Why are people so unfriendly for dungeons?

Why are people so unfriendly for dungeons?

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Posted by: TenClub.7659

TenClub.7659

Hey all,

I guess this is a bit of a vent but also a serious question. I don’t think I have ever played a game where people are so hostile and unfriendly to beginners in dungeons.

I’ve literally been trying to do Ascalonian Catacombs for 2 days but cannot due to problem after problem.

The biggest one being that I’m a level 35 trying to do a 35 dungeon instead of a level 80. I don’t think I’ve ever played a game where people kick you for not being max level on the lowest req dungeon.

The second reason is when I am asked if I’ve ever done this. When the answer is no I’ve been kicked because apparently my entire team has been pro at this since day one and they’ve never had a first time in this dungeon.

The second to last group I was in I was kicked at the last boss because they decided they wanted an 80.

This has to be the most unfriendly and frustrating dungeon experience I have ever encountered in an MMO. If this is going to be my experience with every dungeon I might as well just skip them. I get it if some people don’t care to explain something to beginners that’s fine but at least give me a chance. to sink or swim. If I’m terrible okay kick me but give me the opportunity to do a level 35 dungeon without having to be a level 80.

It’s just unfair and frustrating.

My 2 cents. Thank you for reading if you did.

(edited by TenClub.7659)

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Posted by: Isaac.6041

Isaac.6041

Well you could report these people for abusive kicks and scamming. They’re not supposed to kick you at the end just so that they could get an 80 (unless they told you this at the START of the dungeon).

You got duped and they should be punished.

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Posted by: NibriAyid.3680

NibriAyid.3680

At least half of my guild avoids pick-up-group (PuG) for dungeons for this reason – not just kicking, although one of my guildies was kicked in a similar manner WITH A LEVEL 80 because they were a Necromancer and the naive “pros” think that’s a bad thing. I myself refuse to run anything other than CoF Path 1 with PuGs, and that’s because my guildies already trained me to do an effective clear with it.

A lot of the “pros” that do this kicking and whatnot are actually pretty bad themselves from what I’ve seen. In a couple of my dungeon runs, the person swearing the most into the chat box is also the person contributing the least. Also a level 35 with up-to-date gear can actually perform better numerically than a level 80 with bad gear with scaling, but you won’t be able to explain that to most groups.

It’s crazy but really you have to weed out these acidic personalities by trying to strike up conversation before the dungeon run, or avoid PuG dungeons altogether. You can also record the names of PuGs with friends list or screen capture.

This thread will inevitably get a reply with a user claiming to have no problems with PuGs, but just like getting a Porous Bone vs an exotic item in Orr, it’s random.

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Posted by: Vik Flagge.8324

Vik Flagge.8324

The fact that you can’t see why its a problem that low lvl characters make dungeon runs difficult is the problem. Simply put, regardless of player skill level, a sub-80 character does not have the UTILITY SKILLS and TRAIT SKILLS/POINTS to contribute.

Sorry that you have dealt with some hostile folks, but some may find it frustrating that people can’t or refuse to grasp the simple concepts of the game mechanics I described in paragraph one.

Perhaps a better use of your time (instead of wasting other people’s time with fail runs or complaining about it on the forums) would be to level your character.

Another alternative would be to get 4 friends or guild mates who are level 80 to hold your hand through the dungeon.

I would be happy to assist you on this if you find 3 other level 80’s willing.

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Posted by: TenClub.7659

TenClub.7659

I’m sorry but that is ridiculous. Why must I be a level 80 in a 35 dungeon. In no game has that ever been a problem where a character that is ON LEVEL with the dungeon must literally be max level to do the lowest level dungeon.

Second I am not a problem. I follow directions and do it well and quite frankly it’s plenty of the level 80’s that die in traps, pull tons of aggro, etc.

Am I a great player? No of course not I am new. Just as you were at some point and I’m sure you were doing these dungeons at the level the game said you should be and you didn’t know the mechanics either.

If people don’t want to explain it that’s fine but it is ridiculous that a level 35 in a level 35 dungeon is not allowed and instead you need to be 45 levels above it to participate.

(edited by TenClub.7659)

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Posted by: Vik Flagge.8324

Vik Flagge.8324

No I’m sorry that you refuse to believe that although AC is one of the easiest dungeons in the game, it can still be difficult and has challenges that benefit from a vast array of utility skills and trait skills, something a lvl 35 character does not have.

I’m really not trying to be rude but you don’t seem to understand how traits points work and how important trait skills (the things with the roman numerals) and utility skills are. Even my full exotic lvl 80 would have difficulty in AC if I could not use certain utility skills or trait skills that I would not even be close to unlocking at level 35.

So really your complaint is with the game developers for not having a TRUE level 35 dungeon. Again, your time is better spent LEVELING to 80 and then it will be a non-issue. Doesn’t that seem like a better plan rather then getting all angry on the forums?

