Will you update raid vendors for tokens?

Will you update raid vendors for tokens?

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Posted by: Deihnyx.6318

Deihnyx.6318

Genuine question, I feel that 600 shards (1 month) for 1 unique skin is exagerated.
Yes you can salvage the stuff you loot (gotta be lucky first…) and get more shards, but why not offering a discount using new tokens as an alternative too?

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Posted by: Wasabi Kitty.8247

Wasabi Kitty.8247

Shards were never intended as a means of acquiring drops. Drops were intended as the primary means of getting raid rewards, with shards being useful in situations where an item you wanted just won’t drop.

Anet make Rev great again.

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Posted by: Rising Dusk.2408

Rising Dusk.2408

Raid vendor is already balanced right now, and when you buy one of those 600 token items you’re paying for the skin.

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Posted by: Astralporing.1957

Astralporing.1957

Raid vendor is already balanced right now, and when you buy one of those 600 token items you’re paying for the skin.

Not on armor though.

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Posted by: Rising Dusk.2408

Rising Dusk.2408

Not on armor though.

Yeah, there are no skins on the armor, but especially now that all other methods of getting ascended gear require crafting the costs are especially reasonable. 400 shards + 15g is great for a chest piece, IMO. The only things I never buy from the Magnetite Shard vendor are non-skin 2H weapons. Those are a little overpriced at 500 shards + 30g.

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Posted by: Astralporing.1957

Astralporing.1957

Not on armor though.

Yeah, there are no skins on the armor, but especially now that all other methods of getting ascended gear require crafting the costs are especially reasonable. 400 shards + 15g is great for a chest piece, IMO.

That’s exactly the point. Raid vendor is now the only reasonable ascended armor vendor.
It may seem to be balanced when looked at individually, but turns out completely unbalanced when compared to other vendors.

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(edited by Astralporing.1957)

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Posted by: Fay.2357

Fay.2357

Not on armor though.

Yeah, there are no skins on the armor, but especially now that all other methods of getting ascended gear require crafting the costs are especially reasonable. 400 shards + 15g is great for a chest piece, IMO.

That’s exactly the point. Raid vendor is now the only reasonable ascended armor vendor.
It may seem to be balanced when looked at individually, but turns out completely unbalanced when compared to other vendors.

It’s balanced because you have to do raids to use it. Harder content → better rewards. That’s just how it is.

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Posted by: Vinceman.4572

Vinceman.4572

Not on armor though.

Yeah, there are no skins on the armor, but especially now that all other methods of getting ascended gear require crafting the costs are especially reasonable. 400 shards + 15g is great for a chest piece, IMO.

That’s exactly the point. Raid vendor is now the only reasonable ascended armor vendor.
It may seem to be balanced when looked at individually, but turns out completely unbalanced when compared to other vendors.

It’s balanced because you have to do raids to use it. Harder content -> better rewards. That’s just how it is.

Exactly, plus you don’t want to spend 600 tokens for an armor part. That’s a waste.

Took me 3 runs of the dungeon to get the bug.

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Posted by: Astralporing.1957

Astralporing.1957

Not on armor though.

Yeah, there are no skins on the armor, but especially now that all other methods of getting ascended gear require crafting the costs are especially reasonable. 400 shards + 15g is great for a chest piece, IMO.

That’s exactly the point. Raid vendor is now the only reasonable ascended armor vendor.
It may seem to be balanced when looked at individually, but turns out completely unbalanced when compared to other vendors.

It’s balanced because you have to do raids to use it. Harder content -> better rewards. That’s just how it is.

Even if i have agreed with that (which i don’t, really), that’s not what we have here. It’s not a better discount, which is something that might be argued for based on your stated principle. . It’s a different system that completely invalidates Anet’s stated reasons behind other vendor’s changes (having an unified system, and relying on crafting). It’s inconsistent.

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Posted by: Fay.2357

Fay.2357

It’s inconsistent.

So completely normal. Find me something consistent in this game and I’ll find you something that Anet hasn’t gotten around to working on yet.

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Posted by: Jojo.6140

Jojo.6140

A power ghostly infusion currently sells for around 250g on TP, so lets say 200g minus taxes. That means that 100 magnetite shards are worth 20g. That means a ascended chest piece costs around 95g. The special weapon skins are 120g. Only some armor parts like gloves or shoulders are actually cheaper than the methods via pvp or or fractals.

So overall i think its pretty well balanced already.

Also it takes a bit more effort to get magnetite shards than for example ascended shards of glory imo.

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Posted by: Astralporing.1957

Astralporing.1957

Also it takes a bit more effort to get magnetite shards than for example ascended shards of glory imo.

Not really. You could just keep redoing escort. It may be a bit more effort than ascended shards of glory (assuming you really just akitten in a corner, which most players do not do, contrary to what some people keep bringing up on forums). It’s not more effort than doing fractals.

