Q:
Smough The Cruel [WvW] – Warrior
Q:
Thanks to some ridiculous bug I just fell (dredge version) and I can’t get back to the surface because there is not even one single waypoint….
Content Designer
A:
Res shrines are disabled in the FotM until your party has wiped, in which case you restart from a checkpoint. Just like in personal story instances.
ive been dead for 30minutes with nothing to do but look at my corpse and read what my party types because of this system id quite like to actually play the game
Yea, I got blown off the map by wind, and my party members can’t locate my body, so I’m stuck listening to them finish the fractal.
I would suggest fixing this bug at least =P
Res shrines are disabled in the FotM until your party has wiped, in which case you restart from a checkpoint. Just like in personal story instances.
Really?
That’s cool. 1 person dies in a place rest of the party cannot reach; Too Bad. You get no chance at joining your party until they wipe on purpose.
Terrible implementation
Same here – blown off – dead – now cant do anything and no way to get ressed – what a truly stupid idea.
Same here, I got blown off by the wind and fell to earth. The rest of them are up on the island in the sky. No WP, no exit, nothing short of quitting the game.
did you try all of you guys commiting suicide so all get back to the checkpoint?
That won’t progress things though.
“Did you try to coerce your guildies/party members into dying and incurring repair costs because of kitteny implementation”
No, Penatbater. I am not that selfish.
Edit: Guild wars 2 is still in beta.
did you try all of you guys commiting suicide so all get back to the checkpoint?
This means you have to restart all over again, and it not an option to my opinion.
I’m doing the Grawl dungeon, fell of a high bridge, just near a lake of lava.
The no WP system looks interesting, but the dungeons aren’t designed for this.
These sort of implementations don’t add true difficulty to the game, it only makes the game more frustrating to play.
This doesn’t sound like something that was actually beta tested… or even given a second thought, come to think of it.
This doesn’t sound like something that was actually beta tested… or even given a second thought, come to think of it.
Like I said. Edit: Guild wars 2 is still in beta.
Guild wars 1 devs are not here for Guild wars 2 apparently. Only interns.
did you try all of you guys commiting suicide so all get back to the checkpoint?
This means you have to restart all over again, and it not an option to my opinion.
I’m doing the Grawl dungeon, fell of a high bridge, just near a lake of lava.
The no WP system looks interesting, but the dungeons aren’t designed for this.
@viper
I died twice there and I didn’t incur any armor penalty. It’s akin to falling off when doing jumping puzzles, you don’t get damanged armor
@rise
That’s why there’s the check point. Like when someone really falls all the way through, they don’t end up somewhere random on the map, nor at the very start, but at the middle layer. At the very least you don’t start all the way at the bottom. (only did the freeing the giant thing)
did you try all of you guys commiting suicide so all get back to the checkpoint?
This means you have to restart all over again, and it not an option to my opinion.
I’m doing the Grawl dungeon, fell of a high bridge, just near a lake of lava.
The no WP system looks interesting, but the dungeons aren’t designed for this.@viper
I died twice there and I didn’t incur any armor penalty. It’s akin to falling off when doing jumping puzzles, you don’t get damanged armor@rise
That’s why there’s the check point. Like when someone really falls all the way through, they don’t end up somewhere random on the map, nor at the very start, but at the middle layer. At the very least you don’t start all the way at the bottom. (only did the freeing the giant thing)
You are implying that my party can fall to their death. This is not the case. They will incur repair costs. You have thought your statement out about as much as this event has been thought out.
did you try all of you guys commiting suicide so all get back to the checkpoint?
This means you have to restart all over again, and it not an option to my opinion.
I’m doing the Grawl dungeon, fell of a high bridge, just near a lake of lava.
The no WP system looks interesting, but the dungeons aren’t designed for this.@viper
I died twice there and I didn’t incur any armor penalty. It’s akin to falling off when doing jumping puzzles, you don’t get damanged armor@rise
That’s why there’s the check point. Like when someone really falls all the way through, they don’t end up somewhere random on the map, nor at the very start, but at the middle layer. At the very least you don’t start all the way at the bottom. (only did the freeing the giant thing)You are implying that my party can fall to their death. This is not the case. They will incur repair costs. You have thought your statement out about as much as this event has been thought out.
Ok I may have worded it out differently. Give me a break I’ve been up for more than 24hours for this event, and I’m just as frustrated as you are. The only frac I know is the freeing the giant, and there are alot of stuff there where you can fall to your death.
We are freeing the giant, and I got knocked off the platform a couple of times to a check point, then I got knocked off a higher platform all the way to the ground below the island with no way to reach me, no way to rez me, and no place for me to rejoin the party. This is not working as it should as far as I am concerned. No fun lying dead for 30 minutes while the rest of my team battle through the dungeon without me.
It’s like “DC = perma death” here >_> I get there’s no WP but seriously, make them at the start just so you can go back and run up. =/
So 35 minutes after I fell my team completed, got the chest and I got the chance to teleport to next instance. No chest, no nothing. Just 35 minutes of boredom.