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Posted by: Engels.8537

Engels.8537

The thing is that in gw2 leveling is really fast. It’s not like it’ll take you a year or two to reach 80 and be welcome in dungeon runs. You can easily get there in a month.

So my advice is, explore other aspects of the game (general PvE, WvW, sPvP) until you get to 80, and then you can start running dungeons.
Some people are gonna be hostile no matter what, kicking you for not being a specific class/having specific gear/making some mistake, but most of them won’t.

Other option is using gw2lfg.com and asking for a “lowbies run”.

But to make it simple, you have to understand that a lot of people have alread run AC too many times and they wanna do it as fast as possible. It’ll prolly happen to you in a few months, so really, don’t worry about that, just enjoy the rest of the game.

Don’t talk to me about toughness and vitality, damage avoidance is all in this game

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Posted by: NibriAyid.3680

NibriAyid.3680

Simply put, regardless of player skill level, a sub-80 character does not have the UTILITY SKILLS and TRAIT SKILLS/POINTS to contribute.

I suppose we differ here. I’d much rather have a level 35 that knows their character and the mechanics than a level 80 that can’t dodge or doesn’t know what a red circle is, regardless of traits. Remember the elite skill unlocks at level 30, so as long as the character did a healthy deal of skill point challenges, they’ll have a set they could use. Such a character would also be more helpful than someone who crafted or button-mashed in a DE farm all the way to level 80.

Some quick stuff from wiki to support the skill point thing:
If someone crafted to 80 they’d have access to 75 skill points.
If someone got to level 35 by clearing all the skill point challenges from starter areas they’d have 30 (levels) +~35 (skill point challenges)=~65 skill points

In either case you should have enough to get a set of utility skills that would prove useful. I guess the problem is the game cannot measure how well a player actually communicates or plays, so people instead revert to looking for level 80s, because they’re relatively easy to find at this point in the game’s lifetime.

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Posted by: TenClub.7659

TenClub.7659

I’m not angry and I get your point of view as well, so don’t think I’m looking at it from my side only.

I get it… what you can complete in let’s say 30 minutes you don’t want to spend an hour on that’s completely reasonable.

I did complete it once and yes I did slow the group down but so did a level 80. There was a point where we both at different sections had to be escorted to the rest of the group because we died and fell behind, however, no one yelled or got mad at either of us and rage quit or kicked us out. Everyone was completely fine with it and happy to help because they get that not everyone is a pro at this game whether you are level 80 or 35.

I get that not everyone wants to do that and if this level 35 dungeon is really not meant for 35 then you are right it is the game developers fault. However if that was truly the case how did level 35’s do this when the game first came out? Did everyone level to 80 then do it? Something tells me no they didn’t.

So I’m not naive here but I have never played a game where a level 35 dungeon is just not a 35 dungeon. They might as well make every dungeon level 80 if this is the case instead of sending me mail telling me to go to this dungeon.

What I am upset about is being the scapegoat in some groups and kicked for no reason. Where you literally have a level 80 not waiting for anyone, pulling all this aggro, and not following instructions yet I am the one being scolded because I die from someone’s else’s mistake. Of course that’s not every group and I have met some wonderful people in this game like the ones from my last group.

Anyway, in the end I see it from your point of view but I hope you see it from mine as well. When a game says “Level 35 dungeon” and you are told you must be 80 I hope you can see why it would be frustrating to someone like me who is still new to the game and is being kicked left and right by 80’s in a dungeon marked ‘35.’

Thank you for sharing your point of view. Personally, when I get to 80 I would have no problem with a 35 joining a dungeon he/she is told by the game they can participate in. If I have to explain how it works to him/her and have the dungeon take a bit longer that’s completely fine. Because that’s a new player who will be grateful for it and will hopefully do the same to newbies when he/she is 80.

Thank you for reading. Post turned out longer than I planned even with some trimming.

(edited by TenClub.7659)

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Posted by: Flissy.4093

Flissy.4093

While it’s a level 35 dungeon, it is actually one of the more difficult ones. Most PUG groups will fail even with a team of 80s in rare/exotic mixes.

If you’re kicked due to inexperience, just lie and follow players to hide it. Most people won’t take notice.

While this level of elitism will slow once you hit level 80, you will still be asked to link gear even in non-speedrun groups, aswell as being kicked because you don’t have “X” achievement points, which is a total joke.

Simple method is do the story and start your own runs.

Light Up the Darkness
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Posted by: NibriAyid.3680

NibriAyid.3680

But if that was truly the case how did level 35’s do this when the game first came out?

The dungeon was different when the game came out. One of the largest changes was that before, you could go to a waypoint IMMEDIATELY after you died, which was a lot friendlier to new players because essentially you could continually retry a boss without it resetting health unless everyone died. Many dungeon runs had this “death-train”, where members would run in, put in some auto-attack, die, and rinse-and-repeat until the boss was dead.

