dungeon mob/boss
I agree on two things:
1) 300 is a very entertaining film
2) Shields feel totally useless in this game
I feel, and I know I’m going to catch flak for this, that WoW had a lot of good ideas that work that Arenanet for some reason (pride perhaps) just felt too good to copy. A Revenge type of mechanic actually exists within the game, but on weird weapon sets like double mace. Being able to swap out weapon skills as well as utility skills (kind of like Diablo III’s skill system) would also be a nice addition.
As it stands there is no reason to prefer 1h+shield over the raw damage output of a greatsword or 2H-hammer. The best defense is a good offense was their motto I guess? Which is fine if you forget the fact that mobs in dungeons oneshot their target if you don’t kite it.
Edited for flawless grammar