buff Destiny's Edge's HP/armor on story mode

buff Destiny's Edge's HP/armor on story mode

in Fractals, Dungeons & Raids

Posted by: BrunoBRS.5178

BrunoBRS.5178

seriously. how are we supposed to take them seriously when they’re dead within seconds of battle, and we spend more time rezzing them than being productive? it’s not like you can exploit them if they were more resilient, since they do barely any damage, and attack once every 5 seconds if you’re lucky.

i remember in Arah, on the final part before zhaitan himself, they were all laying dead, except for zojja, but only because the group was forced to actively protect her. which reminds me, why does DE not do anything for the entire first part of the airship? don’t they see that the place’s being attacked by swarms of undead? why do they stay inside, looking at the players fighting for their lives?

if you want to sell the story aspect of story mode, then the heroes whose story is built upon should be more efficient than doorknobs.

LegendaryMythril/Zihark Darshell

buff Destiny's Edge's HP/armor on story mode

in Fractals, Dungeons & Raids

Posted by: setilight.8713

setilight.8713

Yes, please do. It’s hard to believe those guys took down Dragon Champions and intended to kill an Elder Dragon when they go down 10 seconds into every fight.
In my opinion no harm would come if they were actually invulnerable, since you don’t get any good loot from story mode.

buff Destiny's Edge's HP/armor on story mode

in Fractals, Dungeons & Raids

Posted by: Lorana.2468

Lorana.2468

only time DE was remotely useful was Logan in CoF story.

“Watch out for the Fireball!”
and towards the end his massive Sanctuary bubble.

if Anet keep having us working with an npc in each dungeon path i strongly suggest they make them useful like Logan was in CoF, either give them a unique ability for a boss fight or simply give Audio Cue’s for boss attacks albeit please dont make that ability have a short cooldown for the sake of having to put up with a screaming npc.

buff Destiny's Edge's HP/armor on story mode

in Fractals, Dungeons & Raids

Posted by: Dee Jay.2460

Dee Jay.2460

All allied NPCs are a terrible nuisance in the instances. Not only are they mostly useless and contribute nothing to the fight, they also prevents bosses from resetting and cause various other issues and generally just get in the way.

That’s why I try to keep the NPCs dead for as long as possible.

buff Destiny's Edge's HP/armor on story mode

in Fractals, Dungeons & Raids

Posted by: Fay.2735

Fay.2735

I will have you know that we are total pro’s and don’t need any buffs! Ohhh ohh you mean the NPC not our guild okay pfew

But yes, They do die an awful lot in every fight. Hardly come across as hero’s when they get knocked out by one hit. That said it doesn’t bother me too much either since us real destiny’s edge can handle the job just fine without them!

•— Fay Everdunes | Fay Erduna | Lilyfay (Fay.2735) — Mesmer/Revenant — [NA]FA — 8k±Hrs Played —•
Have you heard of the city? The ancient uru? Where there was power to write worlds

buff Destiny's Edge's HP/armor on story mode

in Fractals, Dungeons & Raids

Posted by: BrunoBRS.5178

BrunoBRS.5178

wow, i’m glad this thread actually got some support. didn’t expect many people to care about story mode on this board, glad to be wrong

LegendaryMythril/Zihark Darshell

buff Destiny's Edge's HP/armor on story mode

in Fractals, Dungeons & Raids

Posted by: IceBlink.4317

IceBlink.4317

Been hoping for this forever. It’s fine to make them do smalltime damage, but at least let them easily survive against some unknown bandits or whatever, from personal storymode to dungeon story mode. You might as well strip off their purple legendary status and give them veteran or even normal mob status at the rate they get defeated so frequently.

buff Destiny's Edge's HP/armor on story mode

in Fractals, Dungeons & Raids

Posted by: IndigoSundown.5419

IndigoSundown.5419

We’ve been comparing Logan to Rurik — just as useful, just as annoying.

buff Destiny's Edge's HP/armor on story mode

in Fractals, Dungeons & Raids

Posted by: Svarty.8019

Svarty.8019

If we were allowed to vote, I would vote FOR the motion.

Nobody at Anet loves WvW like Grouch loved PvP. That’s what we need, a WvW Grouch, but taller.

buff Destiny's Edge's HP/armor on story mode

in Fractals, Dungeons & Raids

Posted by: synk.6907

synk.6907

Mhenlo, Togo, Evennia, the NPCs in the newer content after the events of EotN, and so on ... When not acting as henchman, the NPCs were decently useful in their own ways. Even Rurik’s Leeroy mentality was somewhat effective. So far, my experience has been that the DE members are there to deliver lines only.

Just make them not targetable/part of the fight, like Kormir for almost all of Nightfall when she came along on a mission, and be done with it.