how on earth will you not be level 80 after doing that) = boring
Bosses that stand still and only attack the melee = boring

ANet can very easily tweak a few numbers here and turn boring into interesting, and that’s the reason people are complaining so much – they are hoping to prick ANet into action. Dungeons at the moment are “ok”, and they could be great.

Why are people complaining so much?

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Posted by: yurtshone.7325

yurtshone.7325

I am not complaining about boss fights, But trash takes way to long and they are simply put, OP.
I do not want to spend 3/4 hours in one dungeon and NOT complete it because players got annoyed and fed up and leave the group. I did two bosses last night in AC and the loot I got waskitten I am lvl 33 on my gaurdian and I got a gold lvl 60 inscription thingy! Who thought giving out lvl 60 loot to people in the first dungeon of the game was a good idea?
You are worse than the whiners to be honest. You cannot take an objective look at the complaints and see there is SOME validity there. The AC dungeon is a pain in thekitten dull place to be. And it is expensive!

Why are people complaining so much?

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Posted by: Papaj.9035

Papaj.9035

People complain when they aren’t having fun. Its a freaking video game, no matter how bad they are, its a legitimate gripe if they aren’t enjoying it.

But besides the general QQ, most people whoa are complaining have very specific criticisms about things, that everyone is just dismissing by asking them to L2P and to spec in toughness.

Well, if they are truly that awful, then they need to spec into survival stats/trait lines because they might as well not even be in the party if they remain dead 70% of the fight. It took the vast majority of my guild not even a few hours of BWE #1 after getting past the initial starting zones and into the level 20+ zones and all of about 5 minutes in Ascalonian Catacombs story mode to realize this.

Dead DPS = Zero DPS, this is pretty much true of any MMO, it’s just that in GW2 specifically, those types of DPSers actually end up dead because they expect some tank to taunt the mob off them, or some healer to spam them with heals until someone does taunt it off. Those player’s are the one who died in dungeons and raids in the unnamed MMOs because they weren’t savvy enough to say….feign death, invis, vanish, evasion, deterrence, soul shatter….I could go on.

Funny story is the people that weren’t that savvy, never had to use them because their DPS was awful to begin with due to them being terrible players in general.

80 Norn Elementalist
Violent Impact [VI] Guild Master (Blackgate)
http://www.impact-gaming.us

Why are people complaining so much?

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Posted by: Apathy.6430

Apathy.6430

People are complaining more about the level of interest than the level of difficulty, if you read through the threads in this forum.

Huge numbers of mob hitpoints = boring
Running a dungeon 120 times to get level 35 armor (how on earth will you not be level 80 after doing that) = boring
Bosses that stand still and only attack the melee = boring

ANet can very easily tweak a few numbers here and turn boring into interesting, and that’s the reason people are complaining so much – they are hoping to prick ANet into action. Dungeons at the moment are “ok”, and they could be great.

Running a dungeon 120 times is completely voluntary.

I’m sitting with about 60-90 “tokens” from every dungeon. I’ll probably end up mix and matching different armors for looks.

You get dungeon gear for looks, not for stats. There are far better ways to get items for stats.

Why are people complaining so much?

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Posted by: Nuadu.4590

Nuadu.4590

After reading a lot here i dont think many people are complaining in a way you allege them. I, and also many others in my opinion, are complaining about dungeons that are supposed to be the endgame(at least for many pve-challenges seeking guys) and the stone you are supposed to sharpen your skills and your teamwork, and the fact that they dont keep up with that purpose and the awesome combat system that has great potential which is largely wasted.

people are used to a certain degree of quality from dungeons, or the quality they expected, needed to be motivated and challenged is simply not there in the dungeon/reward system. it feels sometimes halfdone and loveless, especially when compared to other parts of the game, where a great deal of love for details and polishing is visible.

(edited by Nuadu.4590)

Why are people complaining so much?

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Posted by: Apathy.6430

Apathy.6430

After reading a lot here i dont think many people are complaining in a way you allege them. I, and also many others in my opinion, are complaining about dungeons that are supposed to be the endgame(at least for many pve-challenges seeking guys) and the stone you are supposed to sharpen your skills and your teamwork, and the fact that they dont keep up with the awesome combat system that has great potential, and the quality people are used to from dungeons, or the quality they expected.

