change leader mechanics
They added it some time close to launch so that the leader of the dungeon or instance couldn’t be kicked out for another person or visa versa. If it’s really bugging you just host your own run.
Edit: Here’s the post https://forum-en.gw2archive.eu/forum/info/updates/Game-Update-Notes-November-15-2012
(edited by Xcorpdog.2840)
They added it some time close to launch so that the leader of the dungeon or instance couldn’t be kicked out for another person or visa versa. If it’s really bugging you just host your own run.
Edit: Here’s the post https://forum-en.gw2archive.eu/forum/info/updates/Game-Update-Notes-November-15-2012
“If the owner of a dungeon instance intentionally leaves his party to kick out players and invite new players, it will now also kick that owner out of the dungeon to prevent people from kicking PUG members and inviting guild members for the final boss of a dungeon”.
That’s all fine and dandy. That diminishes the power of the leader in one scenario. My point was that once a dungeon group is formed, 4 peoples fate in that dungeon shouldn’t be determined by the 5th. Anything can happen; d/c, troll, leader new and doesn’t realize he/she hasn’t finished dungeon, or just decides for w/e reason that they just don’t care to continue. To what your saying about just create your own group. I often do and that does solve the issue, but everyone can’t always be the leader. I’m speaking for the 4 who are dependent on the 5th to finish a dungeon.
This was happening to me a lot so I just decided that I would create the party and enter the instance first. I haven’t lost an end chest since and I make sure to ask that everyone has their stuff before I leave.