Lol. being away from my desktop this weekend… and reading this thread now really diminishes my incentive to do Fractals.
ANet can you please show your gratitude by to who have to suffer poor and buggy mechanics, aka, beta testing these new content for you? (no sarcasm intended) You know, like, take some salary away from your QA team and convert them go gems? (sarcasm intended)
Lol. being away from my desktop this weekend… and reading this thread now really diminishes my incentive to do Fractals.
ANet can you please show your gratitude by to who have to suffer poor and buggy mechanics, aka, beta testing these new content for you? (no sarcasm intended) You know, like, take some salary away from your QA team and convert them go gems? (sarcasm intended)
I wouldn’t let this thread discourage you so much. I know my guild is currently in the fractals and having no problems. Same with a few of my other in game friends. I’m sure a lot of people are dealing with these bugs, but plent of others are not.
Res shrines are disabled in the FotM until your party has wiped, in which case you restart from a checkpoint. Just like in personal story instances.
I don’t like the idea of no waypoints.
Put in a waypoint, so many times just going back to teh start of the zone and running back to a boss has reset them, opened doors, and heck made npcs start doing the script to talk. Not having one will hurt the game and instance even more then when you added new armor with higher stats.
Please don’t add any waypoints. This is a great addition to the dungeon which actually penalizes teams for not thinking ahead and analyzing the given situation. The old dungeons could always be completed without any tactics but just running back when you were defeated, which removed the sense of emergency and excitement.
there should be a system that enables players to revive guys that can’t for some reason be ressed. Like a wp that only activates out of combat or when other living party members open a gate or something…
I’m all for it when talking about fixing bugs and such things that results in dead players without any chance to come back in the fight (by being ressed by the group) without the hole group wiping on purpose… But please, please don’t cry for WPs in the dungeons like in actually all those others, where you can zerg the encounters to death. Now you at least have to care about downed or even death players without just saying “Hey, use the WP and run back fast!”… Can’t stand that.
If you wipe, you have a checkpoint option and can try it again and can think about what went wrong… And that is absolutely fine!
So, fixing bugs and issues concerning those dungeons = Yes!
Implement WP and such things (repair etc.) within the dungeon = No!
Res shrines are disabled in the FotM until your party has wiped, in which case you restart from a checkpoint. Just like in personal story instances.
Really?
That’s cool. 1 person dies in a place rest of the party cannot reach; Too Bad. You get no chance at joining your party until they wipe on purpose.
Terrible implementation
Hey i’ve got an idea be more careful in the future. WP zerging was stupid and completely destroyed EVERY dungeon before FoTM. Finally Anet have deciede to add a real dungeon, but ofcourse people QQ because as always they wanted everything handed to them! “I died in a dungeon and now i can’t just respawn instantly, what a terrible idea”.. Makes people actually think about what they’re doing, it makes team mates have a reason to actually get people up from downed state instead of “oh just die and respawn it’s faster” You tell me one MMO that has dungeons where it’s impossible to wipe or “lose”
You are implying that my party can fall to their death. This is not the case. They will incur repair costs.
…if only they could at least remove their armor….. oh, wait…
I think this is a brilliant idea it encourages teamwork and I’d imagine at the higher scale levels especially it’ll make the encounters brutal. This way people can’t graveyard zerg fights any more and the dungeons are fairly short to walk through so it doesn’t feel like a chore either to get through it like Twilight Arbor if you do wipe.
I can tell Anet has really paid close attention to all the issues people had with dungeons and did an excellent job at addressing them. Really very impressed. I can imagine it’ll frustrate some people that they actually have to work with people but perhaps they learn for once that kindness pays off more than selfishness.
I especially like that it’s easy enough for lower levels to do but hard enough for hardcore groups to keep going for the hardest levels.
(edited by Fay.2735)
I for one like the idea of no waypoints. It makes it kinda like GW1.
I just wish there was a /resign command to kill the team…
I’d say waypoints are unnecessary… but then there is dying in places the party can’t reach and the fact you can’t warp back into the dungeon if you leave or get disconnected. So the mechanic isn’t really working as intended atm – sometimes you’ll die because of things outside of your control, too, like lag, and bring the entire team down because you can’t be brought back. Good idea gone bad imo. Might as well have a permadeath mode instead.
Dungeons need a Res Shrine of some form, having to wait for a party wipe or the rest of the party to finish the remaining zone is plain and simple ridiculous, and in noway fun. Not everyone is a hardcore puzzle jumper or have the best reaction to a critical situation.
As someone mention above, you could have added a waypoint that only works out of combat. So when the rest of the party is done with whatever their fighting you would then be able to use the waypoint. And it still eliminates the WP zerging.
And if im not mistake you already know a way to do this considering you currently cant use a waypoint if a mob has tagged you. You just have to bind it to the hole party in a dungeon.