Really?
https://forum-en.gw2archive.eu/forum/game/dungeons/Incredibly-hard-incredibly-unrewarding
https://forum-en.gw2archive.eu/forum/game/dungeons/Why-i-dislike-dungeons-and-find-them-badly-designed
https://forum-en.gw2archive.eu/forum/game/dungeons/Dungeon-content-for-average-skilled-casuals-story-mode-isn-t
https://forum-en.gw2archive.eu/forum/game/dungeons/Who-did-you-create-these-dungeons-for-anet/first

That’s just going through the first quarter of the first page of threads.

Why are people complaining so much?

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Posted by: berries.7016

berries.7016

Really…why? I realize the vast majority of players are really, really bad (some players like to just keep running straight into AoEs), but seriously, do you really think the game should be toned down to the level of the completely inept?

I’ve done every story mode, and every exploration mode (at least one branch), with pugs. Some of the exploration modes are admittedly really difficult, and a couple pulls in story mode are dumb (4 dogs in TA), but it isn’t that difficult. You don’t need to run a “very particular set of skills”. I’ve finished half of the exploration modes with horrible players.

I’ve never “failed” a story mode. Not one single time. Literally every single group I’ve ever been on has finished. Exploration mode, yes, a few times we have just called it quits, but exploration is intended to be difficult.

I just don’t get it. Are people trying it underleveled and with only 2-3 people in the group?

No one is asking to make the dungeons trivial. I don’t get it why this extreme is brought up every time when someone asks for some tuning. If you have finished exploration dungeons, there have not been really bad players there with you, period. Now I’m just making that assumption just as a really bad player myself and from the experiences from story dungeons and only read how exploration should be much more difficult, but I believe I’m right with this one. While I’m bad player myself and I have completed every story dungeon so far as well, but only because of the better players there with me, the issue with them is the complete lack of fun and replaced with frustration, that’s what I believe most are shaking their fists at, including me.

I’ll say this again. No one is asking or wanting walk in the park with your granny. But as it is now, the entry level dungeon experience is stumbling trough a park blindfolded with minefield and gangs around every corner beating you down.

Why are people complaining so much?

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Posted by: berries.7016

berries.7016

After reading a lot here i dont think many people are complaining in a way you allege them. I, and also many others in my opinion, are complaining about dungeons that are supposed to be the endgame(at least for many pve-challenges seeking guys) and the stone you are supposed to sharpen your skills and your teamwork, and the fact that they dont keep up with the awesome combat system that has great potential, and the quality people are used to from dungeons, or the quality they expected.

Really?
https://forum-en.gw2archive.eu/forum/game/dungeons/Incredibly-hard-incredibly-unrewarding
https://forum-en.gw2archive.eu/forum/game/dungeons/Why-i-dislike-dungeons-and-find-them-badly-designed
https://forum-en.gw2archive.eu/forum/game/dungeons/Dungeon-content-for-average-skilled-casuals-story-mode-isn-t
https://forum-en.gw2archive.eu/forum/game/dungeons/Who-did-you-create-these-dungeons-for-anet/first

That’s just going through the first quarter of the first page of threads.

Cute, you found my topic too, but completely failed to read it or understand it.

Why are people complaining so much?

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Posted by: Apathy.6430

Apathy.6430

After reading a lot here i dont think many people are complaining in a way you allege them. I, and also many others in my opinion, are complaining about dungeons that are supposed to be the endgame(at least for many pve-challenges seeking guys) and the stone you are supposed to sharpen your skills and your teamwork, and the fact that they dont keep up with the awesome combat system that has great potential, and the quality people are used to from dungeons, or the quality they expected.

Really?
https://forum-en.gw2archive.eu/forum/game/dungeons/Incredibly-hard-incredibly-unrewarding
https://forum-en.gw2archive.eu/forum/game/dungeons/Why-i-dislike-dungeons-and-find-them-badly-designed
https://forum-en.gw2archive.eu/forum/game/dungeons/Dungeon-content-for-average-skilled-casuals-story-mode-isn-t
https://forum-en.gw2archive.eu/forum/game/dungeons/Who-did-you-create-these-dungeons-for-anet/first

That’s just going through the first quarter of the first page of threads.