Despite being a necessary change to make dungeons more interesting and to let players know of the game mechanics, the end of the death train also meant the end of completely disorganized dungeon groups that could still complete a dungeon.

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Posted by: Isaac.6041

Isaac.6041

The difficulty of Ascalonian Catacombs should probably be lowered. Level 35 players should be to complete the dungeon just as easily as level 80 players do.

I agree that a level 35 dungeon should not require a full party of level 80 players.

The problem here is there are too many elitists that think otherwise. If you do want to complete the dungeon at level. I suggest you join a guild that runs dungeons often and doesn’t mind having lowbies join them.

The game is full of level 80s, no one likes to stay at level 35. Alts and new characters should be leveled quickly yes but that doesn’t mean you should have to wait until level 80 to enjoy dungeon experiences.

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Posted by: Mourningcry.9428

Mourningcry.9428

No I’m sorry that you refuse to believe that although AC is one of the easiest dungeons in the game, it can still be difficult and has challenges that benefit from a vast array of utility skills and trait skills, something a lvl 35 character does not have.

I’m really not trying to be rude but you don’t seem to understand how traits points work and how important trait skills (the things with the roman numerals) and utility skills are. Even my full exotic lvl 80 would have difficulty in AC if I could not use certain utility skills or trait skills that I would not even be close to unlocking at level 35.

So really your complaint is with the game developers for not having a TRUE level 35 dungeon. Again, your time is better spent LEVELING to 80 and then it will be a non-issue. Doesn’t that seem like a better plan rather then getting all angry on the forums?

Nah… level 35s have more then enough utility for AC.

More is always better, but it’s nor necessary.

It is a true level 35 dungeon. Without a doubt.

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Posted by: Isaac.6041

Isaac.6041

Despite being a necessary change to make dungeons more interesting and to let ually retry a boss without players know of the game mechanics, the end of the death train also meant the end of completely disorganized dungeon groups that could still complete a dungeon.

No it wasn’t a “necessary change”. It was a change that ArenaNet decided to implement against the wishes of many players. I’m sure the vast majority of players would love to be able to use waypoints whenever possible instead of waiting for so and so to rez them or die.

Of course players have adapted to that horrible change and ArenaNet can balance the game however they want to squeeze out more profits, make the game more or less challenging etc. Many people did not like the change.

If you die, you’re forced to sit around and wait for others to do something (or you can go shopping at the trading post). The change really made the game less exciting.

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Posted by: TenClub.7659

TenClub.7659

Why don’t they just make two versions of the Explorable mode?

A level 80 heroic version locked to level 80’s and a 35 version that is easier and didn’t make those changes that you all are talking about.

It seems like a reasonable solution and something that every other MMO does.

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Posted by: Isaac.6041

Isaac.6041

Why don’t they just make two versions of the Explorable mode?

A level 80 heroic version locked to level 80’s and a 35 version that is easier and didn’t make those changes that you all are talking about.

It seems like a reasonable solution and something that every other MMO does.

No thanks. I know GW1 had normal mode and hard mode. But I would prefer everything just remain normal. I don’t want reduced rewards in normal mode or additional rewards in hard mode.

Fractals is bad enough.

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Posted by: TenClub.7659

TenClub.7659

Well something should be done because in the end I can’t think of another game that has this problem.

Anyway, thanks for reading and commenting everyone. Going to go watch a movie. Ciao!

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Posted by: PolishSausage.1279

PolishSausage.1279

Why don’t they just make two versions of the Explorable mode?

A level 80 heroic version locked to level 80’s and a 35 version that is easier and didn’t make those changes that you all are talking about.

Because then it would be another WoW clone. And the thing that makes GW2 so appealing is because it actually avoids most of the things WoW clones shoot for.

And if you think the behavior on here is bad, you should see how stupid people can be in games like WoW and FFXI. Either way, the simplest solution is always the same; do dungeon runs with friends or guildies if you can. You can also report people that act especially jerkish and hope they get slapped by a GM.

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Posted by: Tuomir.1830

Tuomir.1830

Despite being a necessary change to make dungeons more interesting and to let ually retry a boss without players know of the game mechanics, the end of the death train also meant the end of completely disorganized dungeon groups that could still complete a dungeon.

No it wasn’t a “necessary change”. It was a change that ArenaNet decided to implement against the wishes of many players. I’m sure the vast majority of players would love to be able to use waypoints whenever possible instead of waiting for so and so to rez them or die.

Of course players have adapted to that horrible change and ArenaNet can balance the game however they want to squeeze out more profits, make the game more or less challenging etc. Many people did not like the change.

