Wish developer make story dungeon popular
I agree with the OP. It would be cool if the cut scene’s were not able to be skipped. The developers put in a lot of time for those to be created and it is a shame people just want to skip them all the time.
http://www.twitch.tv/tree_dnt || https://twitter.com/Tree_DnT
The meta is changing at an alarming rate!
I agree with the OP. It would be cool if the cut scene’s were not able to be skipped. The developers put in a lot of time for those to be created and it is a shame people just want to skip them all the time.
I wish we could just ban all those exploiting scene skippers. It’s horrible people abuse the skip scene button just to get something done faster.
This thread has inspired me to never skip a cutscene in a dungeon again. I shall watch em all! Party members be kitten ed!
Chuck The Stampede – Engineer
[Lg] Agatha – Dragonbrand
maybe if they would remake the LAME last Story dungeon where all you do is camp a cannon for an hour and basically do nothing maybe just maybe people would do it more often.
in my opinion that dungeon is the most lame one in this whole game.
-Total War: Warhammer
-Guild Wars 2
I agree with the OP. It would be cool if the cut scene’s were not able to be skipped. The developers put in a lot of time for those to be created and it is a shame people just want to skip them all the time.
The best way to encourage even fewer people want do the story dungeon is to make cutscenes unskippable. Look how the new TA has turned out.
Nah, the new TA path was abandoned because it’s too long and hard for not much better rewards.
I do think that giving Story Dungeons a small amount of tokens (say, 10 – 20?) per day would go a long way towards encouraging people to do them more often. Then again, I don’t have any issues finding a group for Story mode anyway; just put up a LFG and you’ll find people within 5 mins.
The developer should remake all story dungeons and remake it to be both puzzle and brawl mix together (Like Flame and Frost dungeon. I really like it a lot)
For example, Arah. When fight Zhaitan, instead of the old shameful rock climbing you should make it like other dragon bosses. You can make a monster (hidden Zhaitan’s buddy) to sacrifice his/her life to warp Zhaitan to the ship and force heroes to fight Zhaitan. And make another puzzle game like explorer dungeon for example, heroes have to destroy his minion to weaken him and attack this minion to enable bleed effect etc. .That should make the battle more interesting because i think if the heroes just shoot him and a little well (necromancer’s skill) attacks is somewhat boring and annoying. In fact, it somewhat unfair for him to just being put on a rock and cry like a coward.
Nah, the new TA path was abandoned because it’s too long and hard for not much better rewards.
I do think that giving Story Dungeons a small amount of tokens (say, 10 – 20?) per day would go a long way towards encouraging people to do them more often. Then again, I don’t have any issues finding a group for Story mode anyway; just put up a LFG and you’ll find people within 5 mins.
Ah thanks for lfg.
I don’t know much about new TA’s explorer dungeon but i think all explorer dungeons are nothing but for the Capitalism players. (i have heard something like "i play exp dungeons and fractal a lot and i now get this legendary weapon!! Which is not my style in Gw2 and i somewhat hate dungeon grind. I think this is one of the biggest reasons why story dungeons are somewhat blank right now. :’( )
Add tokens is nice idea too.
Also i don’t want to play Exp dungeons because it’s alternate stories and i would prefer to see Zojja,Caith,Eir and Rytlock’s face (Sorry Logan :P ). I want to know their stories this way. (Even i never buy the Destiny’s edge novel. )
PS Developer, you don’t have to overwrite old story dungeon game, use MOTO to make a special instance to play those special dungeons instead if you guys wish to do them. )
(edited by Blueskylightdragon.4876)