Why the Selfish Builds?

Why the Selfish Builds?

in Fractals, Dungeons & Raids

Posted by: AKGeo.6048

AKGeo.6048

So I run dungeons pretty much nightly and do almost all of them. And builds that just seem to peeve me beyond belief are the following

1. Full signet anything but thief (i can live with that as long as they have shadow refuge signet thief helps the deeps.)
2. Warriors that run signets which give buffs only to themselves (might/fury) when they could run the banners and have it be party wide.
3. Rangers/engis that refuse to run the party heals which provide water fields.
4. Meditation guards (shouts/consecrations are always better for parties).
5. Mesmers that have absolutely no clue where the iDisenchanter is on their bar (HP is much better now).

So I am just curious how many people here run “selfish” builds in dungeons meaning builds that do absolutely nothing for your party. If so why do you do that? It does nothing for your party and if anything brings them down some…. There are great weapons/traits/skills that all classes have which are great for the party… So why the full signet builds, why the very begrudgement when someone asks you to run a banner instead of the signet? I guess I just don’t get it. I understand the play how you want mantra but in something like a dungeon shouldn’t the goal be to play as a team?

Some might say that you’re being selfish by demanding other players bring skills that benefit you.

All classes are stand-alone as long as they aren’t the only ones facing the mobs in dungeons. Each class has its own evasion, condi removal, CC and damage skills and traits. Sure, party synergy helps, but isn’t required.

Why the Selfish Builds?

in Fractals, Dungeons & Raids

Posted by: Saint.5647

Saint.5647

I run Hammer/Staff 0/0/30/20/20 AH on my Guard, guess I’ll never see 90% of people posting in this thread in-game. lol

No one has ever kicked me so far.

They don’t know what you are. You must either be very sneaky, or run with some very…puggy PuGs :P

Seriously though, if I have another Guard in my party, I try to watch for a couple of things like:

-Are they refusing to use their virtues?…Ever…?
-Do they camp 1 weapon for the entire fractal/dungeon? Is it staff? (not that the staff doesn’t have its uses)
-Are they throwing up spirit weapons?
-Do they insist on scepter near 100% uptime?
-Do they pop shouts to heal themselves with AH instead of when most beneficial?

Why do I notice this stuff? Well, I’m not someone who will kick out a player unless they’re a Class A goon but often these folks don’t know that they’re taking away from the team effort. Surprisingly, they usually listen and turn around to help out a lot more for the rest of the encounter.

tl;dr- keep an eye out on your team and offer advice politely on more effective play if they’re running some rubber duck builds

One True God
Fashion Forward!
Guild Wars Dinosaur

Why the Selfish Builds?

in Fractals, Dungeons & Raids

Posted by: DigitalKirin.9714

DigitalKirin.9714

Some might say that you’re being selfish by demanding other players bring skills that benefit you.

All classes are stand-alone as long as they aren’t the only ones facing the mobs in dungeons. Each class has its own evasion, condi removal, CC and damage skills and traits. Sure, party synergy helps, but isn’t required.

The thing is, if each person bring a little extra support to the table, each person is receiving 4 people’s worth of support. And by support, I mean things like Wall of Reflect, Aegis, stability, banners, spotter, frost spirit, fire fields, water fields, regen, condition cleanse. You can literally give all of those without sacrificing any personal DPS. In return you get your Survivability and DPS increased by a lot.

So what makes more sense? 5 people who don’t share any buffs doing a dungeon as self contained individuals, or 5 teammates working together to kill things quickly and keep each other safe and alive?

In the end, just doing your own thing instead of build for a team setting makes you so much weaker.

Here’s some food for thought:
A group that reliably stacks 25 might through blasts gains 875 power and condition damage (at lvl80). A FULL set of exotic zerk or soldier armor+trinkets+ruby orbs would give about 833 power.

So srsly gaiz, give a little, get a lot. Be a team player.

Edit: I’m reminded of a Pentecostal preacher I once heard. He said, “y’know, if you’re saved, you’re saved and you’re going to heaven regardless. But when I go up there, I want my Father to say to me, ‘Well Done!’ I wouldn’t want to go up and hear him say, ‘Weeell… done.’”

In other words, both teams can finish the dungeon, but which one makes you feel like you really did well, and which one makes you feel like you had to slog through it?

