Why was the Rare armour graphic changed?

Why was the Rare armour graphic changed?

in Fractals, Dungeons & Raids

Posted by: Mechos.5640

Mechos.5640

My apologies if this topic has been brought up before, but…

During the Beta Weekends, and up even during the stress tests days before pre-launch, the rare armour set from the dungeon vendor had the same graphic as the exotic version. I quite liked this, as (to be perfectly honest) I dislike how ArenaNet pulled the wool over our eyes with the whole ‘one item per run’ lie they gave.

As a guy more interested in looks than stats, my plan was to snag the rare set (Still a heavy investment of time, but not the ludicrous investment the exotic set is) and to give ANet money to transmogrify it up to a level 80 piece of gear. Simple, it nets ANet money, and hey, I don’t have to grind my butt off. Or, at least, not as much.

So why the sudden and inexplicable change, is why I ask. It seems like it would make sense, as now there’s entirely no reason to go for the rare set- ever. For example, if we presume that we do a run every day for 30 tokens (Hypothetical numbers here, given the understandable variation), it would take 17 days or so of straight running to get the full set. A hefty grind for an inefficient rare armour set that you’ll out-level in the grinding of it.

So, if there is any answer to this question, from ArenaNet or from the community, I’d very much like to hear it!

Why was the Rare armour graphic changed?

in Fractals, Dungeons & Raids

Posted by: Apathy.6430

Apathy.6430

The only reason dungeon armor exists is for the look.

Literally nobody would ever buy the exotic if the rare looked the same.

Why was the Rare armour graphic changed?

in Fractals, Dungeons & Raids

Posted by: Mechos.5640

Mechos.5640

And yet, under this system, literally nobody would ever buy the rare. Either way, one set is useless, so you might as well err on the side of the one with the least grinding, no?

Why was the Rare armour graphic changed?

in Fractals, Dungeons & Raids

Posted by: Apathy.6430

Apathy.6430

And yet, under this system, literally nobody would ever buy the rare. Either way, one set is useless, so you might as well err on the side of the one with the least grinding, no?

No, you shouldn’t.

Making it so you can buy a full set from 2-3 runs makes the armor meaningless.

But I do agree, the rare set is dumb as it is. It shouldn’t require explorable mode tokens. Story mode should give you it’s own token that you can trade for a 1 to 1 on the rares. Or something different and trade the dungeon centric tonics.

Why was the Rare armour graphic changed?

in Fractals, Dungeons & Raids

Posted by: Mechos.5640

Mechos.5640

Well, that’s the thing. Even with ‘one piece per run’, you’re still looking at at least 6 runs, with more if you want the weapons or anything else. It’s a good number, since it means you can run each path twice (maybe even less, given that some dungeons have 4 paths rather than 3, but still).

The dungeon isn’t about grinding; that’s what legendaries are for. Think of dungeons like an examination; you need to show you have the skill to do the dungeons. But what does, for example, running those same instances over and over and over again 40 times prove? That you have no life? That your time is valueless? It serves no purpose.

But that’s not even what I’m asking for; I’m willing to put in some time to get them, to show that I can get it done, that I’m a reasonably good player (as much as anyone can be at this point in the game); even the rare set requires 17-18 days of grinding (Using Sorrow’s Embrace as an example, presuming 1 run per day), and the exotic set is almost double that amount.

I’m just wondering why they made such a change literally at the last moment.

Why was the Rare armour graphic changed?

in Fractals, Dungeons & Raids

Posted by: Apathy.6430

Apathy.6430

It serves no purpose.

It serves as a time sink for people who really want the fancy looking armor. The armor serves no other purpose besides vanity. It’s really (really) easy to get exotics by other means. If you get the armor for completing the dungeon once, then the fancy armor really has no meaning.

If you want to use comparisons, lets use Guild Wars. The expensive 15k armor was exactly the same as the 1.5k armor, except 10 times more expensive. Then there was obsidian armor that was like 2 million or something. Did I grind endlessly for obsidian? Nope. Did other people? Yup. But at the end of the day, if we both went to do a dungeon, we were exactly the same strength.

And that’s exactly how it is in GW2. If people want to grind endlessly for the more expensive gear (dungeon exotics), then let them. You can get exotics easier and be just as “strong”…but just handing it out like candy pretty much diminishes any value it has.

Why was the Rare armour graphic changed?

in Fractals, Dungeons & Raids

Posted by: Mechos.5640

Mechos.5640

But… if I may. This armour isn’t obsidian. Obsidian armour is pretty much what the Legendaries are; massive investments of time and money, above and beyond everything else.

To use your comparison, dungeon armour is more the equivalent of the 1.5k/15k. Except the 1.5k armour, in this case, does not have a unique and cool skin that serves as a ‘precursor’ to the 15k. It’s a generic, bland, horribly ugly model that is shared across all the different dungeons.

If you’re proposing that they change the skin of the rare gear so that it at least looks unique, then I’d actually be behind that. But as it stands now, either make it back to the way it was, or put something new, you know?

Why was the Rare armour graphic changed?

in Fractals, Dungeons & Raids

Posted by: Apathy.6430

Apathy.6430

Or just remove the rare version. It serves no real purpose at the moment.

It isn’t the 1.5k version. Crafted exotics are the 1.5k. Rare dungeon armor is just…poorly thought out.

Why was the Rare armour graphic changed?

in Fractals, Dungeons & Raids

Posted by: crismuno.4210

crismuno.4210

the final results is that now no one gonna do long-farm-term dungeon as caudecous manor and rolling over and over again Citadel of Flame ( 30 minutes 30 token ).

And again the final final result is that if you havent some friends willing to farm with you 1380 token ( 50 run ) for a whole set you probably never gonna obtain it

Why was the Rare armour graphic changed?

in Fractals, Dungeons & Raids

Posted by: Apathy.6430

Apathy.6430

the final results is that now no one gonna do long-farm-term dungeon as caudecous manor and rolling over and over again Citadel of Flame ( 30 minutes 30 token ).

And again the final final result is that if you havent some friends willing to farm with you 1380 token ( 50 run ) for a whole set you probably never gonna obtain it

Come on now.

The game doesn’t blow up in two weeks.

People have years to farm the tokens for the armor. Yes, it might not be instant gratification, but if people want it they will get it.