Cute, you found my topic too, but completely failed to read it or understand it.

Oh? Your thread isn’t “make it so anyone with a mouse and/or keyboard can finish a dungeon”?

Why are people complaining so much?

in Fractals, Dungeons & Raids

Posted by: berries.7016

berries.7016

After reading a lot here i dont think many people are complaining in a way you allege them. I, and also many others in my opinion, are complaining about dungeons that are supposed to be the endgame(at least for many pve-challenges seeking guys) and the stone you are supposed to sharpen your skills and your teamwork, and the fact that they dont keep up with the awesome combat system that has great potential, and the quality people are used to from dungeons, or the quality they expected.

Really?
https://forum-en.gw2archive.eu/forum/game/dungeons/Incredibly-hard-incredibly-unrewarding
https://forum-en.gw2archive.eu/forum/game/dungeons/Why-i-dislike-dungeons-and-find-them-badly-designed
https://forum-en.gw2archive.eu/forum/game/dungeons/Dungeon-content-for-average-skilled-casuals-story-mode-isn-t
https://forum-en.gw2archive.eu/forum/game/dungeons/Who-did-you-create-these-dungeons-for-anet/first

That’s just going through the first quarter of the first page of threads.

Cute, you found my topic too, but completely failed to read it or understand it.

Oh? Your thread isn’t “make it so anyone with a mouse and/or keyboard can finish a dungeon”?

No, try reading the stuff next time or twice if you are having difficulties understanding. I guess some have issues with reading comprehension and some with certain game play mechanics, I know I have the latter.

Why are people complaining so much?

in Fractals, Dungeons & Raids

Posted by: Apathy.6430

Apathy.6430

After reading a lot here i dont think many people are complaining in a way you allege them. I, and also many others in my opinion, are complaining about dungeons that are supposed to be the endgame(at least for many pve-challenges seeking guys) and the stone you are supposed to sharpen your skills and your teamwork, and the fact that they dont keep up with the awesome combat system that has great potential, and the quality people are used to from dungeons, or the quality they expected.

Really?
https://forum-en.gw2archive.eu/forum/game/dungeons/Incredibly-hard-incredibly-unrewarding
https://forum-en.gw2archive.eu/forum/game/dungeons/Why-i-dislike-dungeons-and-find-them-badly-designed
https://forum-en.gw2archive.eu/forum/game/dungeons/Dungeon-content-for-average-skilled-casuals-story-mode-isn-t
https://forum-en.gw2archive.eu/forum/game/dungeons/Who-did-you-create-these-dungeons-for-anet/first

That’s just going through the first quarter of the first page of threads.

Cute, you found my topic too, but completely failed to read it or understand it.

Oh? Your thread isn’t “make it so anyone with a mouse and/or keyboard can finish a dungeon”?

No, try reading the stuff next time or twice if you are having difficulties understanding. I guess some have issues with reading comprehension and some with certain game play mechanics, I know I have the latter.

Oh, then in 2-3 sentences, give some cliffnotes on your thread.

Then, for bonus points, give a brief explanation how it isn’t just asking for it to be dumbed down.

Why are people complaining so much?

in Fractals, Dungeons & Raids

Posted by: TyrantV.4076

TyrantV.4076

What are yo talking about? All i see is QQ about the game being too easy (which i agree it is).

Seriously who is complaining about it being too hard?

Why are people complaining so much?

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Posted by: Apathy.6430

Apathy.6430

What are yo talking about? All i see is QQ about the game being too easy (which i agree it is).

Seriously who is complaining about it being too hard?

Have you read a single thread in this forum?

Why are people complaining so much?

in Fractals, Dungeons & Raids

Posted by: berries.7016

berries.7016

After reading a lot here i dont think many people are complaining in a way you allege them. I, and also many others in my opinion, are complaining about dungeons that are supposed to be the endgame(at least for many pve-challenges seeking guys) and the stone you are supposed to sharpen your skills and your teamwork, and the fact that they dont keep up with the awesome combat system that has great potential, and the quality people are used to from dungeons, or the quality they expected.

