Your dungeons are killing it for Pver's.
Run dungeons with people you know. I’d never pug anything in this game besides story mode dungeons.
Windows 10
Griefers are and always will be a problem in MMOs. Ignore them and move on. Join a guild or party with people you know and trust. It’s a little harsh laying the blame of trolls/griefers at Anets feet and ‘threatening’ to leave the game because if it. If they’re too much for you to handle, I suggest finding a single player game where you’re shielded from such acts.
One day, maybe, this issue will be fixed. Until that, as Aza said, join serious groups.
When you see 2 or 3 players of the same guild, it’s a warning, you risk to waste your time with idiots. Don’t risk, leave the group.
Frankitteno kick someone i feel it should take all the players. I also feel that on a boss one cant be kicked or while anyone is in the cutscreen.
Yes, i suggested a group kick days ago when attempting to abuse of it. Wondering if it will be implemented (obiouvsly in a coherent way)
Yes, i suggested a group kick days ago when attempting to abuse of it. Wondering if it will be implemented (obiouvsly in a coherent way)
Well it is currently group kick but only takes i think 3/5 to pass the kick. Now i will admit i have kicked others before when reforming the group but i always explain after there gone or if someone asks me while the kick option is up as to why i started the kick.
Like i mentioned, i did not happen to me, happened to others and it’s on the Dev’s because they made this change to deal with people trying to skip some parts of the dungeons because dungeons ARE NOT FUN.
Griefers are and always will be a problem in MMOs. Ignore them and move on. Join a guild or party with people you know and trust. It’s a little harsh laying the blame of trolls/griefers at Anets feet and ‘threatening’ to leave the game because if it. If they’re too much for you to handle, I suggest finding a single player game where you’re shielded from such acts.
Yes they are and i am sure it was 100% of the decision behind making nodes your own and you getting exp without needing to be grouped and receive loot. So why not go the extra mile to make sure DUNGEON GRIEF does not happen ? by adding silly road blocks like moving all badges to end boss, just created a new problem that was not needed. That’s hasty decisions being made without thinking about all the problems that can happen.
Make the dungeons and rewards FUN/GOOD and people won’t be skipping entire parts of the dungeon.
And even though we do not pay monthly. We are still customers and we can still voice our opinion. I am not threatening anything because they already got my money and if they don’t care they dont need to listen. But if they want to keep receiving my money to support their game, they will have to make changes, otherwise, blizzard will be more than happy to get $15 a month from me.
(edited by Winterds.7458)
Really? Your one issue is griefers and you’re threatening to go back to WoW? Really?!
Do you know how annoying it is to do a dunguen 4 players, when the last player havent done anything for the group? and cant even do noob test runs (Example for noob test run – Runing past the bees with nectar and avoid the water pools in TA expo mode Path 2)
Ofc you kick him. hes not doing anything for the group.
Really? Your one issue is griefers and you’re threatening to go back to WoW? Really?!
I can’t imagine how he’d be like in a guild Shivers I’ve a guildmate who whines just because nobody is reporting dragon spawn times. I could’ve sworn I’d strangle him and drown him in lava if I’ve the chance.
Yes, i suggested a group kick days ago when attempting to abuse of it. Wondering if it will be implemented (obiouvsly in a coherent way)
Well it is currently group kick but only takes i think 3/5 to pass the kick. Now i will admit i have kicked others before when reforming the group but i always explain after there gone or if someone asks me while the kick option is up as to why i started the kick.
Just 2 players are needed to kick someone.
Really? Your one issue is griefers and you’re threatening to go back to WoW? Really?!
No. Please read. In general, dungeons are poorly designed. THE TITLE is called “your dungeons are killing it for PVer’s”, i am totally unhappy and disappointed with dungeons in general and THEY ADDED another problem to the dungeons by making the badges only drop at the end. Guy come on, some people PUG dungeons, it’s just a part of the game, by saying only do dungeons with guildies is a major design flaw.
Do you know how annoying it is to do a dunguen 4 players, when the last player havent done anything for the group? and cant even do noob test runs (Example for noob test run – Runing past the bees with nectar and avoid the water pools in TA expo mode Path 2)
Ofc you kick him. hes not doing anything for the group.
