First want to say, is MY OPINION and nothing more.
After trying my first dungeon and seeing plenty of people complain, i thought was just bad players. I quickly realized why everyone is complaining and not so much that it is hard. What really comes down to are a few points and, i think are things that devs will either change, or will just inform players they are not ment to be played by casuals.
1: I can play dunegons as any spec i want! WRONG this is something i think alot of players are going to have to come to grips with. You can not play as any spec you want! dungeons are designed to be done with a specific set up… while the tank/healer/dps trinity is gone, we now have the support/control/damage trinity instead. Also the MMO mentality of gear and spec that so many are stuck in could say this is the players fault… but really! Anet continually spouted that you could do these dungeons as any spec or class… but clearly this isnt the case. But i could maybe let this slide i mean is basic stuff for mmos right?
2: 1 shot insta gibbing: this is a big issue for me and probably ranks as #1 problem i have with the game right now. Idea that enemies should kill you for letting them touch you. There is no remorse, no second chances BAM dead end of story! now some like this idea because makes the game hard… however i am going to counter that with… being hard and feeling cheesey can go hand in hand. Are games are hard and feel rewarding like say Demon or Dark Souls, but the thing is…those games actually pretty good at teaching you the mistakes you’ve made. The problem with GW2 is that you die so fast, and so quickly that you dont have time to consider what you did wrong. red circles appear so fast and give a fraction of a second to respond, sometimes even hitting you with a CC effect moment it shows up so you cant avoid it. Idea that you should be punished for messing up is FINE! idea you should INSTANTLY die for making a mistake in early content is BAD! you need to ease players into the game, or have multiple difficulties, allow players to understand what they did wrong by giving them 3-4 or even 5 mistakes before killing them. Is biggest issue with GW2 right now, insta gibbing from certain specific attacks that have a long wind up is fine, like unblockables in tekken! if you get hit by one you deserved it! but in GW2…pretty much every attack in game will slaughter you instantly.
3: Gear damage, gold sinks, and Dungeons: if you build your dungeon around dieing alot you seriously need to cut repairs in half, it cost me 1.5 silver to fix my stuff and i only died 4 times before i called it a day. One of my guildies is broke from dungeon runs, and this is a problem… they are not worth the headache involved in doing them… rewards do not justify the time involved…
4: they feel like zerg fests: they really do… they feel like a zergfest… dont feel strategical or, involved its basically run in pew pew hope the enemy dies before you do. I know i personally HATED the trinity BUT least was some coherent semblance of strategy involved. CC, buffs things felt like they made a difference in GW2 doesn’t feel that way…things feel so fleeting that they barely matter… but again sure if i had a balanced group maybe this wouldnt have felt like this BUT still majority of folks i talk to have said this is what they felt like as well.