You’ll notice that spy kits are mainly used in fractals, and not really in explorables. For a very simple reason. The scaling with fractal levels is absurd.
By lv38-48, the amount of dredge veterans and their shockwave attacks/projectiles/melee from a single one of them will hit anything but a bunker guardian or ele for half their HP. Multiply that by the amount of mobs in that cage. There’s simply no way players will be able to tank more than 2-3 of these mobs for the amount of time it takes to channel the control panel. So you get exploits like people having to die on panels and stacking stealth because otherwise a group of 3-4 people cannot handle that group of mobs short of stacking guardians. And what this game needs less is stacking more guardians.
A parallel situation of mobs hitting too kitten hard is the ascalonian fractals. Warriors will 2 shot you, and it’s not just the charge. Their autoattacks hit too hard. Yes, using the NPC’s is part of the strategy, but when mage mobs from a distance will focus fire with little animation a player trying to go into melee to aggro the NPC’s on the groups, any player will go splat in less than 1 second. Mobs hit too hard in too short a time window too often and with aoe range to boot. So you have to hug range and find ways to get the NPC’s to aggro on the mobs while staying in range because meleeing is suicidal when mobs hit that hard.
Cliffside shows a better example of mob hits. You can still get gibbed, but it’s not by autoattacks. It’s by backstabs with big animations or getting focused by a large group of cultists, who you can los/clear vulnerability from. Grawl mobs with one aattack even at 2k toughness will take out half your health. It’s not good when mobs can do this. It just drives players to skip any form of triage and find a way to circumvent fights — which they do. There should be a ramp up to that kind of damage. You might want to try mechanics like environmental traps that punish players for not paying attention to the environment instead of mobs that are scaled up to silly levels as a disguise for difficulty.
Then you have the harpies. You have short platforms you can’t dodge in, but harpy rapidfire attacks that will downed a helpless player unless they have a reflection cooldown up. It’s simply not fun. As a player, you shouldn’t need guardians and mesmers to make the experience less frustrating. Yes, it would be a lot more manageable if you just had to worry about jumping platforms to avoid orbs, but the rapid fire and heavy hitting autoattacks mixed in just make it tedious.
Attacks that hit hard should not be autoattacks. There should be indicators, and players should have the means to respond to them regardless of class. I really don’t mind harpies chaining knockdowns and you having to be situationally aware and mobile to make your way through, but when multiple harpies can both knock you down and down you with a rapidfire you cannot dodge, it gets silly. Silly mechanics lead players to get resourceful with unintended mechanics, which spy kits were.
The Jade Maw is another deeply flawed encounter that encourages exploiting. Skin droprates are so low that people will do fractals that are higher than current agony resist affords, so you get a case of people resorting to asinine tactics like suiciding someone, rezzing them to 99%, wait for the agony ticks and rez the player so he doesn’t have agony and can rez the people who have agony. I just disagree with the design of agony for jade maw moreso than agony in general (which is just a gear check to be honest dictated by grind). At least the other agony attacks you can be skillful enough to dodge. I’m not sure you are happy with a system that leads players to use suicide as a tactic to progress…
Now you’ve removed spy kits, which needed to happen, but spy kits were just a symptom. And you didn’t address the source. You didn’t make the dredge fractal more about skill— you just made it a matter of bringing a thief and mesmer for stealth stacking on the control panel; and time warp while 2 people have to suicide on the panel side buttons.
(edited by Zenith.7301)