You’re noone to decide if a player worth to stay in your group. If he’s not aware of how to deal with some part of a dungeon, explain. And explain. And explain.
Do you know how annoying it is to do a dunguen 4 players, when the last player havent done anything for the group? and cant even do noob test runs (Example for noob test run – Runing past the bees with nectar and avoid the water pools in TA expo mode Path 2)
Ofc you kick him. hes not doing anything for the group.
Oh i understand, but you will find out the player is useless at the start, not at the very last minute before downing the boss. So i agree to kick someone way before then, but when a dungeon is cleared and i believe there was a disagreement between the players over something not related to the dungeon at all and they decided to boot the guy for no reason ? That’s ridiculous.
Really? Your one issue is griefers and you’re threatening to go back to WoW? Really?!
No. Please read. In general, dungeons are poorly designed. THE TITLE is called “your dungeons are killing it for PVer’s”, i am totally unhappy and disappointed with dungeons in general and THEY ADDED another problem to the dungeons by making the badges only drop at the end. Guy come on, some people PUG dungeons, it’s just a part of the game, by saying only do dungeons with guildies is a major design flaw.
Your original post contained nothing about GW2 dungeon desgin, other than a complaint around tokens being issued at the end. Even then, this was solely based on griefing. You have given no evidence or stated any other reason as to why you think they’re designed badly.
Dungeons are the hardest aspect of GW2. Why would you expect otherwise and why would you think you could do them with PUGs?
Why are you unhappy with dungeons? Why do you think they’re designed badly?
There are just too many things going wrong with the dungeon design to list them all and go into details.
The reduced story mode rewards have made it even worse to find groups.
The reduced rewards in Exp mode have made it impossible to find groups.
Now there is a new way to grief players after spending an hour in the dungeon you can boot them with just 2 people and they don’t get any rewards.
Badges not scaling properly. Some people are getting 60, some are not, some even less even though they haven’t done dungeons all day.
Fights are ridiculously tuned. Trash are 10x harder than a boss or sometimes bosses are down right impossible.
A dungeon that is “lower” level is 10x harder than higher level one. Makes no sense, dungeons should progress from easy to hard level wise. Isn’t that Dungeon creation 1 on 1 ? A level 30 dungeon in a way should be easier than a much higher one ? Design wise and what not.
There will be always the “Elite” players who say its all fine, it’s all good. But if i were the dev’s i wouldn’t listen to them, they can’t make the game revolve around 1% of the player base.
Well all of your complaints revolve around pickup groups. Organized groups or static groups don’t have those issues or shouldn’t after they learn the fights and understand their role in the group.
Dungeons take coordination or you will wipe. I’m not sure if this applies to you, but a lot of players enter into dungeons with the mindset that being a glass cannon who can pump out big numbers will make the dungeon easy. Those of players tend to die rather fast, then complain about the dungeons difficulty.
There are a few things that your group can do to make monsters hit for a lot less. Have one or two people keep weakness on the enemy and another run protection boon. That shaves of a lot of damage.
A combination of applying conditions, boons, when to use important cds or evade turns what appears to be a difficult dungeon into a cake walk.
Windows 10
Saying the problem is pick up groups is just ridiculous.
The problem is they are trying something new with no trinity and for that dungeons need to be properly balance.
I never said i expected to clear everything flawless with a PUG, i never complained about wiping with a PUG, but i do think dungeons need to be re-looked at.
In it’s current state dungeons are NOT FUN, NOT REWARDING and BUGGY.
You don’t need a trinity in this game, if you feel you do then you are definitely doing dungeons wrong.
Windows 10
I was never kicked from a dungeon group , in gw2 ever only once when i lost in BC and I didnt have a clue in how to get to AC and I already stalled them out so that was really me asking for it.
I only talk in chat if its important and im generally cool with stuff I dont mind helping and giving advice and I rarelly mess things up, so id pretty much never had any problems with people I pugged with.
If you were kicked before the last boss you probably did smth to kitten them off think about it.
