Why even have Dungeons when mobs drop better gear and more of it?
Because after about 5 runs you get a guaranteed exotic with a unique skin in addition to the loot you can get. From my experience, dungeons are about as fast as farming for getting exotics
Dungeons give you really good looking skins, if you don’t like them, dungeons are probably not what you want to do.
GW2 is not about items, there is no gear treadmill so it should be no surprise that Dungeons also don’t give you great gear.
Occam Pi (Ele), Acaena Elongata (Warrior), Finja Salversdotir (Ranger),
Bytestream (Engineer), Vim Whitespace (Thief)
Some people like aesthetics (believe it or not) and you only pay repair bills IF you die. Some dungeons take 20 minutes or less with a coordinated group. My team and I have leveled several alts and made good coin on a daily basis doing AC runs, so it’s not a waste of time for us. Also, since we’ve learned most of the dungeons, we know how to counter almost all the situations, so our repair bills are very minimal to none.
You seem very misinformed about dungeons, probably because you have done it with random PuGs or uncoordinated players. Just because you had some bad experiences does not mean all of us are having that kind of experience…. Not all of us play with PuGs regularly and actually took the time to develop a dedicated dungeon team.
If you don’t like dungeons, then don’t do them. People mainly do them for the quick coin on clear (when experienced), “unique” armor/weapon aesthetics, coordinated group play, and for using tokens to toss exotic weapons into the forge (chance at precursor; gives tradeable exotic at its worst). Repair bills and time forming groups are GREATLY reduced when you have a good contacts list of reliable people (takes time to develop, but it pays off), instead of relying on random strangers over and over again. I honestly don’t like solo farming because I find it boring. This is why I do dungeons with my team daily, so we can hang out, have some fun, and make some money together. A few of my team members are solo farmers too, and they make about the same, if not more, gold doing dungeons.
I just dont get why it takes like 30 mins + to get 5 ppl and like another 30-50 mins to do + the cost of repair when i can farm items and sell them buy a set from the trade broke in alot less items then i takes to get dungeons done. It does not help that most of the people in this game are kitten and wont help anyone.
That’s pretty much internet gaming, in my experience. Too many people are stuck in the PuG cycle for whatever reason. You never know what to expect and you likely won’t see those people in your group the next time around. If you group with people you know, you can develop your strategies and realize that some challenges suddenly become a cakewalk.
I’ve pooled everyone I know from other games together, so when we want to do dungeons, it takes like 2 minutes at most to get a team on most days. I knew a lot of these people from GW1 because in GW1, I specifically looked for a guild that met my expectations and became acquainted with them. I think if you really want to do something like dungeons, it requires dedicated effort on the player’s part.
Again, this type of activity is not for everyone. If you don’t want to do it, then don’t. It’s clear that solo farming suits you better, so do that. Don’t try to decide that dungeon running is a waste of time for everyone just because it isn’t working for you. For this scenario, you’re only speaking from the perspective of one who does not have an organized team. There’s a huge difference between a dedicated organized team and forming a random pickup group at the dungeon entrance: consistency vs. chance.
Unless you know players from gw1 or have a clan with 300 members dungeons are pointless is what im getting from this thread.
Anet advertised dungeons to be done by coordinated groups (which seems to have eluded some people for whatever reason).
From the GW2 wiki (which quotes the early Anet dungeon articles):
“Explorable mode deals with the aftermath of the events in story mode. The explorable dungeon story is told with fewer cutscenes and little exposition, and is no longer related to Destiny’s Edge. The player is presented with at least three different paths to play through for each dungeon. The party votes on the option they will take through the dungeon and the majority determines the dungeon version seen. The explorable mode dungeon is designed to be repeated, with player actions and decisions determining the occurrence of hidden or random events along with the related changes to the dungeon. This mode requires significantly more coordination between team members and so is far more difficult than story mode. It takes a significantly longer period of time than story mode.”
I have a pool of about 20 active players that I can choose from. I did not meet them all from mega guilds, and I am not in a mega guild now. The point I was trying to make is that the player needs to make an effort to build game contacts, at least for now until a more efficient grouping tool is implemented, if efficient dungeon running is desired. A lot of people these days are still stuck in the PuG cycle where they think picking up a random group of strangers is always going to lead to a successful run. It can, but it’s less likely than an organized team. When you want your car repaired, would you not prefer a good mechanic that you personally know over a mechanic that you barely know?
Dungeons have a point to those who WANT the rewards it offers. For me, that is interactive group play, dungeon tokens for forge mix/aesthetics, and consistent coin income. I make a couple gold a night, have fun with my game friends, and sometimes, I learn new tricks on new professions that I play.