If you die, you’re forced to sit around and wait for others to do something (or you can go shopping at the trading post). The change really made the game less exciting.

Right, because having dungeons require teamwork, tactics and thought instead of just pushing through them by waypointing back to the fight is a bad thing. Naturally, skill shouldn’t be required from content meant to be challenging.

Also, do tell me how making dungeons better is “squeezing out profits”?

Only fools and heroes charge in without a plan.

(edited by Moderator)

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Posted by: Milennin.4825

Milennin.4825

When making a group just state you’re a level 35 looking for a party to do AC. Other people on their lower level alts will often join. At least that’s what I did on my Mesmer, haven’t had problems with my character being low level.

Just who the hell do you think I am!?

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Posted by: IndigoSundown.5419

IndigoSundown.5419

By hearing about it on the forums, you’d think the pick up group community in this game is heartless, soulless and completely self-absorbed/selfish. While I am sure there are some people who fit that description, I doubt the majority are like that. However, there might well be enough of them to make it so that doing dungeons in a PuG might not be the best idea.

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Posted by: noelclover.9408

noelclover.9408

While I personally would prefer a level 80 with me on a dungeon explorable run (I am trying to hold onto the optimistic belief that they would know their class better than fresh level 30s. Trying.), I’m more than happy taking lowbies with me so long as they know the run, or are willing to learn it.

Also, do what Milennin says, it helps quite a bit. When you announce that you want to do a dungeon explorable run, many assume that you’re a level 80 and intending to burn through it (not speed running, but moving on constantly, ignoring cutscenes, etc.) for tokens and rewards. There’s also the fact that despite being scaled down to a lower level, level 80s in exotics will always have an edge over level 35s in greens and so some will feel that they have to carry you through the dungeon. It’s unfair, I know, but it happens.

PS: You can always join my guild, we welcome newbies, lowbies, level 80s and what nots and everyone is usually ready and willing to do dungeon runs if asked /shameless self promotion

After I’m elected, bribing me will be considered a “gold sink” :)
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Posted by: magic fly.2041

magic fly.2041

While I am sure there are some people who fit that description, I doubt the majority are like that.

True, but they tend to be the most vocal and it only takes one of them in a party to ruin the fun, causing people to feel that the whole party is rotten even if they know its only one person. Steriotypes will have their way.

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Posted by: Maximillian Greil.1965

Maximillian Greil.1965

Find a guild. This is a community based game, join a community. A guild can teach you the dungeon, carry you if necessary, and teach you much more about how to play the game.

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Posted by: Stooperdale.3560

Stooperdale.3560

An experienced player can complete the dungeon on a level 35 character. Unfortunately you’re not an experienced player and your character is lacking gear, traits, and utility slots to compensate. Ascalonian catacombs is also a very unforgiving dungeon if you get things wrong as you will do.

My advice would be to wait until you’ve seen a few more story mode dungeons then return to the explorables. Do tell other players that you’re new to the dungeon. The worst thing you can do is die repeatedly when they don’t explain tactics simply because you’ve never asked for tactics.

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Posted by: Misiek.7325

Misiek.7325

Saying that in all other MMOs you never found problems when joining lvl appropriate dungeon does not mean that AC is only for lvls 35 to have fun. You can join AC at lvl 30 which means only that you can go in and play. Look for a moment at the rewards. Do you see lvl 35 exotics there? No, there are rares… which means you get some rewards for your lvl but also there is a huge incentive to go as a max lvl character. And not all lvl 80s want to use their limited game time carrying lvl 35s.

I’m not a ‘pro’ i would not kick you for being lvl 35 or being new which does not mean i like it very much. There are players and players. I can’t say if you are a smart one or not. When i join PUG it can go either way, a lvl 80 can be just bad or a lvl 35 can be awesome. But it’s just easier to play moderately well as a lvl 80.

Also one thing i’ve noticed in gw2 is that there is a lot of players that do not speak english or engrish or signlanguage or are just plain simple mute. It’s not a big deal when you are in a lvl 80 group because you can just assume everyone knows what to do (more or less).

There is also a problem of lack of experience. It’s not a big problem because me or someone else in group can just write a sentence or two to explain how it all works. But then there is a big amount of people that won’t say they are new to this (and i like to ask before we start), in this case you assume everyone knows the dungeon… and then you see this guy, that said nothing, and he is doing very dumb things.

Also there is this thing called understanding what you read. Most of the times i will post a lfm message and whoever joins stays. But then sometimes i want to do a speed run because i only have 30min to play and then im out for the day. A lot of times people will join even if they do not meet requirements stated in message. They will get kicked and they will come to these boards and whine about it. Who is rude me or them? I was polite to say who i want to play with this time, they ignored it.

TLDR It’s not that people don’t want to take lvl 35 players in their group. It’s just that with lvl 80s only group probability of a smooth run is much bigger. So people with limited time don’t want to take some unknown to possibly waste the time they could spend doing what they like.