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Posted by: Henry.5713

Henry.5713

The prices might seem a bit steep at first but those add up quickly, especially if you are also receiving some drops.

A bit off-topic, would like to see them add normal stat infusions to the raid vendor. Seems a bit odd that they haven’t already considering how raids are one of the main places people min-max their characters for.
Those infusions don’t have to be unique since anything but expensive 5 stat infusions would make people feel at a disadvantage for not raiding and cause a lot of complaining again. Still, would be a nice alternative for anyone not wishing to go into Fractals or WvW or settle for +4 Laurel infusions.

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Posted by: cranos.5913

cranos.5913

Not on armor though.

Yeah, there are no skins on the armor, but especially now that all other methods of getting ascended gear require crafting the costs are especially reasonable. 400 shards + 15g is great for a chest piece, IMO.

That’s exactly the point. Raid vendor is now the only reasonable ascended armor vendor.
It may seem to be balanced when looked at individually, but turns out completely unbalanced when compared to other vendors.

Is it? To get enough shards for a full set you need to raid for like 2 months. With the pvp vendor you can have enough shards in… a day. So they added some more gold cost to it.

Seems balanced to me.

(edited by cranos.5913)

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Posted by: apharma.3741

apharma.3741

Also it takes a bit more effort to get magnetite shards than for example ascended shards of glory imo.

Not really. You could just keep redoing escort. It may be a bit more effort than ascended shards of glory (assuming you really just akitten in a corner, which most players do not do, contrary to what some people keep bringing up on forums). It’s not more effort than doing fractals.

Yes I could also walk over coals every evening and sleep on a bed of nails which would be much more fun than repeating escort over and over again week after week to get enough shards for a piece of armour.

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Posted by: savacli.8172

savacli.8172

The shard exchange is fine the way it is.

Sure, as someone mentioned you can easily just farm Escort over and over again to reach your cap. Since boots/gloves/shoulders each cost 150 shards you’ll be good to go.

The challenge there? You need 10 (or so people if you’re more optimized) to run through the instance with you 15 times over. Given that each escort mission lasts about 15 mins (Glenna’s dialogue escorting, more dialogue, etc)? You’re looking at just under 3 hours of effort to get your tokens assuming you don’t get mini drops. That does not at all factor in the time it takes to find a group (I can’t think of many pople that want to grind Escort) as well as finding people who haven’t done the Escort encounter that week to open a fresh instance.

If you somehow manage to find the time and patience to do all that? Then you have completely earned your pair of boots/gloves/shoulders for the amount of pain and misery you put yourself through.

Meanwhile in that same 3-4 hour span, other group have gone through and taken out all 13 bosses, capped shards, and gotten quite a lot of gold and loots from the various encounters.

Magnetite Shards were originally intended for the shiny skins and trinkets since, at the time, there was no “farming maps” to get trinkets with the Magumman stats. If players want to use their shards to get the more ascended weapons and armors? That’s fine it’s their currency to burn. But with how scarce that resource is I’d much rather save it for “rainy day” situations.

In there lies the balance: time. If I were to exclusively use shards to complete a full ascended set (minus trinkets). I would have to wait 16 weeks to collect enough shards. Though that assumes no extra minis, no loot salvaging, and also that you are capping each week. With Fractals, I am paying much more money, but I would only have to wait 7 weeks to collect a full set of ascended gear (again, not including trinkets). With PvP, I would be guessing, but I would imagine it’s the fastest way to get it seeing how there’s no real timegate though you’re paying the same amount as the fractals route. The only issue there being that you can only really do this during PvP seasons.

Back on topic though:

-If I want super cheap items I’ll use Magnetite Shards, but have to wait for the currency build up.
- If I want quick but expensive I have the option to pursue Fractals or PvP routes.

We don’t need yet another token-required vendor for PvE. If you are doing raids you are more than capable of doing fractals and pursuing gear that way. “But I don’t waaaannnnaaaaaaaaa!!!” Well, either wait for your magnetite shards to stack up or start looking up a PvP build. Or, OR, you could just craft the gear from scratch since the gold required to go through token vendors is only slightly less than what you would have to pay out of pocket to craft the gear from scratch.

Off-topic, but what we’d need here is a WvW vendor to complete the game mode trinity, but that’s for another thread.

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Posted by: Astralporing.1957

Astralporing.1957

Also it takes a bit more effort to get magnetite shards than for example ascended shards of glory imo.

Not really. You could just keep redoing escort. It may be a bit more effort than ascended shards of glory (assuming you really just akitten in a corner, which most players do not do, contrary to what some people keep bringing up on forums). It’s not more effort than doing fractals.

Yes I could also walk over coals every evening and sleep on a bed of nails which would be much more fun than repeating escort over and over again week after week to get enough shards for a piece of armour.

