fixing most issues with ONE change to dungeons :)

fixing most issues with ONE change to dungeons :)

in Fractals, Dungeons & Raids

Posted by: Erebus.7568

Erebus.7568

make the tokens universal for ALL dungeons.
so you can use the tokens for all dungeons.

this would fix difficulty and issues all around with this, it would allow you to do whatever dungeon you want with your group without feeling like wasting time. since every dungeon got the same max gear rewards (not taking the two first into consideration, you could exclude or fix those) it would give people the chance to do what their group found interesting and leave the harder stuff to the people that REALLY want that challenge.

right now we got 5 people which all want stuff from diff dungeons meaning either we dont play together or 4 people are using insane amount off time on running stuff where they dont want anything and in same cases its a plague to do ^^
so universal tokens would fix a ton in this area and makes more since

fixing most issues with ONE change to dungeons :)

in Fractals, Dungeons & Raids

Posted by: Smedziuk.9350

Smedziuk.9350

This would only fix 1 problem in a laundry list of problems with the dungeons.

Universal tokens wouldn’t fix broken mechanics, nearly unkillable bosses and rewards that are not worth the effort expended.

The biggest problem with dungeons right now that ArenaNet is probably unwilling to fix is that people have no incentive to do the dungeons.

Adding universal tokens won’t mean squat if people still avoid the dungeons like the plague.

fixing most issues with ONE change to dungeons :)

in Fractals, Dungeons & Raids

Posted by: Sekacnap.3984

Sekacnap.3984

I’ve heard this brought up in a bunch of different threads, I don’t think it would fix all the problems but create new ones. Of course it would allow you to play whatever dungeon you want without complaint that you weren’t getting the tokens you wanted but it would cause more problems than it fixes. ANet is trying to reduce the amount of farming going on in specific dungeons that are “easier” or that people exploit. Consider how everyone was/is farming CoF, if they want to get pieces from say Twilight Arbor, set they must do that dungeon instead, so they’re essentially just doing CoF for money/exp if they don’t want the gear. If tokens were universal then a lot of the dungeons would NEVER be touched and a few would be farmed 10 times more than they currently are. I don’t know if you played WoW but back in Lich King, I don’t ever recall anyone farming Occulus for tokens (or Magisters Terrace back in BC shudders)… since the tokens were universal no one wanted to do the hard dungeons. I think this is the biggest issue ANet’s trying to fix with dungeons (farming etc) at the moment and universal tokens would work directly against that.

Now, how about this instead: Tokens aren’t universal, but they can be “transmuted” through a vendor somehow at a cost, such as 20 AC tokens give you 10 CM tokens. You’d still make more tokens actually doing the dungeon you want the gear from but if you want to join friends in other dungeons you can still use what you get from those towards the gear you want. This to me, is a win-win. Do any dungeon you want and still contribute to your goal of getting certain gear from a different dungeon, yet there’s incentive to complete the dungeon housing your gear of choice.

I think there still needs to be a little more incentive though. Referencing WoW again, those hard dungeons I mentioned also had a few things specific to that dungeon that you couldn’t get anywhere else. MgT had my best in slot trinket and a rare mount, Occ had a rare mount, stuff like that. I haven’t spent too much time in GW2 dungeons myself but I don’t believe there are many if any really rare skinned loot drops that are completely specific to certain dungeons/EM paths. Adding them (or more if they already exist) may give people more reason to complete some of the not-so-popular dungeons.