And you talked about wow , but wow is even worse people sometimes kicked me mid dungeon run to put their lazy friend who just logged in. And why? because they dont give a kitten to you they will never see you again and so they simply dont care, so dont go talking about going to play wow because gw2 has trolls and griefers wow has one the worsts if not the worst comunity in the history of mankind.
You don’t need a trinity in this game, if you feel you do then you are definitely doing dungeons wrong.
I understand you don’t. But the way they have these dungeons designed it seems like you do. They did a poor job balancing it for everyone.
I was never kicked from a dungeon group , in gw2 ever only once when i lost in BC and I didnt have a clue in how to get to AC and I already stalled them out so that was really me asking for it.
I only talk in chat if its important and im generally cool with stuff I dont mind helping and giving advice and I rarelly mess things up, so id pretty much never had any problems with people I pugged with.
If you were kicked before the last boss you probably did smth to kitten them off think about it.
And you talked about wow , but wow is even worse people sometimes kicked me mid dungeon run to put their lazy friend who just logged in. And why? because they dont give a kitten to you they will never see you again and so they simply dont care, so dont go talking about going to play wow because gw2 has trolls and griefers wow has one the worsts if not the worst comunity in the history of mankind.
I never been kicked. I saw someone being kicked and that person did nothing.
Wow had that problem but either you got badges from previous boss you killed or it was very early on. Either way, wow dungeons REWARD YOU. GW2 dungeons PUNISH YOU and crappy REWARDS.
Winterds, your posts still actually do not address these ‘design’ issues you keep bringing up.
-Story mode makes it hard to find groups – this has nothing to do with dungeons and is more about the social aspects of MMOs.
-The reduced rewards in Exp mode makes it hard to find groups – I assume you mean diminishing returns? Basically someone has to run all three paths before diminishing returns kick in. So you’re saying everyone else on every server has run the dungeon 3 times in a 24 hour period and you can’t find a group? Refer to the above social aspects comment.
-Griefing has nothing to do with dungeon design and more to do with people. Refer to the above social aspects comment.
-Tokens not scaling properly is a bug issue and not a design issue.
-Trash is 10x harder than bosses? Really? I think you’re mistaking numbers of mobs for difficulty – learn to love AOEs. A party issue rather than a design issue.
-Sidekicking does not work properly? Maybe there is a bug here, I’m not sure. I’ve personally never encountered this issue.
Please also don’t bother comparing the game to WoW. They are separate games and these comments coupled with your passive aggressive threats to leave GW to go back to WoW really makes you seem a trolling fanboy.
If you have true issues about design. post them. If you have ideas on how to ‘fix’ dungeons, post them in the suggestions thread
Winterds, your posts still actually do not address these ‘design’ issues you keep bringing up.
-Story mode makes it hard to find groups – this has nothing to do with dungeons and is more about the social aspects of MMOs.
-The reduced rewards in Exp mode makes it hard to find groups – I assume you mean diminishing returns? Basically someone has to run all three paths before diminishing returns kick in. So you’re saying everyone else on every server has run the dungeon 3 times in a 24 hour period and you can’t find a group? Refer to the above social aspects comment.
-Griefing has nothing to do with dungeon design and more to do with people. Refer to the above social aspects comment.
-Tokens not scaling properly is a bug issue and not a design issue.
-Trash is 10x harder than bosses? Really? I think you’re mistaking numbers of mobs for difficulty – learn to love AOEs. A party issue rather than a design issue.
-Sidekicking does not work properly? Maybe there is a bug here, I’m not sure. I’ve personally never encountered this issue.Please also don’t bother comparing the game to WoW. They are separate games and these comments coupled with your passive aggressive threats to leave GW to go back to WoW really makes you seem a trolling fanboy.
If you have true issues about design. post them. If you have ideas on how to ‘fix’ dungeons, post them in the suggestions thread
Not going to bother because it seems you are the fanboy blaming the dungeon’s/design’s failures on players and party make-up.
Just like i can’t zone into COF, nobody in the group can. That’s the player’s fault right ? This bug was in, early early in the game, why is it almost 40 days in, we are still having this problem ? Must be the player’s fault. Sorry, my party make up is wrong.
