Advocate of learning and being a useful party member.
http://mythdragons.enjin.com/recruitment
I can’t find the thread I made weeks/months ago..
Had guildies openly say they didn’t want to run because they had already done them last night.
As someone who tends to have the most time for dungeons from 8-12pm UTC, this really blows.
Shame people still don’t believe that this is a problem
It would be more of a problem if you could get the big rewards over and over and over again.
Also keep in mind that the LFG is quite active and it is usually rather easy to find a group there (or create your own).
Can get big rewards by jumping to more dungeons. ( seriously, we run out of time long before we finish every dungeon/path, except at weekends)
Can repeat open world stuff over and over for crazy loot.
Repeating dungeons isn’t really any different.
Its just a lazy fix because anet doesn’t know how to balance rewards from dungeons properly.
Also, my guildies and I who run at that time, would prefer to 2/3 man than take most of the dead weight on the LFG. They often don’t make a run any faster anyway. Not to mention we end up most of the way through waiting for someone suitable to join that its often not worth the hassle of posting in the first place. Bad pugs are not conducive to a fun experience.
Yes, you can do different dungeons, so what is the issue?
Most open world stuff is actually limited to big rewards once per day. Just like dungeons.
Repeating dungeons is different. Seeing as a good 5-man team can run certain dungeons in 10 minutes, being able to repeat it over and over and over again and get 1+ gold each every time would very quickly destabilize the economy.
Ah, so you are basically one of those speed-runners that only ever run it for the reward? I suppose that explains why you would want to be able to get unlimited amount of rewards for little to no work.
I think it’s not about speed it’s about one reset/day for dungeons.
A suitable compromise would be to have 3 reset periods for a dungeon in a day – every 8 hours.
Right now what is happening is there is a large NA Crowd who can do dungeons after reset – EU players come home from work at different times (16 hrs later) and fine guildies have completed that path earlier in the day or there is a big lack of players available in the pool of people who would do them as most have already completed.
By introducing 3 reset periods for dungeons caters better for the time zones that exist in the world rather than the big mad rush that happens after reset. This will also have the positive effect of brining together people who are around for each segment.
The amount of gold in the economy does increase like the mad days when people ran CoF all day long- but would provide guildies more flexibility in which dungeon reset period they go to (and could do multiple).
Very few people would be able to do all 3 reset periods:12am-8am <US>,8am-4pm<APAC>,4pm-12pm<EU>.
But would at least improve the situation we currently have – which highly dose courage guildies to help each other with paths like we used to in the past.
The other thing to remember is all PvE events (when skilled)- including world bosses, Balth chains currently award more about 8-10g/hr.
The ability to run a dungeon 6 times in a hour for 1g reward is still less than running other PvE events.
The same goes for FoTM – there needs to be three reset periods !
The further away you are from the reset period the harder it is to find a team for that level,
Yes, you can do different dungeons, so what is the issue?
Issue was pretty clear: guildies had already done some/all of the paths I wanted to do. (yay for getting to do dungeons before reset, because reset is midnight for me)Making finding a team much harder.
Running with pugs is tiresome as many of them are unable to grasp the concept of teamwork. Or even be able to read (lfg description).
This is compounded by the fact the nerfing to repeating dungeons caused a lot of dungeon runners to lose interest. It became harder to find readily available competent players than it is to complete the instances 3 man.
Most open world stuff is actually limited to big rewards once per day. Just like dungeons.
I think vinewraith would like words with you. Also, dungeon rewards are nerfed far more heavily than other things for repeating on an alt.
Repeating dungeons is different. Seeing as a good 5-man team can run certain dungeons in 10 minutes, being able to repeat it over and over and over again and get 1+ gold each every time would very quickly destabilize the economy.
A good team can chain 10 paths and complete them all in 10 mins each. What’s the difference? different dungeon – must know other dungeon. Different class – must know another class. someone has 64 warriors? Well their experience of gw2 sounds pretty boring.
Ah, so you are basically one of those speed-runners that only ever run it for the reward? I suppose that explains why you would want to be able to get unlimited amount of rewards for little to no work.
Thats a pretty big (incorrect) assumption. It sounds like you’re saying “QQ the better players can make more money than me. Thats not fair!!”
Which is remarkably close to all the QQ about the zerker meta. Funny that.
@OP
I am not quite understanding your complaint. From what I read, you are upset that you can’t run a dungeon with your guildies who were able to do it before you were able to log on. And so you would like to see the reset system changed to better accomodate such situations by having dungeons reset every 8 hours, instead of the current reset time (which I believe is ~20 hours but I could be wrong). But you also don’t want to find a group via LFG and prefer to run with your guildies.
