Why you kill dungeon?

Why you kill dungeon?

in Fractals, Dungeons & Raids

Posted by: robertul.3679

robertul.3679

Dear ANET. I understand you no make new dungeon anymore cuz kitten kitten too hard precious gem buyers stack exploit 1111 icebows toxic community etc.
But why you kill current dungeon? Why you kill lupi? Why destroy fractal?

Why create bug where no bug is? Why you then take 6months+ to fix bug you create in first place.

Is this the new tyrian world order where only tree choppers cursed shore farmers have place? Is this purging the lands of the filthy berserkers?
Preparing the community for the upcomming super exciting mega skillful tendril torching experience?

Please be constructive. Please no rising dusk “i like new change on lupi very interesting hehe”. Thank you.

Why you kill dungeon?

in Fractals, Dungeons & Raids

Posted by: rojak.1894

rojak.1894

Maybe April Fools :<

Why you kill dungeon?

in Fractals, Dungeons & Raids

Posted by: Rising Dusk.2408

Rising Dusk.2408

Please be constructive. Please no rising dusk “i like new change on lupi very interesting hehe”. Thank you.

Really? I genuinely have always felt that GL wasting his animation time casting his bolt spell in melee range was a contributing factor to the boss being so easy to deal with. This change, whether it’s a bug or a fix, contributes to making him a more interesting boss. That isn’t to say I don’t think there’s more could be done, but just because something changed doesn’t mean ANet is breaking it. It is fully possible that this specific change was intentional.

The other issues appear to definitely be bugs, and will be reported as such. I’ll also be bringing up the Lupicus change regardless of my opinion on the matter so that they’re aware of it if they feel it’s a bug.

[VZ] Valor Zeal – Stormbluff Isle – Looking for steady, casual-friendly NA raiders!

Why you kill dungeon?

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Posted by: dajohi.1970

dajohi.1970

Please be constructive. Please no rising dusk “i like new change on lupi very interesting hehe”. Thank you.

Really? I genuinely have always felt that GL wasting his animation time casting his bolt spell in melee range was a contributing factor to the boss being so easy to deal with. This change, whether it’s a bug or a fix, contributes to making him a more interesting boss. That isn’t to say I don’t think there’s more could be done, but just because something changed doesn’t mean ANet is breaking it. It is fully possible that this specific change was intentional.

The other issues appear to definitely be bugs, and will be reported as such. I’ll also be bringing up the Lupicus change regardless of my opinion on the matter so that they’re aware of it if they feel it’s a bug.

“to making him a more interesting”

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Why you kill dungeon?

in Fractals, Dungeons & Raids

Posted by: Lorgus.6148

Lorgus.6148

Maybe April Fools :<

I really really hope the April Fool’s joke will be them announcing a new 5-man dungeon only to have the entrance to it lead to a new Living Story episode.

Why you kill dungeon?

in Fractals, Dungeons & Raids

Posted by: robertul.3679

robertul.3679

So they don’t fix the kitten guardian wall on wall thing that’s clearly borderline exploity and instead they force the people to use that even more because now it’s harder to do legit? It’s still soloable on most classes at least war mes and thief can do it for sure.

How is it interesting to allow even the worst players in the universe to rolfstomp it while at the same time punishing the ones who try to do it “the normal way”?

The cof p1 bug could be rather an interesting new mechanic and totally intended!

Trying to unbug the npcs. The new challenging twists to spice up them dungeons. An idea inspired by Warden Ilyra the Chickenmancer!

Why you kill dungeon?

in Fractals, Dungeons & Raids

Posted by: Lorgus.6148

Lorgus.6148

So they don’t fix the kitten guardian wall on wall thing that’s clearly borderline exploity and instead they force the people to use that even more because now it’s harder to do legit? It’s still soloable on most classes at least war mes and thief can do it for sure.

How is it interesting to allow even the worst players in the universe to rolfstomp it while at the same time punishing the ones who try to do it “the normal way”?

The cof p1 bug could be rather an interesting new mechanic and totally intended!

Trying to unbug the npcs. The new challenging twists to spice up them dungeons. An idea inspired by Warden Ilyra the Chickenmancer!

Hey we were the ones asking for more challenging content, looks like anet finally listened