Why is the troll still "OP" in Storymode?

Why is the troll still "OP" in Storymode?

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Posted by: nethykins.7986

nethykins.7986

Included is a screenshot of the damage output of the troll – on Storymode.
Bearing in mind, we tried to take him on at first, realised we were all getting smacked down in 1-2 hits, so I decided to see how much damage the troll was actually hitting for.

I’m still confused as to why this part hasn’t been balanced since the AC changes. (it’s not hard to overlook….Go to AC story. Meet Troll. Read Damage — Go to AC Expl. Meet Troll. Read Damage)

Anyhow. This wasn’t much of an issue if you avoid it, but isn’t the notion of “rushing past mobs to get to the end” something that Anet was trying to avoid, instead of encourage?

EDIT: The assumption from posters is that we didn’t complete the dungeon. Please make note that we did, and that we all found the difficulty spike at the troll to be ridiculously overpowered in relation to the rest of the dungeon on the whole.

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(edited by nethykins.7986)

Why is the troll still "OP" in Storymode?

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Posted by: JJBigs.8456

JJBigs.8456

I was helping a newbie team from gw2lfg.com stuck midway, 2 of these players had first time characters. One was around 350 Achivement Points, Other had 700 something. There was me @ 80, a Mes @80, and a 5k achivement point player, leveling a lowbie at around 40/50. I have not fought the troll but as new players, we did take the time to clear every enemy and not skip anything etc…

Guess what the 1 skipped monster was…………..TROLL!!!

I didnt ask what happened or why skip or did you have trouble, but we can only assume.

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Posted by: Wesnoth.1705

Wesnoth.1705

If troll shows up id suggest 2 try 2 pull him to the other boss in a middle. Sometimes tricky but its two birds with one shot. Hes a challange even with remaining ~20%hp left and its always amusing fight.

What you must learn in gw2 is to http://www.youtube.com/watch?v=6npO-NoOPOg

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Posted by: kishter.9578

kishter.9578

If troll shows up id suggest 2 try 2 pull him to the other boss in a middle. Sometimes tricky but its two birds with one shot. Hes a challange even with remaining ~20%hp left and its always amusing fight.

He say story mode.

We just don’t want players to grind in Guild Wars 2. No one enjoys that.

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Posted by: Kenage Achalarus.4276

Kenage Achalarus.4276

Honestly my guild mates were helping a player out and 3 of us vetrins 80 mes 80 warrior 80 ele 80 necro all with full exaucis said were skipping this troll. we were getting 1 shot killed was a slaughter fest. and staking of all the kitten bull is the troll has health regin ohh nice. feature advice skip troll or be trolled lol

a Mesmer with a Greatsword [Confusion], your mind has been [Mind Wrack]

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Posted by: Dub.1273

Dub.1273

Yawn… even if he did 50k damage with his stomp he’d still be easy to solo.

Dub | [rT]
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Posted by: Bearhugger.4326

Bearhugger.4326

What’s so bad about a monster that can one-shot an entire party in one stomp, has every single attack unblockable and is in the first dungeon’s casual story mode? This is perfectly balanced.

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Posted by: Serraphin Storm.2369

Serraphin Storm.2369

Really doesnt matter that he can kill an entire party with one attack. You are suppose to dodge and or use invulnerbility. Learning basic skills are needed for later encouters in the game.

Some many players use glitches and exploits and never learn to master the basic then complain that x mechanism is to op.

Most people skip content like this saying it’s not worth it to fight x mob. Killing the troll will give you 5-20 silver. Thats like getting a guaranteed t6 mat. The real reason is they lack the skill and choose not to develope the skill and thus have similar problems in other dungeons.

I honestly have more fun with a group of first timers than an experienced because most experinced groups skill so much content and glitch in one form or another.

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

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Posted by: Snack.9315

Snack.9315

Really doesnt matter that he can kill an entire party with one attack. You are suppose to dodge and or use invulnerbility. Learning basic skills are needed for later encouters in the game.

Some many players use glitches and exploits and never learn to master the basic then complain that x mechanism is to op.

Most people skip content like this saying it’s not worth it to fight x mob. Killing the troll will give you 5-20 silver. Thats like getting a guaranteed t6 mat. The real reason is they lack the skill and choose not to develope the skill and thus have similar problems in other dungeons.