It seems the problem isn’t with the reset timer and making it so you can’t run dungeons, but that the reset timer is inconvienient for you. So why not get a dungeon running group together with your guild. A group of players that generally play in the same time block as you. Then you can run dungeons, and get the rewards, on your schedule, and on your terms.
The current reset was put in place for a reason. Decreasing that timer has untold consequences on the game as a whole. For those who are able to play 8-10 hours a day, or more, such a thing could easily be “exploited”. Even if they don’t have the time to play in large blocks, they could easily find an hour each reset block to run a few dungeons. Which again would cause wide spread problems with the economy, and other aspects that are not readily visible.
It was put at UTC time as it never changes – is a crude measure.
Getting guildies together is much harder than you think- the population imbalance of let’s say NA players on EU or EU on NA servers is much smaller than you think which can run at a high level.
Now if EU & NA merged for PvE – better coverage would be available.
The suggestions of a 8 hr reset are not that unreasonable on the face of it.
It’s not an exploit – people that could be on for 12 hrs prob currently still earn the same in or out of dungeons as all zones roughly balance out at 10g/hr wherever you are – dungeons actually come out with a lot lower gold/hr ratio than a lot of other content available.
It was put at UTC time as it never changes – is a crude measure.
Getting guildies together is much harder than you think- the population imbalance of let’s say NA players on EU or EU on NA servers is much smaller than you think which can run at a high level.Now if EU & NA merged for PvE – better coverage would be available.
The suggestions of a 8 hr reset are not that unreasonable on the face of it.
It’s not an exploit – people that could be on for 12 hrs prob currently still earn the same in or out of dungeons as all zones roughly balance out at 10g/hr wherever you are – dungeons actually come out with a lot lower gold/hr ratio than a lot of other content available.
The big issue with more dungeon rewards is that it’s strait gold. Other places can net you quite a good profit after you sell the stuff on the TP, but there’s a big difference between the two. With strait gold you’re causing inflation, with materials sold on the TP you’re deflating the economy through the tax.
I really wouldn’t mind seeing some more material rewards in dungeons. Perhaps add a slot on the standard completion for a bag of crafting supplies, of course limit it through DR so you aren’t just spamming the dungeon, but have it be a bit more rewarding.
With Silverwastes and what not, I do agree dungeons aren’t the cash cow they once were by comparison. It could use a little boost and I think some crafting bags would do that, as well as make it more reasonable to repeat dungeons other than SEp1.
Adding material rewards is something I’ve been suggesting for a while. Glad someone else sees why that’d be good. 1 ( or more for the longer/harder paths) t6 crafting bag would certainly help. Even if its a bag which only contains 1 t6 material.
The other big problem is the removal of all the ground chests though. You don’t even get those more than once per path now. I’d like to see that reverted too.
ground chests and x t6 mats for repeat runs would definitely make them worth running on an alt (specifically an alt mind you, not over and over on the same char) without risk of gold influx.
I don’t think having 3 8 hour cycles for them would result in the huge influx of gold some are scared of though. Only a very small minority have that much free time to play for that long/across that kind of time zone (outside of weekends).
It was put at UTC time as it never changes – is a crude measure.
Getting guildies together is much harder than you think- the population imbalance of let’s say NA players on EU or EU on NA servers is much smaller than you think which can run at a high level.Now if EU & NA merged for PvE – better coverage would be available.
The suggestions of a 8 hr reset are not that unreasonable on the face of it.
It’s not an exploit – people that could be on for 12 hrs prob currently still earn the same in or out of dungeons as all zones roughly balance out at 10g/hr wherever you are – dungeons actually come out with a lot lower gold/hr ratio than a lot of other content available.
I don’t have a difficult time getting guildies together for stuff like dungeon runs and the like. Just put in guild chat, “Hey I could use a few more the AC P1! Whos with me!?”
I generally get at least a couple, and if not, we pug it. Its not that big of a deal really. If you are looking for high end speed run make sure you put in the LFG exactly what you are looking for (Commonly “zerk speed run. EXP only or kick!”). I just don’t see what the issue really is.
Smaller guilds may have a more difficult time, but smaller guilds are usually a group of friends who run together anyway.
Adding material rewards is something I’ve been suggesting for a while. Glad someone else sees why that’d be good. 1 ( or more for the longer/harder paths) t6 crafting bag would certainly help. Even if its a bag which only contains 1 t6 material.
The other big problem is the removal of all the ground chests though. You don’t even get those more than once per path now. I’d like to see that reverted too.
ground chests and x t6 mats for repeat runs would definitely make them worth running on an alt (specifically an alt mind you, not over and over on the same char) without risk of gold influx.
I don’t think having 3 8 hour cycles for them would result in the huge influx of gold some are scared of though. Only a very small minority have that much free time to play for that long/across that kind of time zone (outside of weekends).
