Why are we forced to exit dungeons?

Why are we forced to exit dungeons?

in Fractals, Dungeons & Raids

Posted by: Loggahead.5402

Loggahead.5402

Why are we forced to exit dungeons after completing an explorable path in order to start a new path?

This is an absolutely ridiculous mechanic that I don’t understand why was put in the game in the first place. You start an explorable path inside the dungeon via a “camp” of NPCs, you finish that path, but instead of returning to the NPCs to start an additional path, you all have to exit the dungeon and reenter to start the next path. This detracts from the experience and is nothing but a hassle.

This is especially ridiculous with dungeons whose entrance must be opened via group events. CoF for example. If you, as a team, fought your way through the events that opened the dungeon, you should not be forced to exit the dungeon after completing your first path just to re-open the same entrance to the dungeon you were just in just to start an new path. A group should be able to simply stay inside and return to the NPCs to start a new path.

Why are we forced to exit dungeons?

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Posted by: Holm.7058

Holm.7058

You’d get tokens WAY too fast, you’d only have to kill lupicus once in 4 paths then.

Why are we forced to exit dungeons?

in Fractals, Dungeons & Raids

Posted by: KazNaka.4718

KazNaka.4718

make lupicus respawn with a new path, duhh

Why are we forced to exit dungeons?

in Fractals, Dungeons & Raids

Posted by: Iehova.9518

Iehova.9518

The simplest solution is to have the instance reset to it’s pre-path choice state without leaving and having the party ported to the entrance waypoint.

But we can’t pick simple solutions, can we?

Why are we forced to exit dungeons?

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Posted by: Black Wolf.7348

Black Wolf.7348

instead of only having the option to leave the dungeon you could just get an options asking if you want to restart the dungeon so you can do another path. when all in the party have accepted ( like fractal ) all start over from the start, as if you had re-entered the dungeon.

Why are we forced to exit dungeons?

in Fractals, Dungeons & Raids

Posted by: Loggahead.5402

Loggahead.5402

instead of only having the option to leave the dungeon you could just get an options asking if you want to restart the dungeon so you can do another path. when all in the party have accepted ( like fractal ) all start over from the start, as if you had re-entered the dungeon.

Exactly! That’s a great idea!

Why are we forced to exit dungeons?

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Posted by: Rising Dusk.2408

Rising Dusk.2408

Resetting an instance while the players are inside it would result in a lot of lag for lower end systems (including disconnects), a lot of seemingly crazy teleporting (immersion-breaking), and a fair bit of time on ANet’s part to invest in the project. This is doable, and—if they added a loading screen to this process, which would be necessary to prevent hyper lag—so low priority that I’d rather they totally ignore this suggestion and work on other things.

Besides, most players need to leave after every explorable path to sell items anyway. If it reset automatically, they’d have to let it reset and then leave anyway to sell items, resulting in more load times/screens than before. The way it is works out.

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Why are we forced to exit dungeons?

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Posted by: Lucas Ashrock.8675

Lucas Ashrock.8675

Some paths are shared, you would find the path empty clearing a path then an other one in a particular sequence. Also, no more adds protecting lupicus door. Shortly, forget it and be used to the “reset aka exit”

Dungeon Master http://i.imgur.com/Hoqw3.jpg ME http://i.imgur.com/R41MGzB.jpg Fractal Guild Promoter

Why are we forced to exit dungeons?

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Posted by: Loggahead.5402

Loggahead.5402

Resetting an instance while the players are inside it would result in a lot of lag for lower end systems (including disconnects), a lot of seemingly crazy teleporting (immersion-breaking), and a fair bit of time on ANet’s part to invest in the project. This is doable, and—if they added a loading screen to this process, which would be necessary to prevent hyper lag—so low priority that I’d rather they totally ignore this suggestion and work on other things.

Besides, most players need to leave after every explorable path to sell items anyway. If it reset automatically, they’d have to let it reset and then leave anyway to sell items, resulting in more load times/screens than before. The way it is works out.

Use a load screen just like Fractals does in between fractals and place a vendor inside every dungeon. No reason that a vendor can’t be placed inside them.

Why are we forced to exit dungeons?

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Posted by: Rising Dusk.2408

Rising Dusk.2408

I forgot to mention, but they also do this because some dungeons go contested and they—presumably—want to force players finishing runs to make sure they still own the dungeon before letting them continue. I can’t speak for ANet, but this appears way too coordinated to be accidental.

If you want a dungeon that you can keep redoing over/over/over, do FotM. It is clear that they intended that dungeon for such use.

[VZ] Valor Zeal – Stormbluff Isle – Looking for steady, casual-friendly NA raiders!