I honestly kind of feel the same. I love PvE and it has always been my thing, and I have loved every seconds of the normal PvE environment in guild wars. However the dungeons always leave a horrible feeling in the pit of my stomach afterwords. Just the immense feeling that something is horribly wrong.
In WoW I always felt the dungeons were supposed to be a fun experience for loot and challenge, however in guild wars I always feel that the dungeons are unrealistically brutal I mean the trash mobs are supposed to have either high health (fighter types) or high damage (casters and rangers) NOT BOTH for each. It shouldn’t take us all two minutes of focusing one trash mob just to kill him while he can one-shot the squishies in the party. It feels like the game was designed with tanks and healers in mind, I mean if we could tank the hits an heal through enemy bursts, while pulling aggro off the squishies the high amount of damage and health wouldn’t seem so overwhelming.
My suggestion if we are keeping the current system? Nerf all trash mob hp by about 20%, then maybe it wouldn’t be so overwhelming and would make dungeons fun instead of a chore
yea their dungeons suck hard. once you find a group who “figures it out” they are a joke. therefore maybe they shouldnt suck so hard for the rest of the player base. i dont think anyone with half a brain is involved in their dungeon design.
“I understand you don’t. But the way they have these dungeons designed it seems like you do. They did a poor job balancing it for everyone.”
I agree with this because in a way you still do.
If you don’t have someone in heavy armor with the build for mitigation and self-healing (a TANK), you will die.
Just try ac explore mode with all clothies and see how well things go.
Still, the playstyle of this game and what is expected in dungeon is very different from others. I think it’s a question of the playerbase adapting, after which the community will develop an experienced core with enough members to teach people who join.
….Just try ac explore mode with all clothies and see how well things go….
Already done multiple times now, and last time was one of the smoothest groups!
Clothies really have no difference than Heavies, depending on your traits and skills.
Have you seen a Water or Earth attuned Ele before? Specially when they trait into toughness and vit? BAM instant tank! Heck, thats all I start to see now in 5v5s
….Just try ac explore mode with all clothies and see how well things go….
Already done multiple times now, and last time was one of the smoothest groups!
Clothies really have no difference than Heavies, depending on your traits and skills.
Have you seen a Water or Earth attuned Ele before? Specially when they trait into toughness and vit? BAM instant tank! Heck, thats all I start to see now in 5v5s
At level 35? (as opposed to scaled-down 80). I think not.
Maybe with maxed survival traits (30/30) and armor at 80, then scaled down, but not at 35 unless you’re a heavy.
I would get the popcorn, but I’ve seen this movie 30 times already.
“People who like to grief are booting players right before the last boss so they do not get their badges just for kitten and giggles.
I was in a group today and they booted a player for no apparent reason and they were all laughing, they were from the same guild."
*Bannable offense, their laughter had best be worth 60 quid a piece. they should in the very least be made say sorry to the player they kicked. *
“I have friends who are skeptical about buying this game and having a blast playing WOW, and unfortunately, WOW has dungeon design made to increase the player’s fun, not to frustrate the player.”
That particular design model went out the effing window in the “hour of twilight” patch, funny how every time I hear twilight the result is complete and utter “kitten” with no value, other than to make me vomit of course.
“One day, maybe, this issue will be fixed. Until that, as Aza said, join serious groups.
When you see 2 or 3 players of the same guild, it’s a warning, you risk to waste your time with idiots. Don’t risk, leave the group.”
No it shouldn’t, just be happy in the knowledge they can and most likely will be banned for it, you should take the added precaution, if you should encounter said behavior. To report the issue to their guild leader, who SHOULD kick them for that kinda crap, believe me getting a bad name in this game should, and most likely WILL get you blacklisted and hated by a servers playerbase, you aren’t in WoW now, to put it simply why not make a nice list of said players and get your fellow players to make sure to tell them to bugger off each and EVERY time they see them.
“Well all of your complaints revolve around pickup groups. Organized groups or static groups don’t have those issues or shouldn’t after they learn the fights and understand their role in the group.