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Posted by: Sneek.6504

Sneek.6504

TenClub, first I would like to say that I feel your pain. I’ve been there.

The sad truth is that in PUGs, you’re going to run into obnoxious people quite often. Whether it’s kicking you out for no explanation, yelling profanities, calling names, telling how you or other people that you/they play the class wrong or you’re playing the wrong class all together and/or complaining about the group not running the dungeon in the most efficient way, you’re going to run into them. In my experience this happens 20% of the time. To be fair, it happens in other MMORPGs too.

However, while that all being said, I would rather not run AC with sub lvl 80 group, unless it’s with my guildies, since it’s so unforgiving. The rooms you fight in are tight, there’s a lot of heavy hitters and many enemies knock you down and down you before you can get up. There’s not much room for error. Hell, p1 can be difficult even with lvl 80 group if the class composition is “wrong”. The unforgiving nature of AC combined with inexperienced group members many times leads to an impasse and eventually group members giving up and leaving, which is a demoralizing experience. I think the flaw is in the dungeon itself, but that’s my opinion.

Two things I would advice you to do: Avoid AC for now and like others have pointed out, find a good guild with friendly people and run it with them later. That way you can avoid all the drama what sometimes goes on in PUGs.

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Posted by: Chopps.5047

Chopps.5047

The fact that you can’t see why its a problem that low lvl characters make dungeon runs difficult is the problem. Simply put, regardless of player skill level, a sub-80 character does not have the UTILITY SKILLS and TRAIT SKILLS/POINTS to contribute.

Sorry that you have dealt with some hostile folks, but some may find it frustrating that people can’t or refuse to grasp the simple concepts of the game mechanics I described in paragraph one.

Perhaps a better use of your time (instead of wasting other people’s time with fail runs or complaining about it on the forums) would be to level your character.

Another alternative would be to get 4 friends or guild mates who are level 80 to hold your hand through the dungeon.

I would be happy to assist you on this if you find 3 other level 80’s willing.

My man, back during the first week, dungeons had less WPs and mobs more HP. We were level 35 through 50 (masterwork/rare gears) and we managed to do AC. All it really takes is dodging. I dislike this opinion because leveling is faster via dungeons. I would let two or three level 35s, no doubt. If they are good with the profession you could probably do a full party of level 35s.

In fact, I challenge the community to get 5 level 35s in AC and demonstrate a speed run. Positive communication and teamwork coupled with well timed dodges is a recipe for success.

Tin Foil Hat Hearer »—> Ranger Extraordinaire »—> “Be like water…”

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Posted by: Mourningcry.9428

Mourningcry.9428

In fact, I challenge the community to get 5 level 35s in AC and demonstrate a speed run. Positive communication and teamwork coupled with well timed dodges is a recipe for success.

Kinda already done…

https://forum-en.gw2archive.eu/forum/game/dungeons/AC-Ex-35-Run-Video-and-Impressions/first#post1610178

Not a speed run… we were real casual, and we didn’t skip anything to negate any commentary about skipping to make it easier… That being said, no doubt a speed run @ 35 is entirely viable.

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Posted by: FangedTerror.3852

FangedTerror.3852

Yeah ignore the “pros” here. 35 is fine for AC. My guild and I will run with anyone through it from lvl 30 up. The important thing that anyone who has not run it before needs is good communication skills. If you listen to those that know how to do it, you survive and loot!

90% of the time the reason the “pros” require all to be lvl 80 and having run it before is because they aren’t comfortable with their class and need to have lots of room for errors. Otherwise they will fail. I can’t count how many times we’ve gotten a lvl 80 “pro” that can’t seem to survive kholor because they don’t know that they have a dodge button…

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Posted by: Slither Shade.4782

Slither Shade.4782

You could be content with the eight story mode dungeons. Only one is available to you now but at level 40/50/60 ect you will gain more options.

Or do these things:

Stack gear with vitality and toughness and put power into all the upgrade slots. Go to your traits and assign the points to the power trait line. Use slot skills that remove poison so you dont get poisoned to death in the first ac boss room aka giant spider. Do not shoot at anything unless someone else is or if it has already attacked you. Do not run ahead of the group .. you already know that. Dont shoot spiderlings while standing on the pillar as they will run up the stairs and start downing people before the run has hardly begun. Also the will be invulnerable for a while once you jump down if you shoot them from the pillar. Dont aggro anything on that raised portion of the spider room till all gargoyle heads have been destroyed. Dont stand in the poison or go into poison to revive someone.

Once the giant spider is done switch to skills that prevent damage, block attacks, and for sure grab stability if you have it.

