account dungeon stories

account dungeon stories

in Fractals, Dungeons & Raids

Posted by: elite assassin.2905

elite assassin.2905

hello everyone,

why for the chist sake Anet can’t do account bound stories for dungeons i got all the stories complete but on differend characters and sometimes i get to the point when no one in the group have story and we need to switching chars wich take our time and set up.

account dungeon stories

in Fractals, Dungeons & Raids

Posted by: Kondra.3860

Kondra.3860

Slackers, if you do dungeon runs you should get story done on every character.

account dungeon stories

in Fractals, Dungeons & Raids

Posted by: Linken.6345

Linken.6345

ofcourse you should get stories done on more then one char get going

account dungeon stories

in Fractals, Dungeons & Raids

Posted by: Woljnir.7810

Woljnir.7810

While I tend to agree that story should be account bound, isn’t there now a semi-fix for this since instance owners are gone? I haven’t needed to try yet, but couldn’t you start a dungeon on a character who has story done, then when someone else enters quickly switch to the character you were playing? Switching characters sounds annoying, but honestly it only takes a few seconds and I’d rather do that than do story 6 times for each dungeon on each character.

account dungeon stories

in Fractals, Dungeons & Raids

Posted by: Wethospu.6437

Wethospu.6437

To make this thing more realistic and more annoying, I think you should need to run the story mode again after one explorable run.

Also add the engaging “contested” system to every dungeon. This was removed from the Ruined City of Arah dungeon which I think is a bug so it affects gem sales negatively.

If metrics still show that people are having fun then I suggest kicking people out of the dungeon if the entrance gets contested and also do this randomly to keep things exciting and fresh.

(edited by Wethospu.6437)

account dungeon stories

in Fractals, Dungeons & Raids

Posted by: Iris Ng.9845

Iris Ng.9845

To make this thing more realistic and more annoying, I think you should need to run the story mode again after one explorable run.

Also add the engaging “contested” system to every dungeon. This was removed from the Ruined City of Arah dungeon which I think is a bug so it affects gem sales negatively.

If metrics still show that people are having fun then I suggest kicking people out of the dungeon if the entrance gets contested and also do this randomly to keep things exciting and fresh.

O.O

“Raids are like fortune cookies. You eat the cookie and then read the paper scraps.”

- doranduck, 2016 on Lore in Raids

account dungeon stories

in Fractals, Dungeons & Raids

Posted by: Quickfoot Katana.8642

Quickfoot Katana.8642

Also, if metrics consistently show evidence that the game is dying because players are quitting the game, introduce Log-in rewards so that you can show NCSoft investors that the game is steady and that Living Story is working afterall!

Wait…