(edited by UltraFlyingTaco.7452)
Woud you like this build on your party?
No.
Gandara
You’d deal pitiful damage with that gear choice. So no.
“Memories are nice, but that’s all they are.”
Oh.
Okay :c.
Say I changed the gear…
Would you change your minds?
Full berserker/assassins and you’ll be good enough. I don’t know much about rangers, but anything in soldier gear turns me off immediately.
“Memories are nice, but that’s all they are.”
I like meta only builds in my party
Yes, I know the meta is full dps, however i’ve never liked that concept, I’ve always prefered to be that support-tanky guy.
But, everyone has to adapt.
Axe mainhand is pretty terrible for damage, decent enough for killing trash though. Greatsword is completely outclassed by mainhand sword unless you really need to strafe for whatever reason, or need the ranged block/leap for skipping.
Traits are a mess. Taking 25 in beast mastery makes little sense— you’re only gaining some healing power, 25 power, and slight boosts to your pets. Due to the damage split between ranger and pet favoring ranger, however, your points are best spent elsewhere— specifically damage multipliers for yourself. There are also traits that improve pet damage that aren’t in beast mastery, like Companion’s Might and Pet’s Prowess in skirmishing. In Marksmanship, Steady Focus is infinitely better than Malicious Training. 5 in Wilderness Survival is unnecessary when using sword, especially with dagger offhand, due to the evades on weapon skills on low cooldowns, and at 25% is little help anyways. The 5 points are much better off reaching Bountiful Hunter in Nature Magic for the 5% damage increase. If you are dead set on spending points in beast mastery though, please don’t go past 15, unless you plan on going the full 30 and taking Zephyr’s Speed and using it on cooldown.
Utility skills: While there are probably some situations where search and rescue is very useful, they are rare, and the 85 second cooldown makes the skill terrible pretty much everywhere else. Signet of the Hunt is bad as well— you’re taking warhorn which grants swiftness, and you will probably have swiftness from other party members as well. The active isn’t worth using even with signet of the beastmaster. Switch these out for skills that increase damage like “Sic ’Em” and Quickening Zephyr, or Lightning Reflexes if another evade/stunbreak is necessary.
And please switch to berserker’s gear. Preferably with scholar runes, runes of the ranger, or ruby orbs. Also, I haven’t played my ranger much recently, so forgive me if I missed something.
Axe mainhand on Ranger is possibly the worst thing in the game. Spirit unbound is a waste of 10 trait points when you can swap skills and force it to cd and it should be up for the next fight.
This is what you should run
http://www.guildwars2guru.com/topic/84268-the-perfect-dps-ranger-guide-for-real/
Sorry Taco, not very good. Tanks are just not helpful, ranger tanks even less than guard tanks.
yeah, I got it by now hahaha :P
Thanks for all your help, sins.
I like your attitude taco, thank you for giving the dungeon forum a friendly breeze. That aside i dont know anything about rangers xD but as people have already said, there is a preferred playstyle for puggroups. Though if you want to run tanky ranger with friends, by all means, do so.
I like your attitude taco, thank you for giving the dungeon forum a friendly breeze. That aside i dont know anything about rangers xD but as people have already said, there is a preferred playstyle for puggroups. Though if you want to run tanky ranger with friends, by all means, do so.
Yeah, I sometimes do that with my guildies, but if I go with strangers I’ll swap for berserkers gear and sword.
Thanks for the compliment :B
how exactly were you planning on playing this? i’d rather take a competent Soldier’s than a bad Berserker’s…
with my ranger experience and fractals I will say this:
you are very spread out
you rely too much on your pet
if your pet were to go down (which occurs often in the chaos of fractals) about 70% of your build is now useless. you trait for spirits but you only have one (a good one mind, but consider the protection spirit as well) That pet shout skill, I have never seen it work properly. In my experience it’s always better to keep your players alive instead of getting them back up quicker.
Consider something like this instead, which I think will take advantage of your play style and goal as effective party support while doing more consistent damage.
That pet shout skill, I have never seen it work properly.
huh. i don’t think i’ve ever seen it fail. might’ve missed a “defeated” state now and then, but that’s a player bug, not a skill bug. not that i use it currently, mind you.