Why did ArenaNet not playtest dungeons before release?
I don’t think explorable modes were ever meant to be pugged since the only thing you can get from them is cool looking gear with bragging rights.
Anyone can rise to the challenge if they want to, even casuals, the game isn’t going anywhere and the content won’t become trivial and pointless over time so they have until they pull the plug on servers to get better at the game and achieve whatever they wanted to achieve in game. Dungeon too difficult? Get better at the game, make some friends, communicate, the dungeon isn’t going anywhere and what you get from it isn’t becoming worthless any time.
Of course they were tested. Not even going to bother reading the post tbh. Just answering the question.
Who uploads a dungeon content and not even test it? If I was the developer of a dungeon. I would secretly play it before the launch date. Just because I want to, and because I just created a massive content on my computer that I’ve spent ages coding with a team. Someone tested it at some point and Im sure multiple times.
Not A Message.
You are assuming.
When you look at how all over the place dungeon difficulty is, you have to wonder who tested it and how they tested it.
Not to mention a lot of encounters in dungeons are simply broken—as in not working. Ideally there are internal testers and then the patch goes to a beta test server where you can further test, but Guild Wars 2 doesn’t have a public test server. So it makes you wonder if they have an internal team for testing and if that’s enough.
Don’t get me wrong. Arena Net is an amazing company, and they released an amazingly polished game. But some of the issues that we’ve been having can be obviously spotted if they ran through it once, like some boss abilities not even working. Great companies are not immune to oversights.
The betas were weekend only deals so they had no way of testing the higher level content aka dungeons which was quite foolish of them to do because look at the dungeons now…