Your thoughts for a new dungeon

Your thoughts for a new dungeon

in Fractals, Dungeons & Raids

Posted by: Cygnett.1893

Cygnett.1893

I’ve been talking it over with a couple of mates of mine, and we’ve come to the idea that a new dungeon with the 6 gods of Tyria would be an amazing concept. Possibly having 7 Exp paths, 1 for each god and then the 7th as a sort of “unlockable” that you get after completing the other 6, which has a “return of Abaddon” or something like that.
With each run you’d get a token respective to the path you did, which could be traded in for armor with the traits of that god, with different affects, and stat’s.

Anyway, If you guys have any thoughts about other dungeon idea’s, put them down for the rest of us to see
And any feedback would be awesome too!

Your thoughts for a new dungeon

in Fractals, Dungeons & Raids

Posted by: Cries Of Sorrow.5864

Cries Of Sorrow.5864

No point in another one of these threads as there is no dungeon team.

Main Elementalist:Train Of Thought
Alt Warrior: Burning Paris
Best Ele build EU.

Your thoughts for a new dungeon

in Fractals, Dungeons & Raids

Posted by: Saint.5647

Saint.5647

Canonically, our players only complete the story mode of a dungeon once. The explorable paths vary. Some of them are canonically all completed, while others like CoE cannot be so. All of these dungeons are frozen in time. This isn’t a problem; that’s how MMOs work.

I’d just like to see new paths added to these dungeons. Read: Added and NOT taken away. Aetherpath would have been a great idea if it didn’t take away a TA path.

Adding new paths to the existing dungeons could help progress a few different story-lines. Not everything needs to be ‘the world will end’. There are some small to medium stories that can be told as well.

What happened with Adelbern’s sword? What’s left after the Howling king is dead? There is a lot of room to progress with some Ascalonian/GW1 lore in AC (and fan service).

Perhaps there is room for development in TA after Mordremoth’s awakening.

Of course I’d love to see more dungeons as we move Westward into Maguuma but the dungeons we have now could use some more love. It’s a big mistake to drive story forward in only one direction.

There needs to be one large, overarching plot. There also should be a few side plots that, while smaller, give the world some more depth (and are resolved fairly quickly). Since this game doesn’t have quests in the traditional manner.

One True God
Fashion Forward!
Guild Wars Dinosaur

Your thoughts for a new dungeon

in Fractals, Dungeons & Raids

Posted by: Cygnett.1893

Cygnett.1893

There may not be any “need” to make another one of these forums, but then again, what’s the point in having a game? we don’t “need” a game now do we, it’s just for entertainment. sure there may be other forums like this one, or exactly the same, but that can also be said about other games such as Pokemon – you don’t “need” any others, there is no point. the point is putting yourself out there and showing initiative to a game you love. But your input is appreciated enough, and Thank you for pointing out that this kind of thread has already been made.

Thank you Saint.5647 for a positive piece of feedback, and some input, it’s much appreciated when someone actually puts in the time to think about something.

In retrospect, It’s possible that the ending of Scarlet’s death will have something to do with the dragon in maguuma (known as the “Mordremoth”) which may bring in other dungeons and Hopefully other zones, which would be nice for a change of pace.
The same can be said about the other dragons though, Jormag, Kralkatorrik, maybe even Primordus. Hopefully new patches and future expansions include these dragons, which would be thrilling and hopefully bring about new ideas for players and create a bigger fan base

(edited by Cygnett.1893)

Your thoughts for a new dungeon

in Fractals, Dungeons & Raids

Posted by: deSade.9437

deSade.9437

No point in another one of these threads as there is no dungeon team.

And they already proposed a fractal about the gods, but this bunch of… of… breathe… this bunch of… things which is the gw2 community didn’t want it, cuz omg omg low wp fees omg omg kiel hooman omg omg gw1 sucks we no wantz more gw1 vote kiel.
Soz, not going to happen.
I too have some ideas for funsies, but there’s no point in talking about it.

Your thoughts for a new dungeon

in Fractals, Dungeons & Raids

Posted by: MastaNeenja.1537

MastaNeenja.1537

I’d like to see all new dungeons, or new paths added to existing dungeons, not replacing old paths. But going beyond that there’s no point in discussing what could be. The best thing the player base can do is ask for more dungeons maybe a team will get formed again.

(edited by MastaNeenja.1537)

Your thoughts for a new dungeon

in Fractals, Dungeons & Raids

Posted by: Infamous Darkness.3284

Infamous Darkness.3284

Here is my idea yet again…

heres a link to my original post:https://forum-en.gw2archive.eu/forum/archive/suggestions/Eclipse-no-not-twilight/first#post3069395
(idea for above ground dungeon)
taking less resources as the map already exists.

Since the defeat of Zhaitan the Hylek of Sparkfly fens have systematicly removed the remaining threat of the undead from their shores but, ill omens have begun to appear an eclipse, the high shaman of the hylek tribes predict, that like the sun their race will be devoured and pulled into darkness.

Droves of krait erupt from the sea ravaging everything in their path, they now move onto Astrozintli Forelands and beyond, but the denizens of sparkfly fen have noticed that the krait are not following their normal strategies of conquest and slavery, but it is almost as if they are fleeing from an even more powerful force.

Path 1 aid the champions of the sun in defending Astrozintli Forlands

this path could play out similar to a wvw keep defense as you are greatly outnumbered and the krait begin breaking through the door rally the troops make use of chokepoints to hold against the onslaught of the enemy, end boss being a Legendary krait Damoss (General Ceirioss) dealing massive melee damage, attack speed X5 of a normal krait mob, and throwing nets to immobilize enemies all the while Elite Krait Nimross throw nets and spears to immobilize your team.

Path 2 Assist a group of lagos assassins in eliminating the krait witch

this path plays out a bit differently, in this path you want to avoid as many enemies as possible, the more enemies you kill the more alert the enemy becomes, and the harder the end boss becomes. stealth is your friend. move north along orvanic shore till you reach the mighty krait witches camp, at the old site of the Nicantl grounds, here the true battle begins, she will summon dopplegangers of everyone in your party to attack you while at the same time using powerful waterbased attacks to both heal herself as well as damage you, depending on how many enemies you killed while trying to get to her she will have guards, one elite Nimross for every enemy patrol your group vanquished, when the krait witch reaches 15% health she will change tactics and transform into a mighty tornado for the remainder of the fight.

Path 3 march with a group of elite calatl hyleks to kill the force behind the krait attack

move south through the Stone of Hazzan fighting a stampede of karka as they move north. move into Leeshore Gauntlet to find a massive Leviathan, set up siege weaponry to bring down the beast while holding off the enemies that continue to flee before the Leviathan. at 75% health the Leviathan will destroy all your seige equipment and it will be time to get up close and personal with the beast but don’t think it will be an easy fight.

TLDR: Krait pushed into sparkfly for unknown reasons. You must unite with the hylek in different ways to push the krait back, or destroy whatever caused them to move inland.

Infamous Culverin(engi[Main]), one of every other class.
Karl Marx: “Go away! Last words are for fools who haven’t said enough!”

(edited by Infamous Darkness.3284)