Now for the love of kitten dont go on an ac path 1 (Hodgins). The first burrow room where he has to live while the party kills all the burrows is a source of more kitten in ac then everything else combined. Plus when the group skips through the maze with all the gravelings which knock you down that is going to suck for you big time. Any new players out there please just say no to path 1 lol.

Now go to gw2lfg.com and make a post stating that you are a new player and are looking for more or a group to do ac path 2 or 3. Wait for players who want to go with you. Oh ya ac patg 3 is a 99% chance that the party will stack in a little corner of a pillar. Just stand in there with them and obtain the boss as a target before hand. Someone should have called target in it already so just press t if you lose target. If you have group heals make sure you are throwing them down when needed and available. Revive players if they get downed while stacking in that corner. Good luck.

(edited by Slither Shade.4782)

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Posted by: rozcinana.7249

rozcinana.7249

If you’re kicked due to inexperience, just lie and follow players to hide it. Most people won’t take notice.

Nooooo… OP please don’t follow this advice, ever. On your lfg posts, state you are new. That will weed out all the “kittenholes” that would kick you in the first place. You can’t hide inexperience especially since a lot of encounters have specific mechanics and you will only be more of a burden if you don’t know what you’re doing and stay quiet about it.

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Posted by: Destructus.5716

Destructus.5716

If it’s a level 35 dungeon, then level 35 players SHOULD be allowed to play in it.

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Posted by: Brave Sir Ryan.1240

Brave Sir Ryan.1240

OP, Dungeon Master (not that it means much) here and I’d be happy to run AC with you. Just hit me up in game. I’m sorry you have had a bad experience so far. Most of the game is very easy and cooperative, and people act accordingly. No one gets mad at a level 35 doing a level 35 dynamic event, after all.

Dungeons up the difficulty level a bit, and unfortunately many players are either:
1) Bad players unable to beat a dungeon with a few at-level people
2) Unwilling to spend a little extra time to do so.

The best advice I could give is to ignore people who act like this, seek out those who do not, and be willing to learn. AC is a little tougher than it used to be, but not nearly enough to merit this sort of behavior.

(edited by Brave Sir Ryan.1240)

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Posted by: Shiren.9532

Shiren.9532

The fact that you can’t see why its a problem that low lvl characters make dungeon runs difficult is the problem. Simply put, regardless of player skill level, a sub-80 character does not have the UTILITY SKILLS and TRAIT SKILLS/POINTS to contribute.

Sorry that you have dealt with some hostile folks, but some may find it frustrating that people can’t or refuse to grasp the simple concepts of the game mechanics I described in paragraph one.

Perhaps a better use of your time (instead of wasting other people’s time with fail runs or complaining about it on the forums) would be to level your character.

Another alternative would be to get 4 friends or guild mates who are level 80 to hold your hand through the dungeon.

I would be happy to assist you on this if you find 3 other level 80’s willing.

God forbid someone attempt a level 35 dungeon at level 35. At level 35 I can easily have my dungeon ready skills, the only thing you are missing is three stat armour and traits. While both of these are helpful (the latter more than the former) neither of them is required.

People fail to grasp the concepts and game mechanics you mentioned because aside from traits, they aren’t true (and even if you consider traits, they aren’t necessary). Low level characters don’t make dungeon runs any more difficult than bad players, and there are plenty of those running around with full exotics and ascended gear. I’ve seen level 35 characters vastly out perform the average player in AC.

If you want a special requirement for your party (anything other than the vanilla experience – skipping, full exotics, prior experience, speed clears, certain classes, certain builds, certain exploits, only level 80 etc) you should state this much when forming the group. Don’t enforce your specific requirements on a group after it has formed (the same way most players don’t join speed clear groups and ask them to stop skipping mobs).

Someone being level 35 and attempting a level 35 dungeon is not the problem.

I honestly don’t know why some people are so unfriendly, I think a part of it is that people aren’t enjoying the content itself (or the massive amounts of repetition required to obtain whatever reward they are playing the content for) so they want the tedium to be over as soon as possible. If people were actively enjoying the content, it wouldn’t bother them as much to take a little longer doing it. I think part of it is the difficulty difference with open world PvE and there being no group dungeon content which forms a middle ground as an alternative.

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Posted by: Vox Hollow.2736

Vox Hollow.2736

Guildwars 2 is a little…unusual.
In that people stress out over doing the easiest content the fastest for money, instead of stressing out over completing the hardest content for prestige. The unfortunate downside of this is that newbie dungeoneers and old jaded grizzled vets are rubbing elbows and the new player experience is…not the most flattering representation of the dungeon scene.

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Posted by: IndigoSundown.5419

IndigoSundown.5419

The fact that you can’t see why its a problem that low lvl characters make dungeon runs difficult is the problem. Simply put, regardless of player skill level, a sub-80 character does not have the UTILITY SKILLS and TRAIT SKILLS/POINTS to contribute.