While I agree with the material over gold reward because it make gold mover around ppl and not create more gold out of nowhere (help the inflation problem). I don’t agree with the other part of the argument for rewarding doing the same path over and over.
Because its so hard to balance exactly the reward vs time, there will be a couple of dungeon that everybody will run because they give the most out of the time you spend there, while the rest of dungeon won’t get much attention. The only way to reduce that would be for Anet to keep a close look and fine tuning the reward as ppl find new way to improve their runs in dungeon, which isn’t something practical especially since never everybody can finish path at the same pace.
I can see your point that you lose too much reward in your second run of dungeon compare to for example what you lose by doing some other stuff twice. There is place for balancing stuff more, but I really thing that having the first run each day of something being more rewarding is a good concept.
It was put at UTC time as it never changes – is a crude measure.
Getting guildies together is much harder than you think- the population imbalance of let’s say NA players on EU or EU on NA servers is much smaller than you think which can run at a high level.Now if EU & NA merged for PvE – better coverage would be available.
The suggestions of a 8 hr reset are not that unreasonable on the face of it.
It’s not an exploit – people that could be on for 12 hrs prob currently still earn the same in or out of dungeons as all zones roughly balance out at 10g/hr wherever you are – dungeons actually come out with a lot lower gold/hr ratio than a lot of other content available.I don’t have a difficult time getting guildies together for stuff like dungeon runs and the like. Just put in guild chat, “Hey I could use a few more the AC P1! Whos with me!?”
I generally get at least a couple, and if not, we pug it. Its not that big of a deal really. If you are looking for high end speed run make sure you put in the LFG exactly what you are looking for (Commonly “zerk speed run. EXP only or kick!”). I just don’t see what the issue really is.Smaller guilds may have a more difficult time, but smaller guilds are usually a group of friends who run together anyway.
and.. what time zone do you play on?
Adding in multiple resets, regardless of what you may think, will cause an enormous influx of gold into the economy. For a portion of the gamer base, that increases their daily gold income by three times. For instance, I’m in Australia. If you tied the resets to UTC, there’d be nothing stopping players in my side of the world getting up early in the morning and doing a 10min run with the evening players in NA or EU, getting home from school/work and knocking off another 10min run with other OCX players, have dinner then have another 10min run on any given dungeon path with the late night OCX/morning EU/NA players. Cof P1 and 2 can be run easily in less than half an hour with a good group. Extra resets will have a major effect on the economy, simply because of the snow ball effect.
For those who can afford the time, they’ll see their dungeon income double at a minimum and triple in some cases. Even if this is a minority, this will increase the gold wealth disparity and inevitably push up prices on the TP.
Ultimately, it’s unfortunate that you can’t do runs with guildies and won’t do runs with pugs. One is by circumstance the other is by choice. This is basically a solution looking for a problem.
Adding in multiple resets, regardless of what you may think, will cause an enormous influx of gold into the economy. For a portion of the gamer base, that increases their daily gold income by three times. For instance, I’m in Australia. If you tied the resets to UTC, there’d be nothing stopping players in my side of the world getting up early in the morning and doing a 10min run with the evening players in NA or EU, getting home from school/work and knocking off another 10min run with other OCX players, have dinner then have another 10min run on any given dungeon path with the late night OCX/morning EU/NA players. Cof P1 and 2 can be run easily in less than half an hour with a good group. Extra resets will have a major effect on the economy, simply because of the snow ball effect.
For those who can afford the time, they’ll see their dungeon income double at a minimum and triple in some cases. Even if this is a minority, this will increase the gold wealth disparity and inevitably push up prices on the TP.
Ultimately, it’s unfortunate that you can’t do runs with guildies and won’t do runs with pugs. One is by circumstance the other is by choice. This is basically a solution looking for a problem.
And what is stopping you doing 3 different paths? There is plenty that only take 10 minutes anyway. OH yeah – its harder to find teams because people already did them. Which is my original point.
Adding in multiple resets, regardless of what you may think, will cause an enormous influx of gold into the economy. For a portion of the gamer base, that increases their daily gold income by three times. For instance, I’m in Australia. If you tied the resets to UTC, there’d be nothing stopping players in my side of the world getting up early in the morning and doing a 10min run with the evening players in NA or EU, getting home from school/work and knocking off another 10min run with other OCX players, have dinner then have another 10min run on any given dungeon path with the late night OCX/morning EU/NA players. Cof P1 and 2 can be run easily in less than half an hour with a good group. Extra resets will have a major effect on the economy, simply because of the snow ball effect.
For those who can afford the time, they’ll see their dungeon income double at a minimum and triple in some cases. Even if this is a minority, this will increase the gold wealth disparity and inevitably push up prices on the TP.
