common boss issue or just me?
I’ve seen this happen usually on the grawl fractal for some on jade maw. Best advice i can give is to kite away as best as possible, but not getting too far away from the group. For melee i would usually back off and switch to range and try to keep myself up as much as possible. Best i can say is play more defensively, but you should generally maintain focus on boss moves.
Unless the animation is really subtle (Legendary Archdiviner), the boss has the same charge-up animation as an ele or necro skill (champion grawl shaman), or you’re afk (me in every COF run), there’s really no excuse for not dodging if you know what the move looks like and you have time to react. Offhand I can’t think of any boss with an OHKO move that doesn’t have an obvious animation or red circle, other than the aforementioned two.
It happened to me at Kholer and some other boss fights. With so many damage effects on the boss (like fire from guardian F1) you can’t see some of the bosses animations. Don’t know if this is bad design or intended, but i see it being a problem for new comers that aren’t aware of all the boss animations.
Member of ASq Guild – Gandara [EU]
It happened to me at Kholer and some other boss fights. With so many damage effects on the boss (like fire from guardian F1) you can’t see some of the bosses animations. Don’t know if this is bad design or intended, but i see it being a problem for new comers that aren’t aware of all the boss animations.
I agree. I’m pretty experienced fighting Kholer and have no problem dodging his pulls but I find that if we have, say, too many ele’s laying down AoE, it can be hard to see him charge up properly.
I love the visual effects from AoE’s though and I don’t know how Anet could fix the minor obstruction without degrading the visual quality.
http://www.youtube.com/user/skinnybeee
Know how in TF2 you can see the outline of objectives through walls and effects? Like a minecart or briefcase?
I think GW2 needs something like that, where we can clearly see the red outline of a boss through walls and special effects, with the yellow charge as well.
Unless the animation is really subtle (Legendary Archdiviner), the boss has the same charge-up animation as an ele or necro skill (champion grawl shaman), or you’re afk (me in every COF run), there’s really no excuse for not dodging if you know what the move looks like and you have time to react. Offhand I can’t think of any boss with an OHKO move that doesn’t have an obvious animation or red circle, other than the aforementioned two.
malrona…..
red circle that lasta half a second…
A slight latency makes it almost impossible to evade, unless you live near an internet node.
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.