Sorry that you have dealt with some hostile folks, but some may find it frustrating that people can’t or refuse to grasp the simple concepts of the game mechanics I described in paragraph one.

Perhaps a better use of your time (instead of wasting other people’s time with fail runs or complaining about it on the forums) would be to level your character.

Another alternative would be to get 4 friends or guild mates who are level 80 to hold your hand through the dungeon.

I would be happy to assist you on this if you find 3 other level 80’s willing.

God forbid someone attempt a level 35 dungeon at level 35. At level 35 I can easily have my dungeon ready skills, the only thing you are missing is three stat armour and traits. While both of these are helpful (the latter more than the former) neither of them is required.

People fail to grasp the concepts and game mechanics you mentioned because aside from traits, they aren’t true (and even if you consider traits, they aren’t necessary). Low level characters don’t make dungeon runs any more difficult than bad players, and there are plenty of those running around with full exotics and ascended gear. I’ve seen level 35 characters vastly out perform the average player in AC.

If you want a special requirement for your party (anything other than the vanilla experience – skipping, full exotics, prior experience, speed clears, certain classes, certain builds, certain exploits, only level 80 etc) you should state this much when forming the group. Don’t enforce your specific requirements on a group after it has formed (the same way most players don’t join speed clear groups and ask them to stop skipping mobs).

Someone being level 35 and attempting a level 35 dungeon is not the problem.

I honestly don’t know why some people are so unfriendly, I think a part of it is that people aren’t enjoying the content itself (or the massive amounts of repetition required to obtain whatever reward they are playing the content for) so they want the tedium to be over as soon as possible. If people were actively enjoying the content, it wouldn’t bother them as much to take a little longer doing it. I think part of it is the difficulty difference with open world PvE and there being no group dungeon content which forms a middle ground as an alternative.

There is a lot of wisdom in this post. Players … and the dungeon team … should take note.

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Posted by: Amun Ra.6435

Amun Ra.6435

It’s true…there are some real kittens “elitist” (most are not that great) wanna be’s here…but there are some really nice and helpful players and guilds.

But I do think the difficulty is part of the problem…I think it makes people just so tense that when a mistake happens people just blow up. I have said it before and I will say it again…I think there needs to be a tiered system with dungeons.

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Posted by: Jzl.8715

Jzl.8715

Perhaps the misconception is to think that all players should be friendly. And part of the issue is not putting in the effort to find likely minded players. Specify that you are new, and here is a tip, even when looking for pugs, form your own group and ask politely in your lfg for a guide to help you through and explain the fights, you’d actually be surprised how many people are willing to join and help you.

[PLUM] – SOR

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Posted by: BlueDragon.7054

BlueDragon.7054

I ll help you if i have time, idc about your lv.
If you see me online just whisper me. If you have some lv 35+ friends that want to run it, invite them also.

As someone has already said on this post, 35 is fine for AC.

(edited by BlueDragon.7054)

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Posted by: Wolfey.3407

Wolfey.3407

Perhaps the misconception is to think that all players should be friendly. And part of the issue is not putting in the effort to find likely minded players. Specify that you are new, and here is a tip, even when looking for pugs, form your own group and ask politely in your lfg for a guide to help you through and explain the fights, you’d actually be surprised how many people are willing to join and help you.

That seems to be a rare exception…. most of the dungeons I have played in there are more kitten who preach the same annoying checklist
“Gear Check
Level 80
Warrior/Guardian
Experienced
Only
"

Former PvP Forum Specialist
2015-2016
Fort Aspenwood

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Posted by: TenClub.7659

TenClub.7659

(Thank you post to everyone)

Hi, I know it’s a really long time.

I’m a level 80 now (just got it this week and finished the personal story) and mostly played it solo but I did get a couple dungeons done with some nice people I saw throughout the game.

Anyway the only reason I am bumping this is to say thank you to everyone so kind enough to post and offer to run it for me. Didn’t mean to ignore you all. So again big thank you and I apologize for bumping a 2 month old thread. I just wanted to say thank you to everyone.

(edited by Moderator)

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Posted by: The Mexican Cookie.3690

The Mexican Cookie.3690

Happy to hear that you managed to find some people to run with, there have been many stories of people just abandoning dungeons all together due to negative experiences with ‘toxic’ people. Goes to show that not everyone who does dungeons will threaten to give you some kind of flesh eating virus if you don’t dodge an attack

#LoveArrows2013, never forget.

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Posted by: Aden Celeste.3650

Aden Celeste.3650

TenClub, whenever u need to run a dungeon, and its your first time, pm me and if im not doing anything with my guild I will be glad to help you. i know how it feels with the un-friendly dungeon parties, I really don’t mind giving anyone a hand as long as you can play properly, regardless the level.