We were talking about effort, not enjoyment. Remember, that there are many people that would say the same about any and every raid encounter so far. Using your personal likes as a basis for gear pricing would not be a good idea at all.

-If I want super cheap items I’ll use Magnetite Shards, but have to wait for the currency build up.
- If I want quick but expensive I have the option to pursue Fractals or PvP routes.

Craft, you mean. Fractal option is also timegated, by pages, and PvP one does require a lot of time to get tokens. Neither of those is quick. Only craft is (well, craft + TP)

We don’t need yet another token-required vendor for PvE. If you are doing raids you are more than capable of doing fractals and pursuing gear that way.

Do you suggest that raid vendor should be removed completely? Because that’s what i get from your argument.

Or, OR, you could just craft the gear from scratch since the gold required to go through token vendors is only slightly less than what you would have to pay out of pocket to craft the gear from scratch.

Yes. Precisely. The raid vendor is the only one with any value. For any other, you might as well craft them directly.
That is the question: why only raids have the privilege of getting a meaningful ascended vendor.

Off-topic, but what we’d need here is a WvW vendor to complete the game mode trinity, but that’s for another thread.

Agreed on that one. I just hope that vendor will not be as superfluous as the others.

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Posted by: maddoctor.2738

maddoctor.2738

Yeah, there are no skins on the armor, but especially now that all other methods of getting ascended gear require crafting the costs are especially reasonable. 400 shards + 15g is great for a chest piece, IMO. The only things I never buy from the Magnetite Shard vendor are non-skin 2H weapons. Those are a little overpriced at 500 shards + 30g.

A Ghostly infusion goes for 250 gold on the TP. You can buy one for 1000 shards and 20 gold, that leads us to a “value” of 23 silver per Shard. A full set of Ascended armor from Glenna costs:
1300 Magnetite Shards and 47g 50s, 1300 Magnetite Shards have a value of 299 gold. So basically you get a full Ascended armor set with the equivalent of 346 gold and 50 silver.

For the Fractal vendor, you need 20 Marks, 14 gold, 3000 fractal relics and 88 fractal research pages.
Light armor set: 18g 39s per mark, 367g 80s, for a total of 381g 80s
Medium armor set: 17g 73s per mark, 354g 60s, for a total of 368g 60s
Heavy armor set: 17g 13s per mark, 342g 60s, for a total of 356g 60s

88 Fractal Research Pages require 29 days (3 pages per day are possible)
1300 Magnetite Shards require 9 weeks (63 days) if you can get 150 shards each week. You can get extra shards from the minis and other ascended items you get as drops. That’s about 40 Shards per miniature or 60 per other items, average 50 Shards. You’d need about 4 of those per run for the Raid version to take the same time as the Fractal version, that always assumes you get 150 shards per week, every week, though.

<Edit>

+1 Agony Infusions cost 2silver on the TP, you need 25 Fractal Relic to buy one of those. That’s an extra 2g 40silver cost for the Fractal Vendor ascended set.

(edited by maddoctor.2738)

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Posted by: savacli.8172

savacli.8172

Back to OP’s suggestion. The primary focus of the raid vendor was so that you can take the RNG factor out of loot. As in you can obtain any item of your choice guaranteed after you accumulate mag shards vs traditional mmo’s that make you rely on 100% RNG as to whether or not you get the drop. So no, it wouldn’t make any sense to supplement the cost of raid specific loot with tokens as the whole point to the vendor is to encourage raiding.

Player A: “Phew, after 4 weeks of raiding I finally got the staff I wanted!!!”
Player B: “4 weeks? That’s weird I only spent a week but had to make a few token.”

In other words, it makes sense that you get rewarded for participating in the encounters not by simply taking a shortcut with crafting.

Now, in regards to the generic ascended boxes sold by the raid vendors (non-boss exclusive loot)? I don’t really have an opinion there as ascended gear can be obtained elsewhere. Personally, if they took that portion (the generic boxes) out of the raid vendors away I wouldn’t necessarily care.

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Posted by: Rising Dusk.2408

Rising Dusk.2408

(…)

For awareness, sell order for infusions is 210g minus 15% for TP fees giving 178.5g profit. That gives a single magnetite shard a value of 15.85s. This changes the cost for an ascended armor set by bringing it to a total of 253.55g. That makes it super cheap in cost compared to other methods.

That said, your post is still very good and very informative, but the vendors feel different in spite of that. I believe this is because whereas the value of a magnetite shard is opportunity because it can be exchanged for gold, the value of the marks and things for the Fractal set are direct because it costs you to acquire that stuff. This creates the perception that it’s “cheaper” to use magnetite shards than other acquisition methods, and it’s the same thought-process that makes people say things like “Making my legendary didn’t cost me anything because I already had everything.”

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