Really?
https://forum-en.gw2archive.eu/forum/game/dungeons/Incredibly-hard-incredibly-unrewarding
https://forum-en.gw2archive.eu/forum/game/dungeons/Why-i-dislike-dungeons-and-find-them-badly-designed
https://forum-en.gw2archive.eu/forum/game/dungeons/Dungeon-content-for-average-skilled-casuals-story-mode-isn-t
https://forum-en.gw2archive.eu/forum/game/dungeons/Who-did-you-create-these-dungeons-for-anet/first

That’s just going through the first quarter of the first page of threads.

Cute, you found my topic too, but completely failed to read it or understand it.

Oh? Your thread isn’t “make it so anyone with a mouse and/or keyboard can finish a dungeon”?

No, try reading the stuff next time or twice if you are having difficulties understanding. I guess some have issues with reading comprehension and some with certain game play mechanics, I know I have the latter.

Oh, then in 2-3 sentences, give some cliffnotes on your thread.

Then, for bonus points, give a brief explanation how it isn’t just asking for it to be dumbed down.

Really now? Are you honestly asking me to make a TLDR-section for you? Maybe that is the core issues here. These topics with valid concerns suffer from TLDR and get responses only by their topics, not by their contents.

Why are people complaining so much?

in Fractals, Dungeons & Raids

Posted by: Birdy.4816

Birdy.4816

My problem is not with the challenge, but the grind and reward are horrendous and there is no “middle-way” im fine for challenge. but I dont want to grind 1500 tokens for an armour set. from the first 1-2 bosses.

Why are people complaining so much?

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Posted by: Apathy.6430

Apathy.6430

After reading a lot here i dont think many people are complaining in a way you allege them. I, and also many others in my opinion, are complaining about dungeons that are supposed to be the endgame(at least for many pve-challenges seeking guys) and the stone you are supposed to sharpen your skills and your teamwork, and the fact that they dont keep up with the awesome combat system that has great potential, and the quality people are used to from dungeons, or the quality they expected.

Really?
https://forum-en.gw2archive.eu/forum/game/dungeons/Incredibly-hard-incredibly-unrewarding
https://forum-en.gw2archive.eu/forum/game/dungeons/Why-i-dislike-dungeons-and-find-them-badly-designed
https://forum-en.gw2archive.eu/forum/game/dungeons/Dungeon-content-for-average-skilled-casuals-story-mode-isn-t
https://forum-en.gw2archive.eu/forum/game/dungeons/Who-did-you-create-these-dungeons-for-anet/first

That’s just going through the first quarter of the first page of threads.

Cute, you found my topic too, but completely failed to read it or understand it.

Oh? Your thread isn’t “make it so anyone with a mouse and/or keyboard can finish a dungeon”?

No, try reading the stuff next time or twice if you are having difficulties understanding. I guess some have issues with reading comprehension and some with certain game play mechanics, I know I have the latter.

Oh, then in 2-3 sentences, give some cliffnotes on your thread.

Then, for bonus points, give a brief explanation how it isn’t just asking for it to be dumbed down.

Really now? Are you honestly asking me to make a TLDR-section for you? Maybe that is the core issues here. These topics with valid concerns suffer from TLDR and get responses only by their topics, not by their contents.

The core issue is you complaining that you die too much and spend half a gold on repair costs at level 30 doing a story mode mission, and wanting it made easier.

Then you claiming that you aren’t wanting it made easier.

Why are people complaining so much?

in Fractals, Dungeons & Raids

Posted by: Apathy.6430

Apathy.6430

My problem is not with the challenge, but the grind and reward are horrendous and there is no “middle-way” im fine for challenge. but I dont want to grind 1500 tokens for an armour set. from the first 1-2 bosses.

Then don’t?

The armor is purely optional. You don’t need it to progress to the next raid. Just go do another dungeon.

Why are people complaining so much?

in Fractals, Dungeons & Raids

Posted by: Proeliator.8740

Proeliator.8740

People simply love to complain. It’s what some people do best actually. You could give them exactly what they ask for and they would still complain about it. It’s so bad that many actually feel the need to go to forums and create threads specifically to tell the world about it seemingly as often as possible.

Unfortunately there are going to be two groups of players at constant odds with each other no matter what game we’re describing. Those that want the game to be easy and be able to do every part of the game and will ask that it be made easier so until they can and those that want parts of the game to be difficult and challenging so that the best can prove themselves etc. You can rarely satisfy both groups all of the time any many complaints I hear are related to this fundamental difference in some way.

