account dungeon stories
Slackers, if you do dungeon runs you should get story done on every character.
ofcourse you should get stories done on more then one char get going
While I tend to agree that story should be account bound, isn’t there now a semi-fix for this since instance owners are gone? I haven’t needed to try yet, but couldn’t you start a dungeon on a character who has story done, then when someone else enters quickly switch to the character you were playing? Switching characters sounds annoying, but honestly it only takes a few seconds and I’d rather do that than do story 6 times for each dungeon on each character.
To make this thing more realistic and more annoying, I think you should need to run the story mode again after one explorable run.
Also add the engaging “contested” system to every dungeon. This was removed from the Ruined City of Arah dungeon which I think is a bug so it affects gem sales negatively.
If metrics still show that people are having fun then I suggest kicking people out of the dungeon if the entrance gets contested and also do this randomly to keep things exciting and fresh.
(edited by Wethospu.6437)
To make this thing more realistic and more annoying, I think you should need to run the story mode again after one explorable run.
Also add the engaging “contested” system to every dungeon. This was removed from the Ruined City of Arah dungeon which I think is a bug so it affects gem sales negatively.
If metrics still show that people are having fun then I suggest kicking people out of the dungeon if the entrance gets contested and also do this randomly to keep things exciting and fresh.
O.O
- doranduck, 2016 on Lore in Raids
Also, if metrics consistently show evidence that the game is dying because players are quitting the game, introduce Log-in rewards so that you can show NCSoft investors that the game is steady and that Living Story is working afterall!
Wait…