Zerkers in fractals

Zerkers in fractals

in Fractals, Dungeons & Raids

Posted by: Auesis.7301

Auesis.7301

PS.
You really can melee kraits on some 30+? They hit like truck and love to stack this aoe poison which just kicks kitten
Still engi can just throw grenades here.
And on final boss engi can just throw nades dealing massive damage, warrior with speargun? We all know how it works.

Meleeing Krait at 30+ and 40+ is a breeze on Thief. I usually end each fight at full health, never getting hit at all. Whoever designed Spear #3 and #5 wasn’t thinking clearly.

I do believe that shadow assult only hits 1 target.

It does. And?

Gnome Child [Gc]
Resident Thief

Zerkers in fractals

in Fractals, Dungeons & Raids

Posted by: Jzl.8715

Jzl.8715

PS.
You really can melee kraits on some 30+? They hit like truck and love to stack this aoe poison which just kicks kitten
Still engi can just throw grenades here.
And on final boss engi can just throw nades dealing massive damage, warrior with speargun? We all know how it works.

Meleeing Krait at 30+ and 40+ is a breeze on Thief. I usually end each fight at full health, never getting hit at all. Whoever designed Spear #3 and #5 wasn’t thinking clearly.

I do believe that shadow assult only hits 1 target.

It does. And?

Thought that was enough to explain..

It’s single target, it’s low dps, sure you can melee and not die as a thief, but then who’s doing the bulk of the work?

But at the end of the day, thief has low dps potential multi-target wise underwater anyway. The usual melee argument has to do with efficiency and a thief up in melee range doesn’t really do anything in that favor, especially not in the case of Kraits encounters. (extremely useful however in say HotW p2p3) You probably be better off killing a single mob faster staying at range and spam 2 instead of up their face and spam 5.

Anyway, just found it funny how you said meleeing in huge krait packs as a thief as an awesome thing.

[PLUM] – SOR

Zerkers in fractals

in Fractals, Dungeons & Raids

Posted by: Auesis.7301

Auesis.7301

PS.
You really can melee kraits on some 30+? They hit like truck and love to stack this aoe poison which just kicks kitten
Still engi can just throw grenades here.
And on final boss engi can just throw nades dealing massive damage, warrior with speargun? We all know how it works.

Meleeing Krait at 30+ and 40+ is a breeze on Thief. I usually end each fight at full health, never getting hit at all. Whoever designed Spear #3 and #5 wasn’t thinking clearly.

I do believe that shadow assult only hits 1 target.

It does. And?

Thought that was enough to explain..

It’s single target, it’s low dps, sure you can melee and not die as a thief, but then who’s doing the bulk of the work?

But at the end of the day, thief has low dps potential multi-target wise underwater anyway. The usual melee argument has to do with efficiency and a thief up in melee range doesn’t really do anything in that favor, especially not in the case of Kraits encounters. (extremely useful however in say HotW p2p3) You probably be better off killing a single mob faster staying at range and spam 2 instead of up their face and spam 5.

Anyway, just found it funny how you said meleeing in huge krait packs as a thief as an awesome thing.

At what point did I say that all I do is spam #5? That’s a pretty strange conclusion to come to when I mention both #3 and #5, but whatever. Hell, #2 is nice situationally, as well.

Thief has bad AoE DPS underwater? Spear is ridiculous for that. Don’t know what you’re smoking.

My usual opening is a few Shadow Assaults after Stealing ahead and grabbing the attention of all the Krait, essentially tanking all the aggro for a while, then opening up raw DPS when the aggro begins to diverge with Nine-Tailed Strike. They drop like flies and I’m almost always completely healthy during the process.

I would give ANYTHING for any of my other 5 classes to have the underwater potential of my Thief.

Gnome Child [Gc]
Resident Thief

(edited by Auesis.7301)

Zerkers in fractals

in Fractals, Dungeons & Raids

Posted by: Jzl.8715

Jzl.8715

PS.
You really can melee kraits on some 30+? They hit like truck and love to stack this aoe poison which just kicks kitten
Still engi can just throw grenades here.
And on final boss engi can just throw nades dealing massive damage, warrior with speargun? We all know how it works.

Meleeing Krait at 30+ and 40+ is a breeze on Thief. I usually end each fight at full health, never getting hit at all. Whoever designed Spear #3 and #5 wasn’t thinking clearly.

I do believe that shadow assult only hits 1 target.

It does. And?

Thought that was enough to explain..

It’s single target, it’s low dps, sure you can melee and not die as a thief, but then who’s doing the bulk of the work?