Why are people complaining so much?

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Posted by: berries.7016

berries.7016

After reading a lot here i dont think many people are complaining in a way you allege them. I, and also many others in my opinion, are complaining about dungeons that are supposed to be the endgame(at least for many pve-challenges seeking guys) and the stone you are supposed to sharpen your skills and your teamwork, and the fact that they dont keep up with the awesome combat system that has great potential, and the quality people are used to from dungeons, or the quality they expected.

Really?
https://forum-en.gw2archive.eu/forum/game/dungeons/Incredibly-hard-incredibly-unrewarding
https://forum-en.gw2archive.eu/forum/game/dungeons/Why-i-dislike-dungeons-and-find-them-badly-designed
https://forum-en.gw2archive.eu/forum/game/dungeons/Dungeon-content-for-average-skilled-casuals-story-mode-isn-t
https://forum-en.gw2archive.eu/forum/game/dungeons/Who-did-you-create-these-dungeons-for-anet/first

That’s just going through the first quarter of the first page of threads.

Cute, you found my topic too, but completely failed to read it or understand it.

Oh? Your thread isn’t “make it so anyone with a mouse and/or keyboard can finish a dungeon”?

No, try reading the stuff next time or twice if you are having difficulties understanding. I guess some have issues with reading comprehension and some with certain game play mechanics, I know I have the latter.

Oh, then in 2-3 sentences, give some cliffnotes on your thread.

Then, for bonus points, give a brief explanation how it isn’t just asking for it to be dumbed down.

Really now? Are you honestly asking me to make a TLDR-section for you? Maybe that is the core issues here. These topics with valid concerns suffer from TLDR and get responses only by their topics, not by their contents.

The core issue is you complaining that you die too much and spend half a gold on repair costs at level 30 doing a story mode mission, and wanting it made easier.

Then you claiming that you aren’t wanting it made easier.

I’m beginning to think you just skimmed trough randomly one of the threads in your list and the wrong one too and quickly formulated the answer from that or just based it on your already set opinion about the issue.

As for I’m not claiming not wanting them easier? Geez way to go reading comprehension again. Of course I want them easier… or more reasonable if you actually had read my topic. It’s just the hyperbole that is thrown around every time. I’ll repeat this again, no one want’s them watered down completely.

Why are people complaining so much?

in Fractals, Dungeons & Raids

Posted by: Apathy.6430

Apathy.6430

After reading a lot here i dont think many people are complaining in a way you allege them. I, and also many others in my opinion, are complaining about dungeons that are supposed to be the endgame(at least for many pve-challenges seeking guys) and the stone you are supposed to sharpen your skills and your teamwork, and the fact that they dont keep up with the awesome combat system that has great potential, and the quality people are used to from dungeons, or the quality they expected.

Really?
https://forum-en.gw2archive.eu/forum/game/dungeons/Incredibly-hard-incredibly-unrewarding
https://forum-en.gw2archive.eu/forum/game/dungeons/Why-i-dislike-dungeons-and-find-them-badly-designed
https://forum-en.gw2archive.eu/forum/game/dungeons/Dungeon-content-for-average-skilled-casuals-story-mode-isn-t
https://forum-en.gw2archive.eu/forum/game/dungeons/Who-did-you-create-these-dungeons-for-anet/first

That’s just going through the first quarter of the first page of threads.

Cute, you found my topic too, but completely failed to read it or understand it.

Oh? Your thread isn’t “make it so anyone with a mouse and/or keyboard can finish a dungeon”?

No, try reading the stuff next time or twice if you are having difficulties understanding. I guess some have issues with reading comprehension and some with certain game play mechanics, I know I have the latter.

Oh, then in 2-3 sentences, give some cliffnotes on your thread.

Then, for bonus points, give a brief explanation how it isn’t just asking for it to be dumbed down.

Really now? Are you honestly asking me to make a TLDR-section for you? Maybe that is the core issues here. These topics with valid concerns suffer from TLDR and get responses only by their topics, not by their contents.

The core issue is you complaining that you die too much and spend half a gold on repair costs at level 30 doing a story mode mission, and wanting it made easier.

Then you claiming that you aren’t wanting it made easier.

