dps in raids?
The most valuable thing you can do is compare yourself against other people in the same raid. That way you have a point of comparison with similar buffs and ressing needs. If I were to give you a number, it would be based on my experience in my static groups and the buffs we usually have, and that may not match your runs.
If you are on a dps, you should be above or even with the other dps, and you should be a few k above the warriors. If you’re a warrior, your goal is to be only a ~3k below the dps (or higher than the dps is they are not doing well).
I know this isn’t the answer you were looking for, but any numbers I could give would have a very wide range. I might try looking at some logs later and coming up with something, but probably not because I’m lazy.
The Edge of Oblivion [EDGE]
^ +1 for the same reason as why we shouldn’t be comparing you to qT numbers.
As in, there’s no good way to determine who qualifies as “the average player”. Second off, we don’t know your group: are you pugging, do you have a guild with a fill-in roster, do you have a static group, etc? Obviously the more pug-like your group is the more you run into social awkwardness of trying to get a feel of how everyone plays vs a static where your Healers know exactly at what minute marker Timmy is gonna run off and Leroy-Jenkins.
Assuming the typical raid-mirror comp you’re gonna want to look for the following comparisons:
- DPS role holders should always get the top 4 slots and should be within a few k’s of each other in damage (adjust accordingly if holding “down-time roles” such as slublings or cannons)
- PS Warriors should be in the next two slots following the DPS blob by a few k
- Druids should be the next two if running condi druid and damage should be roughly a little more than half of what PS’s are doing.
- Tank, support Chronos, and dedicated healers should be filling the last spots as they’re prioritizing what they can do to keep the team alive rather than contributing damage.
So while that doesn’t really give you actual numbers to work with it does give you an idea when to raise a flag in the case that you’re fighting Gorsy and you got an Ele coming in behind both of the PS’s.
As in, there’s no good way to determine who qualifies as “the average player”.
With enough data, everyone interested could actually determine that for himself. GW2 probably isn’t there (yet?), but other MMO communities show how it works. If you have a proper logging site (example: https://www.wildstarlogs.com/statistics/8#boss=101&dataset=50), you can just take the respective boss and adjust the percentile you’re looking at.
There is no loyalty without betrayal. -Ann Smiley
DPS depends heavily on your buff uptime.
Buffs like grace, might, fury, quickness, spirits etc all matter.
In an ideal raid situation (static groups) you can probably hit 85%+ of qT benchmarks but like other people said you just wanna make sure your DPS players are top 4 slots, PS war next 2 (condi), and condi druids are the next 2 (unless druid is magi then chronos should be next 2 and magi druid at the end).
It also depends what meter you are using. If you use Arc then it doesn’t pause during split phase at VG for example then your DPS is gonna be like 14k which might actually be really good already. BGDM pauses during splits so it will show higher target DPS at the end.
On BGDM for example for VG I’d pull over 28k DPS on a DPS class but Arc would say maybe 15k
If you can average 20k while using BGDM on any boss, then you’re better than the vast majority of pugs.
If you can average 20k while using BGDM on any boss, then you’re better than the vast majority of pugs.
always loved out dpsing dps classes on my ps. was quite sad too.