Ultimately, it’s unfortunate that you can’t do runs with guildies and won’t do runs with pugs. One is by circumstance the other is by choice. This is basically a solution looking for a problem.
And what is stopping you doing 3 different paths? There is plenty that only take 10 minutes anyway. OH yeah – its harder to find teams because people already did them. Which is my original point.
Or, doing 3 different paths 3 times a day? The argument can easily be extended.
UTC resets are beneficial to me on weekends because my time zone is UTC+11, because of daylight savings. So when things reset at midnight UTC, I’m likely to be up both before AND after reset while EU is going to bed, because it will be 11am here
Again, in the end, your inability to do the dungeon paths you want is largely because you’ve decided against pugging. Things are working as intended as you are playing how you want. The fact that you are missing out on doing dungeons with your guildies is your problem and no one else’s.
Eventually 1 of 2 things happens however:
1) you run out of free time.
2) you realise you have no life.
Not saying 3 resets is a great solution though. I’d much rather put the chests back in, and add something like some t6 mats on every run. Reduced returns after the first run, but it still needs to be worth it.
I don’t know if the pve mastery points will be valuable enough to add to dungeon paths. Maybe..
Eventually 1 of 2 things happens however:
1) you run out of free time.
2) you realise you have no life.Not saying 3 resets is a great solution though. I’d much rather put the chests back in, and add something like some t6 mats on every run. Reduced returns after the first run, but it still needs to be worth it.
I don’t know if the pve mastery points will be valuable enough to add to dungeon paths. Maybe..
Also keep in mind the precursor scavenger hunt and you’ll find dungeons will only be filled by the regulars. Everyone else will be hunting.
Eventually 1 of 2 things happens however:
1) you run out of free time.
2) you realise you have no life.Not saying 3 resets is a great solution though. I’d much rather put the chests back in, and add something like some t6 mats on every run. Reduced returns after the first run, but it still needs to be worth it.
I don’t know if the pve mastery points will be valuable enough to add to dungeon paths. Maybe..
Also keep in mind the precursor scavenger hunt and you’ll find dungeons will only be filled by the regulars. Everyone else will be hunting.
How do you define “regulars”?
I’d consider myself a “regular” dungeon runner. That doesn’t mean I won’t be looking at precursor collections too.
It would be a big mistake to assume those who really enjoy dungeons cannot enjoy other content too.
Conversely: just because people enjoy other content does not mean they don’t enjoy dungeons.
The problem is two pronged:
1. Finding a full team later in the reset cycle is harder/takes longer ( our lfg often ends up bugging and we cannot relist without disbanding the team due to so many who cannot read descrip trying to join). EG, we were on the final boss of CoE p1 the other day before we had someone join who was suitable for our group.
2. The rewards for repeating are absolutely dreadful. There is absolutely no reason to join a team ( even a speed clear group) for repeat runs, as you would get more loot doing just about anything else (except sitting afk, before someone comes up with that.
Suggestions to improve this:
Personally I’m not convinced by 1, because it is just more gold pouring in.
Ground chests I have seen no one object to at all.
3) I honestly love this idea. Reduces the cost of t6 ( by raising supply), making the dungeon gold rewards much more valuable. Adds value without causing inflation. Value will fluctuate as more/less dungeons (or other things) are completed.
This could be tweaked to be a (account bound) bag that drops 1 item from the following:
*ori/gos/ancient wood/hardened leather (3-10 qty)
*1-3 t6 fine materials.
*1 lodestone.
Could also include t5 with typically higher quantities:
*common: 10-25
*fine: 5-10
*rare: 1-2
*Perhaps t 2-4 common materials for the sake of not causing t5/6 to become insanely cheap by comparison? & asc crafting.
Naturally higher quantities would be less frequent, and the number of these bags could vary from path to path.
I’d even consider suggesting replace the 1-3 gold with X “dungeoneers crafting bags”? personally. Where every 50s would be 1 bag (giving 1 material). So AC would yield 3 of these bags. Also removing the once/day restriction on this ( since gold flood would no longer be an issue).
While we’re at it: make the ground chests give 1-2 bags of gear (like the event rewards in SW) rather than direct items. It’d make it a lot easier to manage inventory during a string of dungeons. But just a QoL suggestion.
Prehaps I am a masocist – I am a EU Player on a NA Server.
So I run usually arund 8pm UTC – 11.30 UTC.
I see this as a limited population issue – as many cannot read lfgs/descriptions or requirements for a group.
Weekends are okay – as I can hook up with my international guildies on both sides of the world – APAC/USA. But trying to do stuff on NA Servers is defn. harder being an EU player with the reset where it is.
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