I’m beginning to think you just skimmed trough randomly one of the threads in your list and the wrong one too and quickly formulated the answer from that or just based it on your already set opinion about the issue.

As for I’m not claiming not wanting them easier? Geez way to go reading comprehension again. Of course I want them easier… or more reasonable if you actually had read my topic. It’s just the hyperbole that is thrown around every time. I’ll repeat this again, no one want’s them watered down completely.

Ah, my bad, you aren’t complaining that they are too hard and want them made easier.

You just want them made more reasonable for the gameplay impaired. Makes sense now, I see where I was confused.

Why are people complaining so much?

in Fractals, Dungeons & Raids

Posted by: berries.7016

berries.7016

People simply love to complain. It’s what some people do best actually. You could give them exactly what they ask for and they would still complain about it. It’s so bad that many actually feel the need to go to forums and create threads specifically to tell the world about it seemingly as often as possible.

Unfortunately there are going to be two groups of players at constant odds with each other no matter what game we’re describing. Those that want the game to be easy and be able to do every part of the game and will ask that it be made easier so until they can and those that want parts of the game to be difficult and challenging so that the best can prove themselves etc. You can rarely satisfy both groups all of the time any many complaints I hear are related to this fundamental difference in some way.

No one loves to complain. It’s waste of time for everyone when there are no valid things to complain about. But some of the points with story dungeons are valid concerns for some, just maybe not for you.

The issue here being the 2 difficulty modes for dungeons, the other obviously for skilled players and the other… well it’s still for skilled players to get trough comfortably. Not so skilled can get trough but it lacks the most important part which is fun and that creates zero replayability.

I don’t think no one is asking to be able to do everything, I have zero interest in exploration, I had zero interest with raids in other MMO’s and certainly didn’t ask the ability to do them. But is it too much to ask to have fun and enjoyable entry level dungeon experience that I want to go back to? Why the 2 difficulty modes can’t be just that, one easier and the other for those who enjoys and thrive for the (much) greater challenge?

Why are people complaining so much?

in Fractals, Dungeons & Raids

Posted by: Apathy.6430

Apathy.6430

But is it too much to ask to have fun and enjoyable entry level dungeon experience that I want to go back to?

A dungeon that is easy for someone who spends 50 silver repairing their level 30 gear currently sounds like the least fun thing imaginable.

You’re dying like 50-75 times, and you really think the game should be toned down to accommodate that level of ineptitude?

Why are people complaining so much?

in Fractals, Dungeons & Raids

Posted by: berries.7016

berries.7016

After reading a lot here i dont think many people are complaining in a way you allege them. I, and also many others in my opinion, are complaining about dungeons that are supposed to be the endgame(at least for many pve-challenges seeking guys) and the stone you are supposed to sharpen your skills and your teamwork, and the fact that they dont keep up with the awesome combat system that has great potential, and the quality people are used to from dungeons, or the quality they expected.

Really?
https://forum-en.gw2archive.eu/forum/game/dungeons/Incredibly-hard-incredibly-unrewarding
https://forum-en.gw2archive.eu/forum/game/dungeons/Why-i-dislike-dungeons-and-find-them-badly-designed
https://forum-en.gw2archive.eu/forum/game/dungeons/Dungeon-content-for-average-skilled-casuals-story-mode-isn-t
https://forum-en.gw2archive.eu/forum/game/dungeons/Who-did-you-create-these-dungeons-for-anet/first

That’s just going through the first quarter of the first page of threads.

Cute, you found my topic too, but completely failed to read it or understand it.

Oh? Your thread isn’t “make it so anyone with a mouse and/or keyboard can finish a dungeon”?

No, try reading the stuff next time or twice if you are having difficulties understanding. I guess some have issues with reading comprehension and some with certain game play mechanics, I know I have the latter.

Oh, then in 2-3 sentences, give some cliffnotes on your thread.

Then, for bonus points, give a brief explanation how it isn’t just asking for it to be dumbed down.

Really now? Are you honestly asking me to make a TLDR-section for you? Maybe that is the core issues here. These topics with valid concerns suffer from TLDR and get responses only by their topics, not by their contents.

The core issue is you complaining that you die too much and spend half a gold on repair costs at level 30 doing a story mode mission, and wanting it made easier.

Then you claiming that you aren’t wanting it made easier.

