So, as a n00b, I began running dungeons as the rewards are generally better than other mean of making cash. But even during prime times it is difficult sometimes to get the run you want… and the structure of the game, I think, is to blame. (but to be fair this is in most MMOs)
1. Because dungeon rewards are so much better than anything else by far, peeps want to run it quickly, bypassing 90% of content to get the approx 2G per path on exp mode (ask me for details on the 2G if u don’t believe me, it is surely not 1G as many assert) Attempts to add more mobs to discourage this has only has encouraged this behavior by making certain paths almost impassable without skipping large areas of content. (or maybe this is the design to begin with?)
2. Because of item 1, u basically have to run dungeons with your guild only (non-dix) for multiple runs (per dungeon path) before u can group with others because u will get kicked if u make a minor mistake. (Heaven forbid it takes an extra minute or 2 of someone’s life for an activity which is supposed to be fun? Dam you gave me 2 minutes of extra fun, how dare you!)
3. Because so many dungeons can be run without hitting a single mob other than a boss (try SE path 1 some time), that is how they end up being run (surprised?). This leaves anyone that dies and needs to run back unable to, because of the sheer volume of trash mobs, leaving the main group waiting endlessly to finish although it was clearly the groups fault to begin with, so I’m not sad at all about that. Just sad I waited 10 minutes longer to kill the end boss and get my 2G. (I get the irony!)
4. Because there is no enemy in a dungeon that gives any loot worth caring about (other than boss), players only care about boss loot and apparently this is the design of the game. (if a mob in a dungeon might have a chance of an exo or something I would kill every last one and f* what the group wants to do) This is also the main cause of dungeon “speed runs”, which translates to me, “peeps who can run but can’t fight…”
5. Because dungeons are the only reasonable way to get the hundreds of single items you need for ascended gear, they are pretty much mandatory if you want gear with the best stats which is one primary goal of all MMOs.
I have literally waited for someone to run back and failed 5 times before the group gave up and 4-man’d the boss. . Funny thing was he died 3 feet before the last jump, but noone apparently had the skills to get him rezzed. Because they could not kill a few trash mobs apparently. Unbelievable how short sighted peeps can be.
So what is the net effect? People increasingly don’t care about dungeon content because of all the dooches they will need to deal with. Its as if they forget their own first dungeon run (probably their 1st 50 runs from the lack of skills I have seen in these self-important morons, but that’s a topic for another time)
I don’t know the answers to these issues, just opening this up for a MUCH needed conversation and see if there are any answers other than blocking player after player after player after player etc…. Although blocking is a needed functionality, no doubt. And for those of you who haven’t killed a single dungeon mob since you have been running dungeons here, I will consider myself blocked.
Brut
Lvl 80 Ranger – loves whirlwind/rampage as one, hates running from killable mobs, weak players that can’t kill trash mobs, and crybabies