But at the end of the day, thief has low dps potential multi-target wise underwater anyway. The usual melee argument has to do with efficiency and a thief up in melee range doesn’t really do anything in that favor, especially not in the case of Kraits encounters. (extremely useful however in say HotW p2p3) You probably be better off killing a single mob faster staying at range and spam 2 instead of up their face and spam 5.

Anyway, just found it funny how you said meleeing in huge krait packs as a thief as an awesome thing.

At what point did I say that all I do is spam #5? That’s a pretty strange conclusion to come to when I mention both #3 and #5, but whatever. Hell, #2 is nice situationally, as well.

Thief has bad AoE DPS underwater? Spear is ridiculous for that. Don’t know what you’re smoking.

My usual opening is a few Shadow Assaults after Stealing ahead and grabbing the attention of all the Krait, essentially tanking all the aggro for a while, then opening up raw DPS when the aggro begins to diverge with Nine-Tailed Strike. They drop like flies and I’m almost always completely healthy during the process.

I would give ANYTHING for any of my other 5 classes to have the underwater potential of my Thief.

You are right and a better thief than I am then, I think that’s the only logical thing that can be concluded.

[PLUM] – SOR

Zerkers in fractals

in Fractals, Dungeons & Raids

Posted by: yarpen.1364

yarpen.1364

Why even mention the mesmers ? guardians are enough to support a group for melee stacking behind line of sight and killing everything that’s pulled.

Champion dredge part when clearing trash on “wall”? WoR mostly suck here, but still there are only 5 or 6 mobs per wave without veterans, so this party is easy.
Clearing on way to gate event maybe, but still its one time event, not that hard. Hard part is opening door event (with buttons) because fail = fail and do it again. What’s you role as warrior in this part?

You have no idea what kind of dps you get with a gs whirlwind into wall,
snip

6k substained.
13k per target whirl or something similar. 100b depends on build, probably 26k at least. still it all depends on luck, vuln, might and whatever. You can use this whirl for max damage maybe couple of times in those fractals, on dredge, hammer, asura with good pulling. yeah it makes huge difference.
axe as second weapon, great, 13k evi, great autoattack for around 3,5k. tell on which bosses you can go full melee?

Guardian isn’t that “OP” underwater and mostly, both weapons just do only flashy effects instead of damage. Still because of high armor on my guard I get aggro and focus mostly on avoiding 10 poison aoe on me.
As mesmer It’s fun part, just use 2 spear skill and fly in any direction like mad

Videos with krait show everything I needed to know about you melee in high level fractal. Endure pain. After it, well just 700 hp and speargun in hand.

Engi is 10x times better here because of aoe, vuln, condition and high damage. Also you should see what engi do with jelly there, it’s just brutal. Can’t compare even your spear (which still is probably best offensive melee underwater weapon across all classes)

I had mostly good parties on fotm but still don’t see this warrior opness at all. Yes guardian makes fotm easy, yes mesmer makes fotm easy, yes 99% of rangers are useless, but still don’t know about this “heavy” only hype for fotm. It looks like warrior is just miles ahead from other “dps” classes for fotm but imo it’s just not true. DPS on easy part just plain does not matter, and ranged warrior weapons aren’t op at all and just makes him meh guy shouting something from time to time.

I like to see at fotm from practical point and always be prepared for hardest parts, not for those easier. Most runs start from swamp/water/ascalon. In swamp engi is better (bloomhunger can be nuked behind the tree with 100% dps, warrior here need to be god in melee or kite with ranged). On mossman both classes sucks, because he moves much and probably meleeing him isn’t best option with his OP ninja attacks from hidden.
On water engi is miles ahead from warrior. On ascalon equal on trash mobs, engi better for boss (damage) but lacks great elite banner, he moves not that much, engi has better condi removal , regen to bypass burn damage, quite handy.
Next we have 2 other fractals. Probably on on hammer one warrior offer better dps, because here we need kill fast someone, not all of them, but on boss, engi wins, he stands most of the time, long range to avoid aoe and just nuke him down.
Dredge is just mostly 3 target aoe vs 5 target aoe. Engi applies more vuln, which helps a lot, bleed bypass protection, engi even have fancy break stuns and reflection for some utility there, warrior higher burst, elite banner. On champion engi can just stand and nuke. On final boss all depends how engi is good with aiming, if good he can outdps any other class in ranged. (and can use immobilze with rifle and chill with nades)
Grawls, girl event warior is better, probably, higher burst, champion engi, boss stands still all the time. Final boss, engi can nuke elementals from across the map without help, great break stuns, regen, condi removal. Warrior to kill adds fast needs to use melee = more risk. Damage vs boss does not matter, we all know that sometimes its better to stop dps and wait for some cds.
Ice fractal.
Damage vs this ice elemental thing on nades is quite impressive, with 1500 range you can just nuke from roof. Without changing position much engi can nuke veterans from distance. (they stand still, so max damage). Warrior need to dance in melee and avoid all those aoe, attacks, knobacks. So hard to use 100% of his potential.
Last boss, probably warrior wins, if its matter at all.
This is my opinion about it. IMO best party for fotm is guard/mes/warr/eng/whatever. I just don’t get this hype around warrior for fotm (and why some ppl want 2 or 3 of them) if most of the time they just stay on rifle and does not look that OP. Warrior need to be high skilled and really experienced to be good on fotm, still it does not make him OP or whatever and what is is more important warrior in party does not = auto win as ppl think.