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Posted by: TenClub.7659

TenClub.7659

Thanks I appreciate that! Since I’m a 80 now finding groups shouldn’t be a problem I just bumped this thread to give a big thank you to everyone who was offering me groups.

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Posted by: Sylum.1806

Sylum.1806

Found this thread after an incredibly nasty experience minutes ago. All along, I’ve only met friendly and helpful people in GW2, easily the most mature community out of all the MMOs I’ve played.

I was looking on LFG to join dungeon runs to learn about them. In every team, I had the decency to ask if I could stay, declaring that I have no prior experience with the run. And I always avoided joining those that declared they wanted experienced players.

All the teams I had joined before were glad to help me… until this one. This team wanted to run all paths of CoE on explorable mode. After completing the first path, I helped them enter again since it was open on my server.

Shortly after I was kicked out of the dungeon. So I tried to join back again. And time and again I was kicked without anything said on the chat. So I thought I was bugged, and whispered one of the members.

This piece of work, Njord Asbjorn (who probably should call himself As***** instead), told me I was kicked out of the party, that’s why I kept getting dropped from the dungeon.

He said I was less than useful, which I would have accepted and left had they had the courtesy to ask me to leave.

To Njord, I can only say, being in WvW for 4-5 hours before, and fatigue aren’t reasons for you to act like a total jack-a** to people. GW2 isn’t a cutthroat game where disadvantaging others gives you an edge.

I’m really appalled by this encounter. It’s as though the community running dungeons is a different community altogether from the rest of the game.

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Posted by: MassDelusion.9130

MassDelusion.9130

Because the difference between a team of fully experienced people to having 1 or 2 people that don’t know what to do can make a short dungeon take two/three times as long, if not make people leave.

This doesn’t happen in open world because its mostly zergs, and DE’s are extremely easy, almost fail proof.

If you’re not level 80, and are having trouble joining groups, make your own groups that say any level welcome.

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Posted by: Adam.4103

Adam.4103

So because one group was nasty that means the entire dungeon community is? You get bad apples in all walks of life, a video game is no different.

Adam The Vanquisher
Gandara

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Posted by: Phadde.7362

Phadde.7362

I personally hate this attitude. (quote)

Sure, a level 80 character have a statistical benefit. If you want to make dungeon runs as fast as possible with only elitist or people with a similar philosophy, Make Your Own Group

The dungeon is designed for people of level 35+, and there will be a lot of people that’s new to the game, or even to the entire genre. They have every right to be there and enjoy the content. The runs will be longer and less fluid. You might have to stop and explain now and then and you might have to do an encounter a few times before overcoming it.

If this isn’t something for you, then do not play in Pick-Up-Groups.

The fact that you can’t see why its a problem that low lvl characters make dungeon runs difficult is the problem. Simply put, regardless of player skill level, a sub-80 character does not have the UTILITY SKILLS and TRAIT SKILLS/POINTS to contribute.

Sorry that you have dealt with some hostile folks, but some may find it frustrating that people can’t or refuse to grasp the simple concepts of the game mechanics I described in paragraph one.

Perhaps a better use of your time (instead of wasting other people’s time with fail runs or complaining about it on the forums) would be to level your character.

Another alternative would be to get 4 friends or guild mates who are level 80 to hold your hand through the dungeon.

I would be happy to assist you on this if you find 3 other level 80’s willing.

Vote for/against <dueling>: http://strawpoll.me/1650018/
Cred to Latinkuro
Gw2 is a masterpiece at it’s foundation. Content-wise however…

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Posted by: Syn Sity.5826

Syn Sity.5826

I personally hate this attitude. (quote)

Sure, a level 80 character have a statistical benefit. If you want to make dungeon runs as fast as possible with only elitist or people with a similar philosophy, Make Your Own Group

The dungeon is designed for people of level 35+, and there will be a lot of people that’s new to the game, or even to the entire genre. They have every right to be there and enjoy the content. The runs will be longer and less fluid. You might have to stop and explain now and then and you might have to do an encounter a few times before overcoming it.

If this isn’t something for you, then do not play in Pick-Up-Groups.

The fact that you can’t see why its a problem that low lvl characters make dungeon runs difficult is the problem. Simply put, regardless of player skill level, a sub-80 character does not have the UTILITY SKILLS and TRAIT SKILLS/POINTS to contribute.

Sorry that you have dealt with some hostile folks, but some may find it frustrating that people can’t or refuse to grasp the simple concepts of the game mechanics I described in paragraph one.

Perhaps a better use of your time (instead of wasting other people’s time with fail runs or complaining about it on the forums) would be to level your character.

Another alternative would be to get 4 friends or guild mates who are level 80 to hold your hand through the dungeon.

I would be happy to assist you on this if you find 3 other level 80’s willing.

No one has the right to be in your group because no one in any video game should be forced to play with people they do not want to. Neither party benefits in that situation.

[DnT]