I honestly have more fun with a group of first timers than an experienced because most experinced groups skill so much content and glitch in one form or another.

That could work.. for later dungeons. As someone pointed out, having something like that in the very first available dungeon(’s easy mode) is a horrible idea.

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Posted by: Serraphin Storm.2369

Serraphin Storm.2369

It hammers home how important dodgeing is. The troll has a very long animation before it stomps. They can only hold your hand so long. Also it isnt the first time players have encountered a troll in Queendale there is the champion troll. It works the same way and I believe it’s a level 12 area. So by level 30 this shouldn’t be new to you.

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

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Posted by: Kenage Achalarus.4276

Kenage Achalarus.4276

It hammers home how important dodgeing is. The troll has a very long animation before it stomps. They can only hold your hand so long. Also it isnt the first time players have encountered a troll in Queendale there is the champion troll. It works the same way and I believe it’s a level 12 area. So by level 30 this shouldn’t be new to you.

yes but however that is an open world event so more players can join up to fight the troll. the troll in AC can only be taken on by 5 people. and also its a lot easier for the queen troll to be pulled out of the cave into the fields which is a lot better than kings Alderburn stage.

a Mesmer with a Greatsword [Confusion], your mind has been [Mind Wrack]

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Posted by: Raestloz.7134

Raestloz.7134

It hammers home how important dodgeing is. The troll has a very long animation before it stomps. They can only hold your hand so long. Also it isnt the first time players have encountered a troll in Queendale there is the champion troll. It works the same way and I believe it’s a level 12 area. So by level 30 this shouldn’t be new to you.

I’m under the impression one-hit kill attacks are lazy ways to provide fictional challenge.

Make the boss interesting, not dull and boring. One hit kill isn’t the former.

Besides, it’s not like everybody does Troll first time around.

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Posted by: Shiren.9532

Shiren.9532

What’s so bad about a monster that can one-shot an entire party in one stomp, has every single attack unblockable and is in the first dungeon’s casual story mode? This is perfectly balanced.

Sums up the design philosophy as its implemented in AC.

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Posted by: Serraphin Storm.2369

Serraphin Storm.2369

Open world is the training ground dungeons are the test. There isnt anything wrong with mobs that one shot players when these skills are telegraphed. Even if you dont watch for the animation for the troll there is a big red circle. What other kind warning do you need. I guess anet should add the robot from lost in space screaming danger danger when ever you need to move. But seriously there are times when you can’t dodge reds circles. If players cant grasp the concept of dodging red circle it’s kin d of hard for them to add other mechnism when people cant understand the simplist of them.

AC is a ghost town compared to what it once was. Becuase they cant work together. 2. people think the only to do well is to have the most dps, so when they have to help a npc stay alive so he can help the player stay alive this concept is to alien. 3. To many players have learned to glitch and exploit at the cost of developing the skills to do it properly.

Death is the punishment for failing to learn. Hitting you for a 1/3 of your health is just a slap on the wrist . Also considering that when you are one shotted you don’t die you have a chance to rally. If you fail to learn your lesson you will be down multiple times which will lead to a one shot death. If you fail to rally in the first place your group still need to learn the value of team work and support (in most cases).
When Gw2 first came out people complained it was too hard, those same people now claim it’s to easy.

I have done ac story mode with a lvl 22 character (you can get in if your with a group). Once you learn the basics its not that hard.

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

(edited by Serraphin Storm.2369)

Why is the troll still "OP" in Storymode?

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Posted by: nethykins.7986

nethykins.7986

@serraphin:

Yes skills are telegraphed, but at the rate at which the troll attacks and his high output feels like this was part of the EXPLORABLE mode that was accidentally left into STORYMODE. It should have at least been toned down to a reasonable damage output for lvl 30’s.

If you’ve ever done AC after it’s revamp, you should know that troll’s “melee” attack is now ranged, bounces, adds multiple conditions…and can not be blocked. The fear skill he does is not telegraphed. These are additions as well as the stomp move.

https://forum-en.gw2archive.eu/forum/game/dungeons/AC-Cave-troll-projectiles/1870614

I mean, don’t get me wrong, we completed the dungeon, and I opt to do Storymodes rather than Explorable modes because the people around it are often more peaceful, interested in helping lowbies, or just don’t want the drama of speedruns and getting kicked at the end – hence the reason why I thought this part seemed odd – he seemed to be outputting more damage than i’ve seen on even some bosses in Explorable mode.

