dungeon mob/boss

dungeon mob/boss

in Fractals, Dungeons & Raids

Posted by: Dragoon.9536

Dragoon.9536

I know you guys want to do away with tanking dps healer roles to just kite them or learn to dodge but this isnt the case when you stuck at mobs that have (moving causes more damage) and when ur unlucky that it happens to be 3 of them in a row that aiming snipe you one hit k.o. For us that love the shield to defend allies at least allow us to click hold raise shield to allow shield to start a magic absorbing rate to stand in front of our allies to allow them to dps and absorb damg for them while line of distance attacks get blocked.

An example would have to be guns n arrows n swords and cone like spells where they can only hit toward a target. But the aoe will still be hitting them all.

Another great example is go watch 300 and notice the spartan shield is blocking every thing in line of sight “we shall dine in the shadow”

This is just to grant warrior guardian and engineer an actual reason to have a shield over great sword axes pistol (dual) etc.

because i want profession feel like a profession not just another mindless CC machine or damg dealer kinda gets old to die or down by the same mob because there no way to effectively dodge 24/7 bullets when gear no longer matter once past 45.

comment on it ? sounds op sound dumb then you got no love for change or creativity There is no real reason to have a shield in the game other then pvp where some profession has it.

dungeon mob/boss

in Fractals, Dungeons & Raids

Posted by: Dangerkips.6035

Dangerkips.6035

I agree on two things:

1) 300 is a very entertaining film

2) Shields feel totally useless in this game

I feel, and I know I’m going to catch flak for this, that WoW had a lot of good ideas that work that Arenanet for some reason (pride perhaps) just felt too good to copy. A Revenge type of mechanic actually exists within the game, but on weird weapon sets like double mace. Being able to swap out weapon skills as well as utility skills (kind of like Diablo III’s skill system) would also be a nice addition.

As it stands there is no reason to prefer 1h+shield over the raw damage output of a greatsword or 2H-hammer. The best defense is a good offense was their motto I guess? Which is fine if you forget the fact that mobs in dungeons oneshot their target if you don’t kite it.

Edited for flawless grammar