Dungeons take coordination or you will wipe. I’m not sure if this applies to you, but a lot of players enter into dungeons with the mindset that being a glass cannon who can pump out big numbers will make the dungeon easy. Those of players tend to die rather fast, then complain about the dungeons difficulty.
There are a few things that your group can do to make monsters hit for a lot less. Have one or two people keep weakness on the enemy and another run protection boon. That shaves of a lot of damage.
A combination of applying conditions, boons, when to use important cds or evade turns what appears to be a difficult dungeon into a cake walk."
A well thought out post, truly. But you do fail to take into account that aside from a few guilds spamming in chat for “any type of member” we’re not exactly inundated with a “dungeoneering a must” style of guild, they’re more interested in the hackfest of WPVP than anything else. And the reward system isn’t REALLY helping that issue is it? so if you don’t take that, or the lack of consideration for those that HAVE NOT found or founded a guild which focuses on dungeons unlike yourself as I’m assuming you have given your stance. Yes. that would be TOTALLY the answer to the issue.
and cos I’m running out of willpower here to reply on other stuff
@jiminy:
If those are the “social aspects of MMO’S” then simply put, there’s problems with the game for not dealing with them, and at no point does that excuse players from exhibiting bully like tactics in kicking a player and griefing them by “abusing” an ingame system in a way it wasn’t intended, in that sense they’re dead to rights because they exploited and even taking the griefing out of the equation, that’s the reason for banning them.
Stop having such low expectations of MMO players and using it as an excuse to say “well that’s just mmo players” which for some reason i always hear in my head in the same annoying sense of a catchphrase from a disney channel s(h)itcom.
GW2 can be as ground breaking as it gets and innovative, but if they let it get griefed and trolled by the “bro that was so funny when you ruined his game” squad, then THAT will get them a one way ticket to “this game is becoming like wow” ville.
(edited by Hellkaiser.6025)
I love dungeons in guild wars 2. Already done almost every explorable possible, already have greatsword from Arah and after they fix bugged event. I will be going for full set
I hated dungeons in GW2 first, but after you learn how to play guild wars 2 and how thing works, its easy and fun
and btw stop saying totall bull****, you saw maybe one dungeon and here you come, cry, and complain how bad dungeons are and how badly balanced they. After you play 400 hours like me, learn your class and realize how gw2 works, then come back and maybe someone will listen to you.
Otherwise just leave the game, I hope you know how to uninstal software from your pc. No one will miss you ..
I never understanded players that have to make posts about them leaving the game ..
desprite people
gl & hf
p.s. I have spent about 150 euros on gem story already, dunno why you have to brag about it?
(edited by Dogblaster.6713)
I honestly kind of feel the same. I love PvE and it has always been my thing, and I have loved every seconds of the normal PvE environment in guild wars. However the dungeons always leave a horrible feeling in the pit of my stomach afterwords. Just the immense feeling that something is horribly wrong.
In WoW I always felt the dungeons were supposed to be a fun experience for loot and challenge, however in guild wars I always feel that the dungeons are unrealistically brutal I mean the trash mobs are supposed to have either high health (fighter types) or high damage (casters and rangers) NOT BOTH for each. It shouldn’t take us all two minutes of focusing one trash mob just to kill him while he can one-shot the squishies in the party. It feels like the game was designed with tanks and healers in mind, I mean if we could tank the hits an heal through enemy bursts, while pulling aggro off the squishies the high amount of damage and health wouldn’t seem so overwhelming.
My suggestion if we are keeping the current system? Nerf all trash mob hp by about 20%, then maybe it wouldn’t be so overwhelming and would make dungeons fun instead of a chore
To a point i agree with you, now i understand having content be challenging and getting rewards at the end for your success but really like you said trash mobs take a while to down and lets not even mention the bosses. Most bosses ive seen have very simple tactics so it ends up that I feel i am just in a tank and spank fight. No one is moving around (because they dont exactly have to) and we just spend 10-20 minutes waiting for this bosses health to drop..
I like to have a challenge in pve, but this, this feels just time consuming and thinking how many badges/medals i need for a full set from a dungeon stirs me away from even entering any more dungeons.