I can definitely say I could not kill the troll with my group, and after numerous tries we could not do it.
Please stream a version of you doing it with all 30’s please – I’m more likely to believe your “I did it with a lvl 22” if there’s some proof behind it that you did it with a group of all relevant levels. If the guys on the “46sec Giganticus Lupicus” thread can do it, then i’m sure you can too.

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Posted by: Stooperdale.3560

Stooperdale.3560

I completely agree with Nethykins. I ran into this troll when doing AC story with a scratch group of players who seemed to have little dungeon experience. The rest of the dungeon was well balanced and caused some downs and deaths whilst allowing progress. This troll however wiped the group repeatedly until we skipped him. The troll is the correct difficult for AC explore. The troll is not the correct difficulty for AC story and should be treated as a major bug, putting the wrong monster into the wrong dungeon.

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Posted by: Wesnoth.1705

Wesnoth.1705

If troll shows up id suggest 2 try 2 pull him to the other boss in a middle. Sometimes tricky but its two birds with one shot. Hes a challange even with remaining ~20%hp left and its always amusing fight.

He say story mode.

So what? I told him a suggestion for story mode because it works pretty much fine there too. Another tip for doing so would be luring the lieutenant to troll as thats easier and that troll tends to lose agro sometimes if the disntance is too far.

What you must learn in gw2 is to http://www.youtube.com/watch?v=6npO-NoOPOg

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Posted by: JJBigs.8456

JJBigs.8456

Replace AC Story “Cave Troll” With “Den Troll”, which has less attacks, less CC etc would solve it. That way they wouldnt have to tweak with anything and it would be fair.

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Posted by: HuntsForge.3260

HuntsForge.3260

If troll shows up id suggest 2 try 2 pull him to the other boss in a middle. Sometimes tricky but its two birds with one shot. Hes a challange even with remaining ~20%hp left and its always amusing fight.

He say story mode.

So what? I told him a suggestion for story mode because it works pretty much fine there too. Another tip for doing so would be luring the lieutenant to troll as thats easier and that troll tends to lose agro sometimes if the disntance is too far.

It still depends on where the troll spawns, there’s at least 4 different locations I know of and the Troll is definitely OP for story mode.

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Posted by: lujate.5432

lujate.5432

I agree the troll seems out of place relative to the rest of the dungeon.

“Queen of Cheese Builds”

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Posted by: Flissy.4093

Flissy.4093

Perfectly balanced.

Why do players always need their hand held and mistakes to be forgiving? You need to learn to dodge at some point, and this is one dam obvious attack to avoid.

Imagine if you can facetank all conte… oh, you pretty much can.

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Posted by: nethykins.7986

nethykins.7986

Perfectly balanced.

Why do players always need their hand held and mistakes to be forgiving? You need to learn to dodge at some point, and this is one dam obvious attack to avoid.

Imagine if you can facetank all conte… oh, you pretty much can.

I can only image, you were one of those who said all dungeons were perfect in the beginning….

…Until Anet said they weren’t then you’d promptly shut up and huddle away in the corner.

This isn’t about “L2P”, as I’ve said, we completed the dungeon – we all know how do dodge…This was my 5th alt I was playing on. (With 3 alts being 80 already.) We enjoyed it. We thought it was greatly tuned until…TROLL. No-one here is talking about facetanking content. No-one talks about making things incredibly easy. We’re talking about Balance.

Going into the fist dungeon of the game (again, Storymode), should not have such a crazy difficulty spike, and yes Storymode is the learning mode. Learn the basic features of the dungeon and is considered more lore-heavy than combat heavy . Combat heavy moments are for Explorable

Also, If you’ve not done storymode recently, get a character to 30, go in, find a troll, then come back and discuss your experiences. There are few people who actually go and do it before they post responses that “it’s perfect”.

