"dps" golem improvements for healers

"dps" golem improvements for healers

in Fractals, Dungeons & Raids

Posted by: Artemis Thuras.8795

Artemis Thuras.8795

So at the moment I find new healers sometimes struggle adapting to the healing playstyle in gw. Sometimes simply not understanding weather or not their healing is enough, or not being able to “change gears” when more or less healing is needed.

By “changing gears” think like riding a bike. You’d change gear if the terrain changes ( such as a steep hill). In this case the steep hill is more healing needed.

Below I will outline what I think would be a useful tool for creating controlled environments to test, and improve druid capabilities.

Allied golems
Along side the dps golem, the ability to spawn 1-9 friendly golems, in a (3×3) grid pattern.
These golems would also be affected by the “apply buffs to group” option available to commanders in the special forces training arena.

Other patterns may be useful, such as two distinct groups ( 2 2×2 grids) ( to simulate scenarios like: green circle & vg).
Or a much larger 3×3 grid to simulate a more spread out squad.

User programmable damage ticks
These would have variable frequency and potency. Specifically being able to program more than one “damage aura”.

Frequencies ( in seconds):
1, 3, 5, 10, 15, 20, 30, 60, 90, 120, 180, 240.

damage intensity:
500, 1500, 2500, 5000, 10000, 15000, 20,000, 25000

Using multiple damage auras, you would then be able to simulate damage auras, attacks from adds, even the occasional mechanics failure ( eg missed green light).

Utilising different tick frequencies, you could also simulate the variable damage a group will take during a fight – particularly due to speudo-random mistakes made by other players. Thus giving healers the ability to test/practice “changing gears” during a fight.

Streamlining this damage aura setup with pre-set patterns designed to simulate raid encounters would be absolutely amazing also.

Cumulative healing output, along with wasted healing ( eg, golem at full health, but still receiving heals) would be very beneficial for the learning process also.

Co-Leader of The Mythical Dragons [MYTH],
Advocate of learning and being a useful party member.
http://mythdragons.enjin.com/recruitment

"dps" golem improvements for healers

in Fractals, Dungeons & Raids

Posted by: Rednik.3809

Rednik.3809

Main healer struggle in GW2 is not healing output, but absolutely horrendous interface and healing delivery model. “I will run away from all your heals and there is nothing you can do about it” – this is a pretty funny joke for the most of MMOs, but harsh truth for GW2.

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"dps" golem improvements for healers

in Fractals, Dungeons & Raids

Posted by: Artemis Thuras.8795

Artemis Thuras.8795

Main healer struggle in GW2 is not healing output, but absolutely horrendous interface and healing delivery model. “I will run away from all your heals and there is nothing you can do about it” – this is a pretty funny joke for the most of MMOs, but harsh truth for GW2.

This has a lot to do with the original design of using active defences ( blocks, dodges, blinds etc), and not being hit in the first place rather than effectively being almost Nearly Headless Nick, only to be healed.

Healers are essentially tacked onto raids via constant damage auras – without which healers wouldn’t actually be needed. However that is definitely a topic for a different thread. One which has, i suspect, become a dead horse already.

So, to simulate this.. option for the ally golems to run around in circles/figure of 8?

Co-Leader of The Mythical Dragons [MYTH],
Advocate of learning and being a useful party member.
http://mythdragons.enjin.com/recruitment