I think the main issue is that the dungeon designers are trying too hard to make people perform the dungeons within the time frame they think it should take them.
As you can see the result are these current issues with dungeons. What they need to do now is either adjust the HP of certain enemies in dungeons to be lower or adjust the current damage rate certain enemies does.
We all currently agree that enemies in Dungeons have way too many HP to the point it takes too long to kill them and Damage rate is way to high to the point it can kill us in either 3 or 2 hits if you don’t have very high Toughness.
Having both high HP and very high damage rate for all the mobs (both trash, elite, and boss) in dungeons so far has cause all these negative feed back about dungeons and seem to have backfired on the dungeon developers.
They need to lower one of these two in the dungeons because having both of these for the Dungeon enemy mobs so far is the problem about 95% of the forums are complaining about in dungeons.
No universal tokens is a VERY bad idea. I like challenging dungeons, and if there is universal tokens, people will just do the easiest fastest dungeons and the others will be ignored. I like wearing armor that hardly anyone else has because they only bother to do the easy ones.
Also they said that random token drops will be implemented in the future, so that should fix some of the kicking issue. Though I believe that is a very small problem on the whole where most of the community is very helpful and nice.
Not saying your complaints aren’t valid, but I think you need to focus on the good and not the bad a little more.
The dungeons are fine, except maybe some waypoint placements, ie needing a 5 min run to get back to a boss. They are supposed to be hard, supposed to take a lot of teamwork and strategy. That’s what makes the tokens and rewards so enjoyable because you earned it and didn’t just auto cruise through it.
Dungeon Difficulty - I don’t see how this keeps coming up. I really don’t. Firstly, they have stated numerous times that the average PuG isn’t supposed to be able to jump into an explorable mode and clear it. End of story. If you don’t have the common sense to move out of red circles or to dodge roll when the boss/mob does the tell tale “DBZ spirit bomb” charge up animation, you deserve to get flattened. There is no Holy Trinity. There’s no healer there to save you when you stand in bad for 3-4 seconds like a turret. There is no tank there so you can spec “leet deeps” and not have to worry about survivability.
Token Rewards - This is a problem for some. Others, it’s not that big a deal for. The instant gratification crowd seems to be the only ones really upset about this. The problem I think most people run into, is that they want to run all 3 paths back to back. Every time I’ve ran back to back paths my rewards are: 60 first path, 45 second path and 30 third path. So I decided to test and wait various lengths of time between runs. If I wait an hour after I COMPLETED the first path then I get the full reward of 60 when I complete the second path and so on. People seem to glaze over the fact that ALL dungeons are tied to this DR system. Doing a path in TA and then going to CoF right after to “wait for TA DR to reset” doesn’t seem to work either. They go to CoF and get 45. The people getting like 10/5/2 tokens, you’re getting boned. I don’t have super cool advice for you.
Conclusion - Some people love the dungeon difficulty and others don’t. The same can be said for any game. Don’t expect massive changes to current mechanics in order to appeal to a small percentage of the game population. Posts on the forums don’t give a solid representation of that. The forums are a small minority of the total community. If you don’t like the game then don’t play it.
There is no tank there so you can spec “leet deeps” and not have to worry about survivability.
So misinformed.
“Really? Your one issue is griefers and you’re threatening to go back to WoW? Really?!”
I hate to admit it, but after the many wipes that happened in my last TA story mode, I had the same “oh my god, I rather do WOW for dungeons” attitude. My issue is I can’t see what’s going on most of the time. Each dungeon that level 50 allows me to do are wipe fests. When 50 billion ability effects are flaring on the target, it’s actually hard for me to tell what’s going on. The red circles become hard for me to see and the animations of the “knock back hits hard to almost death” targets really make it frustrating to be melee.
Its true dungeons need some reworking. And to make them more accessible to the broader player base. The rewards aren’t particularly impressive, and some would argue not worth the trouble, but we all paid good money for this product so its only fair we all have access to the same game content.
“There is no tank there so you can spec “leet deeps” and not have to worry about survivability.”
I recall hearing this exact same thing beforehand but I can’t recall where. Was this in an interview or an article or something?