Genevieve Talbot [NP] – Noble Phantasm on Stormbluff Isle

(edited by DigitalKirin.9714)

Why the Selfish Builds?

in Fractals, Dungeons & Raids

Posted by: jportell.2197

jportell.2197

So I run dungeons pretty much nightly and do almost all of them. And builds that just seem to peeve me beyond belief are the following

1. Full signet anything but thief (i can live with that as long as they have shadow refuge signet thief helps the deeps.)
2. Warriors that run signets which give buffs only to themselves (might/fury) when they could run the banners and have it be party wide.
3. Rangers/engis that refuse to run the party heals which provide water fields.
4. Meditation guards (shouts/consecrations are always better for parties).
5. Mesmers that have absolutely no clue where the iDisenchanter is on their bar (HP is much better now).

So I am just curious how many people here run “selfish” builds in dungeons meaning builds that do absolutely nothing for your party. If so why do you do that? It does nothing for your party and if anything brings them down some…. There are great weapons/traits/skills that all classes have which are great for the party… So why the full signet builds, why the very begrudgement when someone asks you to run a banner instead of the signet? I guess I just don’t get it. I understand the play how you want mantra but in something like a dungeon shouldn’t the goal be to play as a team?

Some might say that you’re being selfish by demanding other players bring skills that benefit you.

All classes are stand-alone as long as they aren’t the only ones facing the mobs in dungeons. Each class has its own evasion, condi removal, CC and damage skills and traits. Sure, party synergy helps, but isn’t required.

Classes can be stand alone but this game highly favors team play hence the combo fields and traits that provide buffs and abilities to share your boons with your party….
1 Team with traits and buffs that support their entire parties DPS and somewhat there survive will always out perform 5-stand alone individuals.

Johnny The Gray
GASM’s Bunker Mesmer

Why the Selfish Builds?

in Fractals, Dungeons & Raids

Posted by: BlackGuard.9602

BlackGuard.9602

First this game favors DPS and the amount of team play required to stack might,fury..
2nd you prolly never played ranger as other trolls here.Ranger needs 500 distance on longbow for higher base auto attack then sword,gs,axe or sb.On 500 range ranger can buff him self,party and recive buffs from party.LB has burst and aoe burst+arrows pierce trait 15-20k dmg …
As long as you are zerker and things die fast it doesnt matter who puts fields lol.Problems start with condition bunkers and bunkers in general.

Why the Selfish Builds?

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Posted by: fadeaway.2807

fadeaway.2807

In the above scenarios where pugs are ruining your day, do you still feel zerker builds help you rescue the run more efficiently than other builds?

Why the Selfish Builds?

in Fractals, Dungeons & Raids

Posted by: Anicetus.1253

Anicetus.1253

Yes. I couldn’t stand solo’ing something in clerics gear, which particulately isn’t even possible.

Why the Selfish Builds?

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Posted by: Taku.6352

Taku.6352

Clerics staff guardian lupi solo go!

Why the Selfish Builds?

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Posted by: Account.9832

Account.9832

Everyone can heal themselves

Ultimately, most dungeons can be soloed. What’s your point?

Five players casting group heals do more healing than five players casting solo heals.

TBH, part of the “selfishness” is Arena Net’s fault for not having a more detailed combat log. If players could see how much of their damage and healing comes from other players, they’d have a bit more of a clue about why teamwork pays off.

- Al Zheimer

Why the Selfish Builds?

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Posted by: jportell.2197

jportell.2197

Everyone can heal themselves

Ultimately, most dungeons can be soloed. What’s your point?

Five players casting group heals do more healing than five players casting solo heals.

TBH, part of the “selfishness” is Arena Net’s fault for not having a more detailed combat log. If players could see how much of their damage and healing comes from other players, they’d have a bit more of a clue about why teamwork pays off.

Or just noticing “Hey i have might fury and swiftness… but I didn’t put it there… THATS F*$#KIN TEAM WORK!” (tenacious D reference.)

Noticing your health going up and you did not do it. Things like that is how you know that team work is great.

Or seeing a massive increase in damage because you have a warrior running banners, a ranger running spotter, and everyone is blasting a fire field for massive might stacks.

Anet is not at fault completely for the selfishness their combat system actually supports team work. People just don’t like capitalizing on it.

Johnny The Gray
GASM’s Bunker Mesmer

Why the Selfish Builds?

in Fractals, Dungeons & Raids

Posted by: Nike Porphyrogenita.8137

Nike Porphyrogenita.8137

Everyone can heal themselves

TBH, part of the “selfishness” is Arena Net’s fault for not having a more detailed combat log. If players could see how much of their damage and healing comes from other players, they’d have a bit more of a clue about why teamwork pays off.