(edited by nethykins.7986)

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Posted by: Syn Sity.5826

Syn Sity.5826

Saying you did AC story on a level 22 is either a lie (the most likely case) or incredibly selfish seeing as you have little to no value to the team when you’re 8 levels below the minimum. And I agree that the cave troll shouldn’t be one shotting, in the very first path of the very first dungeon you should be taught to dodge by something that hits hard not kills you immediately. The idea is that you’re supposed to be learning from that fight, meaning that the people in the fight aren’t experienced and are likely to get hit pretty regularly. It may seem like a completely alien idea that people can’t just dodgeroll when they see a big red circle, but try to remember that not everyone has been playing everyday since launch like some of us. It takes alot of time to get accustomed to just the controls in general and it takes all your focus at first and you don’t really tend to pay a lot of attention to what color the ground is turning.

[DnT]

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Posted by: PCanineBrigade.4916

PCanineBrigade.4916

What, you mean the old Cave Troll that has only smack w/bleed stacks and Stomp?
Melee circle him and laugh. Walk out when red circle appears.

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Posted by: nethykins.7986

nethykins.7986

What, you mean the old Cave Troll that has only smack w/bleed stacks and Stomp?
Melee circle him and laugh. Walk out when red circle appears.

By old cave troll, I presume you’re talking about the troll “Pre AC revamp?”
Please scroll up and read the changes the troll has. Also, please read patch notes once in a while. Might save you from egg on your face

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Posted by: Flissy.4093

Flissy.4093

This isn’t about “L2P”, as I’ve said, we completed the dungeon – we all know how do dodge…This was my 5th alt I was playing on. (With 3 alts being 80 already.) We enjoyed it. We thought it was greatly tuned until…TROLL. No-one here is talking about facetanking content. No-one talks about making things incredibly easy. We’re talking about Balance.

Going into the fist dungeon of the game (again, Storymode), should not have such a crazy difficulty spike, and yes Storymode is the learning mode. Learn the basic features of the dungeon and is considered more lore-heavy than combat heavy . Combat heavy moments are for Explorable

Also, If you’ve not done storymode recently, get a character to 30, go in, find a troll, then come back and discuss your experiences. There are few people who actually go and do it before they post responses that “it’s perfect”.

The trolls attack is very obvious and easy to dodge. The first dungeon needs to have mechanics that forces a player to dodge large attacks. What better way than a slow attack, that while unforgiving, gives plenty of reaction time?

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Posted by: Phaedryn.3698

Phaedryn.3698

It hammers home how important dodgeing is. The troll has a very long animation before it stomps. They can only hold your hand so long. Also it isnt the first time players have encountered a troll in Queendale there is the champion troll. It works the same way and I believe it’s a level 12 area. So by level 30 this shouldn’t be new to you.

I’m under the impression one-hit kill attacks are lazy ways to provide fictional challenge.

Make the boss interesting, not dull and boring. One hit kill isn’t the former.

Besides, it’s not like everybody does Troll first time around.

This, a million times this. Fights like the troll fight are a direct result of shunning the trinity and making PvE mechanics all about avoiding damage rather than absorbing/healing through damage. When the idea of “tanking” is taken off the table all that is left is avoidance, and that requires that the potential amount of damage you recieve if you do not avoid to be devistating. Until changes are made to allow for a “healing” build (you can already create a tank), this is going to continue to be standard fair (as is glitching/skipping mobs).

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Posted by: Phaedryn.3698

Phaedryn.3698

What, you mean the old Cave Troll that has only smack w/bleed stacks and Stomp?
Melee circle him and laugh. Walk out when red circle appears.

I see someone hasn’t done him in a while…

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Posted by: azureai.9764

azureai.9764

Yeah, though I support that the Troll is a much needed dodge check (it’s imperative players learn the dodge mechanic early on in their dungeoning), he is a bit much in the very first story dungeon. He’s easy for experienced players, byt he really doesn’t belong in that early of a story dungeon the way he is now.

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Posted by: CptAurellian.9537

CptAurellian.9537

So, did I get it right? The story mode troll is essentially the same as in explorable? Haven’t done story in half a year. In that case, it should definitely be removed or changed on that path. The troll is not difficult (though I’ve heard far too many people cry about it), but this is nothing for the very first dungeon in story mode. The increase of the difficulty between the leveling content outside and the dungeons is already too high, mainly because of way too easy content outside, so such a boss is stupid in AC story. For explo, however, it is fine.

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