Why punish avid Dungeon runners?

Why punish avid Dungeon runners?

in Fractals, Dungeons & Raids

Posted by: Isoril.8942

Isoril.8942

So here’s a run-down of where I am coming from. I group each day with the same 5-6 people to run the various explorable dungeons in the game to get our cosmetic sets. Our group make-up works great with each other and we’re fairly good killings mobs and not standing in red circles. We don’t die very often and have very little downtime when chaining dungeons together.

With this new system I’m wishing we had the old one back for a consistent 20 rather than being continually punished for playing the game how we want to. We clear the dungeons fast without any kind of exploit. We went into HotW just now and cleared each of the three paths(Yay Butcher is fixed) and with each path our tokens dropped by 15. —> 60 45 30.

Personally I don’t want to run another dungeon right now. Thankfully WvWvW still has its flair, despite my server’s poor performance.

Why punish avid Dungeon runners?

in Fractals, Dungeons & Raids

Posted by: Which King of Angmar.3168

Which King of Angmar.3168

Same here, I have been really put off playing the game, I just don’t feel like doing any dungeon at all now, my PvE experience has taken a massive hit, I liked the way it was before

Why punish avid Dungeon runners?

in Fractals, Dungeons & Raids

Posted by: Isoril.8942

Isoril.8942

I didn’t like how it was before, because you had to run a dungeon 50+ times to get everything you wanted. In comparison to how it is now, jeez I freaking love the old system.

Why punish avid Dungeon runners?

in Fractals, Dungeons & Raids

Posted by: Riaky.8965

Riaky.8965

This DR system is bad, who came up with this dumb system. If you don’t want people to exploit and speed farming then fix the bug of the dungeons, not go and nerfed the rate of people getting tokens. This patch makes it so people can only do like 3 dungeons a day, afterward it gives you 5 tokens. Have you people test this crap before release it?? It’s more grindy now than it ever was.

So explain to me how dungeons are still viable part of the game when it’s so time consuming to get? So much for “We don’t want to make this game feels like a grind” hypocrite much??

(edited by Riaky.8965)

Why punish avid Dungeon runners?

in Fractals, Dungeons & Raids

Posted by: urtv.8791

urtv.8791

well the only dungeon i run is TA so i cant really comment on the other dungeons but its a lot easier to get the gear here now with the update.sure the last boss can actually killl us now even when standing at max range but its still easy to manage as long as we can get away from its attacks

still i wish they kept the tokens in the chest instead of adding everything to the final boss.had a fail run today when we didnt have enough dps to kill the mesmer boss.waste an hour with over 20s repairs with nothing to gain

Why punish avid Dungeon runners?

in Fractals, Dungeons & Raids

Posted by: Stigma.7869

Stigma.7869

Anet is passive aggressively pulling a Jay Wilson on us.

When you look into an abyss, the abyss also looks into you.