Why do people want to grind dungeons?
i do it or try anyhow with the bugs, for the tokens, especially now with them being Account Bound.
plus it’s just my personal preference, i like small group challenging content, farming the same 3-4 events in Orr with a zerg is completely void of any fun, PvP always changes so dungeons are my consistent place of fun, or they were anyhow.
Tokens for the good looking armor sets.
Most likely both. Although I dont see any need to grind dungeons. I got 500 TA tokens within 3 days to get my “Gift of Thorns” without even trying to grind the dungeon. I just hoped in the dungeons when one of my Guildies needed more people. We usualy took different paths just for the lols, and to try to get more tokens and silver each run.
It didnt feel like I was grinding at all.
Edit:
With random afks in between while we just did our own things or looked for a new member etc etc, dinner etc.
Not A Message.
for me its all about the tokens, if i would be able to get any decent looking armor whit wvw i would get it there but imo dungeons are the only source for good looking armor.
-Mike Obrien, President of Arenanet
for me its all about the tokens, if i would be able to get any decent looking armor whit wvw i would get it there but imo dungeons are the only source for good looking armor.
Actually the best looking ones are either secretly crafted by using “special recipes found in certain locations in the game” or random drops from mobs. There are many things out in Tyria we players havnt stepped on or had a chance to look at. Especially armour/weapon skin.
Edit:
But it all comes down to taste, some dungeon gears appeal to some;)
Not A Message.
I made a similar thread before maybe you will find it interesting
I think in part is because of rewards and in part is because of previous mmo mentality.
So I can get out of the outfit I’ve been wearing for 70 levels, basically.
Tokens make it easy to get decent armour
Tokens for armor.
I like them because they’re a challenge that really makes you think about the mechanics of the game more… I have all exotics as it stands, but I wanna try different pieces and find the right balance of dps/survival. Gear will only go so far so I have to think about my traits and skills. How will these help my dps and survive-ability, as well as provide support for the group?
I came into the game as an engineer thinking I was gonna be fine with this one build and set of gear I conceived from the get-go, which seemed to work well for a long time. As I started doing more dungeons, both in terms of quantity and diversity, I noticed that maybe what I was doing wasn’t as effective as I originally thought. My new build, after spending quite some time staring at the traits n’ skills and weighing the pros & cons, is much much better; but I would’ve never made these changes and gotten better if a challenge against my old train-of-thought wasn’t presented. I’m looking forward to “battle testing” this build in other dungeons and paths.
The tokens and coin are a nice way of validating my efforts.
I guess my first post doesn’t really answer the question… in terms of a grind, I guess that depends. If everything was working properly, you could get an entire set of exotic armor in about 7 full runs; 11+ runs if you also want weapons. The tokens are account bound so you’ve basically done upfront work to fully gear a different toon once they hit 80. You can “grind” for armor running dungeons or “grind” through farming…. they’re just alternative means to getting the same thing (in terms of stats). I personally prefer dungeons to farming for crafting mats and if I run a dungeon properly, I can earn enough coin to buy mats and still make a profit in the end; which opens up to more accessibility to gear to switch around and see what the “optimal” balance is.
I guess that’s grindy? Idk, it’s a matter of perspective I guess. I would say no, but I also have experienced games that embody the term “grind fest” a lot more than this game.
(edited by Bruno Sardine.2907)