Pretty sure it comes from the pug mentality of “well I suck, so probably the rest of this group will suck too, so every man for himself!”

Death and Taxes [DnT]
http://www.twitch.tv/nike_dnt
DnT is Recruiting – http://www.dtguilds.com/

Why the Selfish Builds?

in Fractals, Dungeons & Raids

Posted by: jportell.2197

jportell.2197

Everyone can heal themselves

TBH, part of the “selfishness” is Arena Net’s fault for not having a more detailed combat log. If players could see how much of their damage and healing comes from other players, they’d have a bit more of a clue about why teamwork pays off.

Pretty sure it comes from the pug mentality of “well I suck, so probably the rest of this group will suck too, so every man for himself!”

Which is the worst mentality to have in dungeons… earlier did fractals 36 with a 3 signet and two stance warrior… :/ We all did fine.. But I just kept thinking “That signet of might/precision would be better if there was a banner of discipline/strength out…”

Johnny The Gray
GASM’s Bunker Mesmer

Why the Selfish Builds?

in Fractals, Dungeons & Raids

Posted by: knives.6345

knives.6345

I run Hammer/Staff 0/0/30/20/20 AH on my Guard, guess I’ll never see 90% of people posting in this thread in-game. lol

No one has ever kicked me so far.

They don’t know what you are. You must either be very sneaky, or run with some very…puggy PuGs :P

Seriously though, if I have another Guard in my party, I try to watch for a couple of things like:

-Are they refusing to use their virtues?…Ever…?
-Do they camp 1 weapon for the entire fractal/dungeon? Is it staff? (not that the staff doesn’t have its uses)
-Are they throwing up spirit weapons?
-Do they insist on scepter near 100% uptime?
-Do they pop shouts to heal themselves with AH instead of when most beneficial?

Why do I notice this stuff? Well, I’m not someone who will kick out a player unless they’re a Class A goon but often these folks don’t know that they’re taking away from the team effort. Surprisingly, they usually listen and turn around to help out a lot more for the rest of the encounter.

tl;dr- keep an eye out on your team and offer advice politely on more effective play if they’re running some rubber duck builds

True. Either they don’t know what build I’m running or they just don’t care, but my point is, it didn’t delay the group by a big margin.

Sure, it’s not the worse build out there, but I think we should stop looking at the completion time and just enjoy. If someone is being sucky, well, like this person said, give advice. Most people I took to AC (waay before it was revamped) listened – and I believe most people will listen.

But that’s just me. I have yet to be kicked to any dungeon (I don’t run FoTM though – I don’t have the concentration required to continuously run 4 instances :| )

Vi Veri Veniversum Vivus Vici

Why the Selfish Builds?

in Fractals, Dungeons & Raids

Posted by: Mirsa.1628

Mirsa.1628

Everyone can heal themselves

TBH, part of the “selfishness” is Arena Net’s fault for not having a more detailed combat log. If players could see how much of their damage and healing comes from other players, they’d have a bit more of a clue about why teamwork pays off.

Pretty sure it comes from the pug mentality of “well I suck, so probably the rest of this group will suck too, so every man for himself!”

This mentality is so illogical. Instead of trying to elevate players to a certain standard of play, everyone defaults to mediocrity and selfishness that just gimps the entire party.

[GS] Gun Squad
Guild Master

Why the Selfish Builds?

in Fractals, Dungeons & Raids

Posted by: Mochann.5298

Mochann.5298

By going full zerk I support my party by killing the boss in half the time it would have taken them with their tanks builds to do.

In dungeon runs, the important thing is to finish the dungeon fast, not to give everyone tons of healing.

#ELEtism on Eredon Terrace

Why the Selfish Builds?

in Fractals, Dungeons & Raids

Posted by: jportell.2197

jportell.2197

By going full zerk I support my party by killing the boss in half the time it would have taken them with their tanks builds to do.

In dungeon runs, the important thing is to finish the dungeon fast, not to give everyone tons of healing.

Going full zerk is great. But it doesn’t mean you don’t bring support skills. Warrior shouts are all offensive (except shake it off) Banners give the same bonuses as signets and if you have long bow it is a fire field for might (AFAIK the meta is axe/mace and GS so you will prolly rarely see hammer.)
A full zerk engi can still bring healing turret, full zerk ranger can have spotter, frost spirit, and healing spring….
Full zerk can still support. Support does mean mad groups heals it means buffing your party in a way that helps them clear the dungeon.

Johnny The Gray
GASM’s Bunker Mesmer