I’m beginning to think you just skimmed trough randomly one of the threads in your list and the wrong one too and quickly formulated the answer from that or just based it on your already set opinion about the issue.

As for I’m not claiming not wanting them easier? Geez way to go reading comprehension again. Of course I want them easier… or more reasonable if you actually had read my topic. It’s just the hyperbole that is thrown around every time. I’ll repeat this again, no one want’s them watered down completely.

Ah, my bad, you aren’t complaining that they are too hard and want them made easier.

You just want them made more reasonable for the gameplay impaired. Makes sense now, I see where I was confused.

You can twist and turn things all you like but doesn’t make the issue go away or any less valid. It just shows you are not bothered to really read into things before answering.

Why are people complaining so much?

in Fractals, Dungeons & Raids

Posted by: berries.7016

berries.7016

But is it too much to ask to have fun and enjoyable entry level dungeon experience that I want to go back to?

A dungeon that is easy for someone who spends 50 silver repairing their level 30 gear currently sounds like the least fun thing imaginable.

You’re dying like 50-75 times, and you really think the game should be toned down to accommodate that level of ineptitude?

I don’t get it, where do you get this 50 silver? Certainly not from my topic which I asked you to read earlier. And level 30 gear? I never said anything about levels.

Why are people complaining so much?

in Fractals, Dungeons & Raids

Posted by: Apathy.6430

Apathy.6430

After reading a lot here i dont think many people are complaining in a way you allege them. I, and also many others in my opinion, are complaining about dungeons that are supposed to be the endgame(at least for many pve-challenges seeking guys) and the stone you are supposed to sharpen your skills and your teamwork, and the fact that they dont keep up with the awesome combat system that has great potential, and the quality people are used to from dungeons, or the quality they expected.

Really?
https://forum-en.gw2archive.eu/forum/game/dungeons/Incredibly-hard-incredibly-unrewarding
https://forum-en.gw2archive.eu/forum/game/dungeons/Why-i-dislike-dungeons-and-find-them-badly-designed
https://forum-en.gw2archive.eu/forum/game/dungeons/Dungeon-content-for-average-skilled-casuals-story-mode-isn-t
https://forum-en.gw2archive.eu/forum/game/dungeons/Who-did-you-create-these-dungeons-for-anet/first

That’s just going through the first quarter of the first page of threads.

Cute, you found my topic too, but completely failed to read it or understand it.

Oh? Your thread isn’t “make it so anyone with a mouse and/or keyboard can finish a dungeon”?

No, try reading the stuff next time or twice if you are having difficulties understanding. I guess some have issues with reading comprehension and some with certain game play mechanics, I know I have the latter.

Oh, then in 2-3 sentences, give some cliffnotes on your thread.

Then, for bonus points, give a brief explanation how it isn’t just asking for it to be dumbed down.

Really now? Are you honestly asking me to make a TLDR-section for you? Maybe that is the core issues here. These topics with valid concerns suffer from TLDR and get responses only by their topics, not by their contents.

The core issue is you complaining that you die too much and spend half a gold on repair costs at level 30 doing a story mode mission, and wanting it made easier.

Then you claiming that you aren’t wanting it made easier.

I’m beginning to think you just skimmed trough randomly one of the threads in your list and the wrong one too and quickly formulated the answer from that or just based it on your already set opinion about the issue.

As for I’m not claiming not wanting them easier? Geez way to go reading comprehension again. Of course I want them easier… or more reasonable if you actually had read my topic. It’s just the hyperbole that is thrown around every time. I’ll repeat this again, no one want’s them watered down completely.

Ah, my bad, you aren’t complaining that they are too hard and want them made easier.

You just want them made more reasonable for the gameplay impaired. Makes sense now, I see where I was confused.

You can twist and turn things all you like but doesn’t make the issue go away or any less valid. It just shows you are not bothered to really read into things before answering.

As much as you may think being absolutely HORRIBLE at the game is “commonplace”, I’ve yet to run into a single person dying 50 times or so like you seem to during dungeons. And that’s including explorables. Not one single person.

Let that soak in a little.