If this point is still not getting across, then I shall cease any more attempts to explain it. Your question is pretty much answered. You don’t like dungeons. Don’t do them. It doesn’t work for you, but it works for others. Other people have goals within dungeons. You do not, so do what you enjoy.
@catnipkiller
You do dungeons cause you can’t get their skins anyway else. If you want stats, well, then you should do something else, that’s correct.
Occam Pi (Ele), Acaena Elongata (Warrior), Finja Salversdotir (Ranger),
Bytestream (Engineer), Vim Whitespace (Thief)
I am not sure what the OP means “better gear”. The dungeons grant max stated items….
You can get one for 3 runs min – AND you can run an early one at 35+ essentially pre-buying exotics before you ever get close to 80….
You don’t need to be in a guild to run dungeons; while I often form groups with guildies, I have a whole friend’s list filled with people that I enjoy running dungeons with. And most of those people were from pugs that did well, plus a few friends I made out in the world and we decided to try out our luck in a dungeon.
I had half my level 80 exotic armour + 1 weapon by the time I hit 80 since I started dungeoning at 40+. Saved me quite a bit of gold by starting early. I’ve started to get bored with a couple of dungeons because I’ve done all the paths so many times that I know what’s coming next. If your experience with dungeons has not been great, give it another chance going in with people who know what they’re doing. I don’t think taking half an hour to clear a dungeon is ‘too long’ but if you’re after instant gratification, dungeons are not for you.
If you still don’t like it after doing a successful half hour run, then go back to farming in Orr. You don’t have to do dungeons if you don’t want to. Most people are going for tokens and if none of the dungeon gear/gifts interest you and all you want is gold from an easier environment to navigate and play through, then keep doing what you’re doing. You sound like you’re being compelled to do dungeons when in fact it’s quite optional.
(edited by lcpdragonslayer.7895)
Random enemies on the overworld don’t drop better items. You might be able to get more of them, since the enemies are so easy and so numerous, with dozens of players running around slaughtering them, but the quality of those drops is essentially the same as in a dungeon.
To make up for the lack of volume, you get 26 silver on completion of a dungeon path, and you get 60 tokens.
All told, I find that dungeons average about 40-50 silver per path (disregarding any rare-or-better items that push up the total but can’t be relied upon), in anywhere from 30-45 minutes in an average PUG with dungeon experience (repair costs are negligible – anywhere between 0-2s, 95% of the time).
But you also get the tokens. A full set of (level 80, Exotic) dungeon armour costs 1380 tokens, which you make in 23 runs. Assuming that buying a set of exotic armour would average to 1.5g per piece (depending on stats, that may be lowballing it), that means that you’re getting the equivalent of ~39s in tokens per run.
In other words, you’re getting (the equivalent of) about 80-90s every 30-45 minutes. Could you make money significantly faster farming on the overworld? I don’t doubt it. Is it so much slower as to be made pointless? Absolutely not. Is it going to be a lot more fun than running around in an endless circle doing events, contributing 1% of the overall effort to a mob that slaughters enemies before they even have a chance to attack? Hell yes.
The primary purpose of dungeons is to offer something to do for players who would have long since quit the game if it was all as much of a sleepwalk as the dynamic events are. It doesn’t really need to be a particularly good way to earn money and items. The fact that it is a decent way to earn money is just icing on the cake.
Dungeons gives lot of moneys AND tokens to get cheap weapons….
Maybe armors are a little costly but i get comparable income in running dungeons and farming orr that is something imho shouldn t even exist…….
Any other activity seems less rewarding….i really cannot get how people complain about dungeon rewards…
Having played the lvl 80 norn zone with a good amount of events and claw of jormag kills till i got moneys to craft my exotic set, i can say that dungeon rewards are really high.
@crater dynamic events are a sleepwalk .-. i don t think so….lot of people just farm those 2-3 events and leave the rest of the map unexplored….because some events are more challenging than dungeons unless you zerg them.
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.
Exotic is max stats already. If that is not a good enough reason, you are implying you can get a legendary within the same amount of time.
No there are no better gears. Be it looks or stats, the offer is good.
Dungeon run for dungeon gears, karma farming for karma gears, wvw for wvw gears, pve farm for standard exotic gears whichever you prefer. Anet isn’t restricting us to get the “best of the best” gears in “a particular method” so that 100,000 people stay at a same map farming for the same thing. Thank them for that, really.
Don’t mind if I be a little more blunt here. If getting the most returns in an amount of time is your priority, you should not be playing game at all. While we are burning time on games, people are rolling in cash enough to buy a luxury car or apartment. That’s right we all live our lives different, just as we all play the game differently. If the fact there are people who go for looks rather than stats shocks you, it is time you go out and visit the real world.
dungeons are a total waste of time in my opinion. and hedition, so let’s make it so only one group of people have a real interest in doing dungeons…hmmm