(edited by yarpen.1364)

Zerkers in fractals

in Fractals, Dungeons & Raids

Posted by: Spiuk.8421

Spiuk.8421

Your group was bad, moving on.

Rubios – Tales of the Sunless [TXS]

Zerkers in fractals

in Fractals, Dungeons & Raids

Posted by: Adam.4103

Adam.4103

I’ll take a glass cannon over someone in full soldiers gear any day. If you know how to play it’s not an issue.

Adam The Vanquisher
Gandara

Zerkers in fractals

in Fractals, Dungeons & Raids

Posted by: Konrad.9587

Konrad.9587

As someone said, even if a zerker warrior dies after 30 seconds, he still did more damage than a p/v/t warrior would do during the whole fight.

Zerkers in fractals

in Fractals, Dungeons & Raids

Posted by: Ethics.4519

Ethics.4519

I’m a mesmer that runs mostly zerker.

The difference is that I know how to play.

RIP in peace Robert

Zerkers in fractals

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Posted by: Afya.5842

Afya.5842

Since all the wipes are on boss fight, not normal mobs, that means they just don’t know the mechanics/tactics of those bosses and Knight gear won’t make any difference.

Failing to realize this, I think OP isn’t very good either. If he REALLY knows better, it’s always more contributing to teach the other players, not trash talking and rage quitting. And it’s a guild run, I myself is always more forgiving on guild runs and more willing to teach. I think OP should just leave that guild and PUG.

Zerkers in fractals

in Fractals, Dungeons & Raids

Posted by: LostInSmoke.2590

LostInSmoke.2590

Defensive stats are for newbies. When you learn how to play, and know how to dodge, you can go zerker builds and it works.

Bad people playing zerker, doesn’t make zerker bad. Guards + Zerk war/mes is the ideal party comp for anything.

Zerkers in fractals

in Fractals, Dungeons & Raids

Posted by: haviz.1340

haviz.1340

I honestly wonder how many zerker-only advocates use so-called anchor guardians.

Zerkers in fractals

in Fractals, Dungeons & Raids

Posted by: FInN.7219

FInN.7219

Level 38 ranger here. I only ever find use for non-zerker builds(for me toughness/vit) at the first stages of Dredge(panels), Cliffside(seals) and Snowblind(Vet Svainer) and certain boss fights between 10-29 only. One of the most crucial fractals to have full zerker is for Grawl Shaman 30+ or you’ll find yourself having to fight lave eles over and over.

Zerkers in fractals

in Fractals, Dungeons & Raids

Posted by: Zenith.7301

Zenith.7301

You don’t even need tank guardians. Bring berserker or pvt+zerker accessories+ruby orbs guardians and it’ll work just as well.

Guardians are brought to fractals not to tank damage, but for the stupidly OP spirit shield+wall of reflection+hold the line. Spec for larger, longer lasting symbols with a hammer and you can spam your melee with perma prot, and switch to greatsword for when you need to pull in groups like lava elementals and burst them down.

Fractals have very hard hitting ranged mobs, and spirit shield is the strongest projectile deflection tool in PvE. Guardians will reduce the damage to the group, still bring good damage, and make for great rezzers by dropping a wall on top of someone so they can rez them without getting hit by agony.

It’s really the projectiles from trash that kill you in fractals, especially those dredge resonant shockwaves. By 40+ most people are expected to know how to dodge agony.

Guardians and warriors are just absolutely ridiculous in how they bring the best group utility and damage while having durability. You might bring an ele for more flexible burst aoe and some healing/condi removal. But guardian and warrior are just really favored in pve because they’re straightforward mechanics that work reliably and most of their skills are universal as opposed to niche skills.

Mesmers and eles come after guardians and warriors in desirability, but they suffer the case of “more than 1 is too much” whereas stacking warriors and guardians is never considered a bad choice.

An HGH engineer can also work rather well because he’s got aoe chill and blinds from grenades while doing pretty kitten great sustained aoe while granting boons to the group.

Rangers and necros are the classes I would call pretty much useless to any group.

(edited by Zenith.7301)