(edited by Glog.4275)
Dungeons need a Res Shrine of some form, having to wait for a party wipe or the rest of the party to finish the remaining zone is plain and simple ridiculous, and in noway fun. Not everyone is a hardcore puzzle jumper or have the best reaction to a critical situation.
As someone mention above, you could have added a waypoint that only works out of combat. So when the rest of the party is done with whatever their fighting you would then be able to use the waypoint. And it still eliminates the WP zerging.
And if im not mistake you already know a way to do this considering you currently cant use a waypoint if a mob has tagged you. You just have to bind it to the hole party in a dungeon.
You can finish an encounter and then resurrect the person whose defeated, there is no need to wait. If you have trouble finding the person from what I can tell they always teleport to the same location that you can run back to.
it’ll teach nabs and glass cannon to learn how to play and run a balanced build
You are implying that my party can fall to their death. This is not the case. They will incur repair costs.
…if only they could at least remove their armor….. oh, wait…
Yes, don’t fix this issue Anet: there’s a workaround of everyone stopping, filling their inventory with armor and suiciding.
Hire this man Anet, he clearly understands your design philosophies.
I get the idea for not having multiple waypoints, not graveyard zerging, etc.
That said, having to 4-man a fractal because someone is stuck on the side of a mountain, or otherwise out of reach for a rez, is a little silly for both the people alive and the person that died.
The dying is also inconsistent. I missed a jump in the Rata Sum fractal, fell, and ended up in a downed state back at the beginning. Fine, heal up, join my party. In other fractals, people have fallen, hit some random rock, and ended up completely defeated on the side of a hill that can’t be reached. They can’t heal up, they can’t be rezzed. It’s just dead weight.
Even if it meant porting back to the beginning of the area still dead, and still needing to be rezzed, that would at least give the group a chance to say “yeah, let’s go back”, instead of “well, we can’t get you, wait there for 30 minutes and you can join us in the next fractal while we kill this boss without a full party”.
Death should have consequences, but not THAT punishing.
Really, no waypoints should be no issue for GW1 veterans. Broken armor is reminiscent of 60% DP and armor canisters are dp cons.
But what would be nice are more efficient means to resurrect KOed players like we could in GW1.
Oh, and a /resign command to kill everyone. Please. That should solve the problem about players being unable to be rezzed.
players complain this game has way point zergs, anet removes then.
players start to complain the game doesnt have point zergs.
players being players
I fail to see the reasoning behind completely removing the waypoint system from dungeons. Could someone please clarify this for me? Are you trying to remove death zerging? If so wouldn’t it be easier to just add timers to respawns while your team is in combat? For example. First death theres no timer. 2nd death 15s. 3rd death 25s 4th death 45s and so on up to like 1 or 2 minutes. At least people would have a chance to get back into the fight but it would be less zergy. The current system just plain sucks. I dont wanna sit on the ground doing nothing while my team is forced to either leave me there dead or risk being slaughtered by AOEs as they try to rez me.
The fractals are so short and u get waypoints when you wipe, not sure what the big deal is.
Dungeons shouldn’t be super easy and make it so dying doesn’t matter.
This is a great idea imo but has been implemented wrong. Party wipes should be possible like in every other mmo. What need to be changed is that players should be able to respawn but not join a boss fight maybe by walls or something preventing them to enter that specific area until the boss dies or the party wipes. That way, if you died in a weird spot by falling or wherever your teammates couldn’t reach you, you could come back to them 90% of the times.
Robert/Dungeon team: I was down to 3 people (DC/bedtime for others) we were on level 2 final round – Giant statue mission. We got to the final boss. Beat him down and hit the chain to 0 health. It stunned me and then it started acting weird. It tossed our engineer into a cage / killed the other. I was left running around with the chain at 0% and the boss regening (we got the boss to 0% before the chain during the fight btw). After I died we waited for the engineer to get free and die so we could Checkpoint back.
Only he couldn’t get out. He was 100% STUCK. AoE would do nothing, and he said he couldn’t target the cage. All we could do to get out is disband and loose all that progress.
We NEED one checkpoint at the start to restart from bugs, just make it contested when fighting bosses, the community has been saying this for a long time.
“The fractals are so short and u get waypoints when you wipe, not sure what the big deal is.
Dungeons shouldn’t be super easy and make it so dying doesn’t matter."
Nobody cares about rez rushing. We WANT it contested during fights. But the game is too buggy to just “rely” on no WP’s.
as usual people missed the point, this system can results in players being left dead for upto 30+minutes not being able to play the game.
When someone dies they should be given a respawn timer of either 3 or 5 minutes, this solves both issues since 3-5 minutes plus your run back time means you miss large section of boss fights and are punished for your death and also prevents people getting unfairly excluded from the rest of the fractel if they glitch or die early
I really like the checkpoint system. I think what needs to be implemented is a “retry from last checkpoint” option where the party has to agree like going to another Fractal.
This option would only be available to people that are dead.
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