Why are people complaining so much?

in Fractals, Dungeons & Raids

Posted by: berries.7016

berries.7016

After reading a lot here i dont think many people are complaining in a way you allege them. I, and also many others in my opinion, are complaining about dungeons that are supposed to be the endgame(at least for many pve-challenges seeking guys) and the stone you are supposed to sharpen your skills and your teamwork, and the fact that they dont keep up with the awesome combat system that has great potential, and the quality people are used to from dungeons, or the quality they expected.

Really?
https://forum-en.gw2archive.eu/forum/game/dungeons/Incredibly-hard-incredibly-unrewarding
https://forum-en.gw2archive.eu/forum/game/dungeons/Why-i-dislike-dungeons-and-find-them-badly-designed
https://forum-en.gw2archive.eu/forum/game/dungeons/Dungeon-content-for-average-skilled-casuals-story-mode-isn-t
https://forum-en.gw2archive.eu/forum/game/dungeons/Who-did-you-create-these-dungeons-for-anet/first

That’s just going through the first quarter of the first page of threads.

Cute, you found my topic too, but completely failed to read it or understand it.

Oh? Your thread isn’t “make it so anyone with a mouse and/or keyboard can finish a dungeon”?

No, try reading the stuff next time or twice if you are having difficulties understanding. I guess some have issues with reading comprehension and some with certain game play mechanics, I know I have the latter.

Oh, then in 2-3 sentences, give some cliffnotes on your thread.

Then, for bonus points, give a brief explanation how it isn’t just asking for it to be dumbed down.

Really now? Are you honestly asking me to make a TLDR-section for you? Maybe that is the core issues here. These topics with valid concerns suffer from TLDR and get responses only by their topics, not by their contents.

The core issue is you complaining that you die too much and spend half a gold on repair costs at level 30 doing a story mode mission, and wanting it made easier.

Then you claiming that you aren’t wanting it made easier.

I’m beginning to think you just skimmed trough randomly one of the threads in your list and the wrong one too and quickly formulated the answer from that or just based it on your already set opinion about the issue.

As for I’m not claiming not wanting them easier? Geez way to go reading comprehension again. Of course I want them easier… or more reasonable if you actually had read my topic. It’s just the hyperbole that is thrown around every time. I’ll repeat this again, no one want’s them watered down completely.

Ah, my bad, you aren’t complaining that they are too hard and want them made easier.

You just want them made more reasonable for the gameplay impaired. Makes sense now, I see where I was confused.

You can twist and turn things all you like but doesn’t make the issue go away or any less valid. It just shows you are not bothered to really read into things before answering.

As much as you may think being absolutely HORRIBLE at the game is “commonplace”, I’ve yet to run into a single person dying 50 times or so like you seem to during dungeons. And that’s including explorables. Not one single person.

Let that soak in a little.

Another perfect example of giving opinions and answers only by topic.. or as I said in earlier reply, you are replying from another one.

Why are people complaining so much?

in Fractals, Dungeons & Raids

Posted by: shatterwing.4760

shatterwing.4760

“I should be allowed to survive using whatever build and strategy I like!”

I’m fairly sure that that’s anet’s tagline.

Except that I’m fairly sure A-net were expecting players to pick builds and strategies from the “sensible” subsets rather than the “pants-on-head stupid” subsets.

Why are people complaining so much?

in Fractals, Dungeons & Raids

Posted by: Araditus.1526

Araditus.1526

Bad players shouldnt be allowed to play all the content, where has this rule gone in games these days? Learn some paitence, try to get good! Thats why so many first person shooters these days have other ways to kill your opponent other than your gun, I’m looking at you CoD. Counter-Strike, pros only.. lol

On topic, there should be content in a game 90% of people cant do, bc they suck….

Why are people complaining so much?

in Fractals, Dungeons & Raids

Posted by: Nazarenus.8914

Nazarenus.8914

Then what’s the point in playing then if bad players know they suck?

Why are people complaining so much?

in Fractals, Dungeons & Raids

Posted by: Apathy.6430

Apathy.6430

Then what’s the point in playing then if bad players know they suck?

To, I don’t know, get better?

Learn what a boon is?

Learn that conditions are bad?

Why are people complaining so much?

in Fractals, Dungeons & Raids

Posted by: kulle.6542

kulle.6542

didnt read the thread, but people are complaining because its obvious dungeons weren’t tested, or some of them were tested by masochists.