But yeah I think that the main complaint when it comes to dungeons doesn’t come from the fact trash mobs do a lot of damage, that’s understandable (in ac the acalonians rangers and elementalist case) but I think it comes from the fact they have such an extreme amount of hp while doing so much damage, in a group of 2 rangers and a fighter most groups with half a brain decide to target the rangers first, well focusing down an enemy like that would be a good idea if it actually felt like we were focusing them down at all. As it is a group doing the dungeon at the reccomended level (30 for story, 35 for explore) have almost no chance of completing it due to the lack of traits and stat bonuses, for each time I HAVE completed ac explorable it came mostly from a level 80 warrior or guardian spec’d fully out in Vitality and Toughness being able to take 5 more hits than the rest of us.
It seems kind of ridiculous that it takes 5 famous heroes to take down one trash mob, and even then it takes them like 2 minutes of skill spamming for one guy.
Also I get it is supposed to be our dungeon and our story and everything but could we please buff the heroes of destiny’s edge to make them not COMPLETELY useless? You expect me to believe rytlock and caithe defeated dragonspawn attacking once every twelve seconds and then dying over and over?
100% agree with OP !!! Dungeons in gw2 arent fun !!!
Dungeons are absolutely useless, that’s a fact anyone going to argue with this is stupid.
Did a TA run. We wiped on the Knights about 67 times, normal elite mobs, not bosses or champions. Then 2 guys randomly rage quit. That was 2 hours into the dungeon.
Could not get new members to join our party because the game’s simply buggy and kitten. They literally could not enter the same instance as us or couldn’t join it at all because they hadn’t done story mode. 40 minutes later we got 1 guy to join and went for the last boss with 4 players. By that time I had spent over 25 silver on repairs, and I had gained 0 tokens and 0 items that were worth anything. Up till last boss we only had ONE WAYPOINT (the starter wp), meaning each death = 3-4 minutes of running back through 345 million blossoms/stopping to kill them over and over again. It was my 1st time on that path, but the other 3 knew the last boss. Suddenly the boss spawned 3 veteran oakhearts constantly, getting rooted and knocked down every second. We had no idea what was going on but we were handling it. Suddenly the game decides to take a massive dump on me and crash. I spawn in Caledon Forest and can’t join the dungeon. There was no point anymore so everyone left.
Only did TA to help a mate get his last 60 tokens for his greatsword.
Oh the dungeon are ‘fun’ guys ! yeah ! ……
People gonna say ‘if you don’t want a challenge then go back to wow !!’ or something like that.
Bad news people I’ve never played wow and there’s a difference between challenging and reeetaaaaaaaaaaaarded.
The dungeons are by far the worst on any game I’ve played so far.
Well done.
That was just one of my experiences.
Also the fact that I get 45, 30, 10 tokens from finishing different paths in different dungeons.
And lets not forget how useless the tokens are.
Reason to run dungeons ? ‘fun’…………..
@Aphix … man just lol, you are so lol.
Me and my friends, guild mates or even randoms are usually having great fun in explorable dungeons. You want to argue with me? I dont care about players complaining how much they are wiping and dieing cause they are bad …
I can run all routes of TA in about 30-50 minute each without problem so dont know where is your problem? Also I have few pieces of arah gear + greatsword and finished plenty of other explorable and you know what? I do enjoy almost every of them.
Btw I play mmorpgs for past 8 years, I have maxed out characters in almost every mmo released by then. Lotro, aoc, vanguard, warhammer online, rift, aion, wow, swtor, tera … and I do enjoy Guild wars 2 really a lot.
You oppinion is just yours, but wtf calling all those who enjoy dungeons stupid? All i can see is your stupidity all over this place.
And the problem with bugged tokens reward, its well known fact. So what about just stop doing dungeons untill they fix it instead of cry how bad it is. Some of my friends already stop running dungeons and they are farming, doing pvp untill its done. They arent comming here and call everoyne stupid. Can you do the same? Thanks
*bold*P.S. Dungeons in Guild Wars 2 are fun ! I know it, done almost all of thembold
Thanks areanet for this awesome game
(edited by Dogblaster.6713)
You’re an idiot you miss the whole point.